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Dreamcatcher - WIP (Shelved indefinitely)


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Posted (edited)

Dreamcatcher

Power Level: 10 (150/150PP)

Unspent Power Points: 0 All PP

Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness (or "None")

 

 

In Brief: Non-human dimensional refugee. Ironman with a splash of Batman, only broke.

 

 

Catchphrase: (Optional) Example: "Oh for the Cat’s sake.” “Why does everyone assume I can fly?”

 

 

Theme: ‘Hurt’ by NIN/Johnny Cash, ‘Harder, Better, Faster, Stronger’ by Daft Punk, ‘This is War’ by 30 Seconds to Mars

 

 

Alternate Identity: Jean Downer (Secret)

Birthplace: Nexus City (alternate reality Earth)

 

 

Residence: Homeless

Base of Operations: Abandoned warehouse

Occupation: NA at this time

Affiliations: NA at this time

Family: Parents deceased, no siblings

 

 

Description: Anthro-fox

Age: 27 (DoB: 13/08/1993)

Apparent Age: Mid-late teens due to height and build

Gender: Female

Ethnicity: Anthropomorphic fox

Height: 1.67m (5’6”)

Weight: 50kg (110lb)

Eyes: Dark blue

Hair: Shoulder length dirty blonde

Fur: Typical red fox coloring pattern

 

Jean is a humanoid fox from another dimension, standing up straight at about 5 and a half feet (not counting ears). Not having a source of income to start, her attire consists of her operator suit. A snug fitting body suit with various connection nodes across it.

Dreamcatcher’s shape/design is that of a basic generic feminine anthropomorphic feline/canine nature, complete with a generic tail. Coloration is polished grey/silver with some black detailing and a yellow lens in the helmet camera.

 

 

History:

On her Earth, Jean was born in a city that had become a focal point of interdimensional and interstellar events. Her world had been populated by humanoid animals instead of regular humans, but over the years the population of the city nearly doubled with other races from the influx of arrivals, including humans from alternate Earths. During this time a growing number of these individuals arrived with strange abilities and incredible powers. Most where peaceful, but not all of them, and many fights erupted in the city and its surrounding areas. During one of these fights the research facility Jean’s parents worked at was destroyed and they died as a result. This drove her to become obsessed with finding a way to combat the hostile ‘outsiders’, as she referred to them. She designed the Dreamcatcher armor and built it in secret. She funded the project by syphoning money from an unscrupulous businessman (very Lex Luther, but not as ‘hands on’ with his dirty dealings. i.e. – not suiting up in his own armor to go one on one with good guys.). She worked for him as a researcher in one of his labs and gathered a group of like-minded individuals to help with her secret project.

After several years the suit and her research grew and evolved, until a massive dimensional anomaly hit her home world. After it passed Jean found herself in a new world, with no idea how to get back.

 

 

Personality & Motivation:

A natural intellectual prodigy from a young age, Jean’s personal lose was her initial, nearly obsessive, driving force. In the beginning, she was strict and harsh to those she saw as possible threats (almost Casey Jones/ gritty Batman). But in time, with the help from supportive friends, she began to let go of her obsession. She learned to temper her anger, opening her eyes and sometimes even her heart to those that found their way to her world. She began to dedicate herself to protecting those who could not protect themselves whether they were ‘native’ or ‘outsider’.

 

 

Powers & Tactics:

Jean had primarily worked alone, trying to keep a low profile, but would willingly join forces to help with larger threats. Jean is the type to take a moment to look for the best approach to a problem and search for a weak point to exploit, then strike quickly and precisely.

 

 

Power Descriptions:

The Dreamcatcher armor was designed by Jean using technological advances derived from reverse engineering devices and artifacts from many different ‘outsiders’ to her world over the years.

 

 

Complications:

Destitute [-1pp]

Due to the sudden nature of the dimensional shift, Jean arrived in Freedom City with only her armor and skinsuit. This forces her to scavenge for supplies and parts.

 

Stranger in a not-so-strange land

The Earth Jean came from had enough similarities for her to make sense of things, but enough differences to make many social interactions potentially awkward.

From minor differences like the names of companies and products might be different. To moderate differences like the race/species of a person being different then she knew back home. To major differences like the details of historical events being different.

 

Dressed for work

The skinsuit, while not required to operate the armor, does provide more accurate and detailed control.

 

 

Abilities: 2 + 6 + 2 + 20 + 8 + 4 = 42PP

Strength: 12/18/24 (+1/+4/+7)

Dexterity: 16/20/26 (+3/+5/+8)

Constitution: 12 (+1)

Intelligence: 30 (+10)

Wisdom: 18 (+4)

Charisma: 14 (+2)

 

 

Combat: +4 (2PP / Base Attack) +4 (2PP / Base Defense) = 16PP

Initiative: +0

Attack: +0 Melee, +0 Ranged

Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

 

Grapple: +0

Knockback: -0

 

Saving Throws:

Toughness: +0 (+1 Con, +0)

Fortitude: +0 (+1Con, +0)

Reflex: +0 (+3/+5/+8 Dex, +0)

Will: +0 (+4 Wis, +0)

 

 

Skills: 152R = 38PP

Acrobatics 4

Computers 12

Concentration 6

Craft, electrical 12

Craft, mechanical 12

Craft, chemical 6

Disable Device 8

Drive 2

Gather Information 4

Investigate 6

Knowledge, behavioral sciences 6

Knowledge, life sciences 6

Knowledge, physical sciences 14

Knowledge, tactics 6

Knowledge, technology 14

Language 6

*German, Japanese, Mandarin, Spanish, Latin, (alien language from her home world I do not have a name for yet)

Medicine 4

Notice 6

Pilot 2

Search 6

Sense Motive 4

Stealth 6

 

 

Feats: 10pp

Assessment

Benefit (Xenotech) (skilled at learning and using advanced/alien tech)

Defensive Roll

Eidetic Memory

Improved Aim

Improvised Tools

Inventor

Master Plan

Precise Shot

Skill Mastery (Computers; Concentration; Craft, Elec; Craft, Mech)

 

 

Powers: 9 + 13 + xx + xx = 0PP

 

Container (Anthro-fox traits; Feat: Innate) [biological] [9PP]

*Super Senses 5 (extended (hearing); extended (smell); Low-Light Vision; Scent; Ultra-hearing) {5 pp}

*Strike 1 (claws; Feat: mighty) {2 PP}

*Strike 1 (bite) {1 PP}

 

 

 Device 12 (Skinsuit; Hard to lose; Feat: Subtle) [15dp] [12+1=13pp] (technological)

Immunity 6(cold, heat, electric, radiation, gases, chemical; Limited) [3pb]

Protection 4 (Impervious 4) [8dp]

Communication 3 (Feat: Subtle) [4dp]

 

 

Device xx (Dreamcatcher armor; Hard to lose; Extras: Restricted) [xx+12+30+32DP=??PP] (technological)

 

Powered Array (Extras: None; Flaws: none; Feats: Accurate, Alternate Power*?, Precise; Drawbacks: none) [??pp]

   *Damage 10: Palm Blasters (Energy blasts; Extras: Penetrating; Flaws: none; Feats: none; Drawbacks: none) [2/rank+1/rank=30dp] (blast, energy, ranged)

   * Stun 10:  Stunner Plates (Contact stunner; Extras: none; Flaws: none; Feats: none; Drawbacks: none) [2/rank=20dp] (blunt, energy, stun)

   * Boost: Over-clocked (Boost [Powered Frame]; Container; Extras: Total Fade; Flaws: Personal, Tiring, Unreliable (charges); Feats: Slow Fade; Drawbacks: none) [??dp] (descriptors)

       ** Boost Strength 6 (Extras: Linked; Flaws: none, Feats: none, Drawbacks: none) [1/rank=6dp] (descriptors)

       ** Boost Dexterity 6 (Extras: Linked; Flaws: none, Feats: none, Drawbacks: none) [1/rank=6dp] (descriptors)

       ** Boost Speed 2 (up to 100mph base; Extras: Linked; Flaws: none, Feats: none, Drawbacks: none) [1/rank=2dp] (descriptors)

        **Boost Leaping 2 (up to 10x jumping; Extras: Linked, Flaws: none, Feats: none, Drawbacks: none) [1/rank=2dp] (descriptors)

 

Powered Frame [12dp]

    * Enhanced Strength 6 (Extras: none, Flaws: none, Feats: none, Drawbacks: none) [1/rank=6pp] (descriptors)

    * Enhanced Dexterity 4 (Extras: none, Flaws: none, Feats: none, Drawbacks: none) [1/rank=4pp] (descriptors)

    * Speed 2 (20mph base; Extras: none, Flaws: none, Feats: none, Drawbacks: none) [1/rank=2pp] (descriptors)

    * Leaping 2 (3x jumping; Extras: none, Flaws: none, Feats: none, Drawbacks: none) [1/rank=2pp] (descriptors)

 

Comms/Sensor Suite [30dp]

    *Comprehend - Languages 1 (Translator, understand only; Extras: none, Flaws: none; Feats: none, Drawbacks: Not all languages are the same across alternate worlds, new languages may need to be ‘learned’ ) [2/rank=2dp] ()

    *Communication 7 (Radio; Extras: none, Flaws: none, Feats: Subtle, Drawbacks: none) [1/rank+1=8dp] ()

    *Super-senses (Extended: audio (1); Extended 2: vision (2); Blindsight: radar (4); Danger Sense: radar(1); Darkvision (2); Direction (1); Distance (1); Infravision (1); Lowlight (1); Microscopic (1); Radio (1); Time (1); Tracking (1); Ultra-hearing (1); Ultra-vision (1)) [20dp]

 

Environmental Seals/Armor Plating [32dp]

    *Immunity (life support) [9dp]

    *Sensory Shield 3 (all senses) [6dp]

    *Protection 10 (Impervious 7) [17dp]

 

Cynthia (A.I.)

   *Minion???

 

 

Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header.

 

 

 

 

Drawbacks: (-0) + (-0) = -0PP

 

 

Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP]

 

 

Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here.

 

 

 

 

DC Block

 

 

ATTACK              RANGE      SAVE                           EFFECT

Unarmed             Touch      DC 15 Toughness                Damage

Chain Lightning     Ranged     DC 25 Toughness (Autofire)     Damage

Taser Blast         Ranged     DC 16 Fortitude                Stun

 

 

 

 

 

Totals: Abilities (42) + Combat (16) + Saving Throws (0) + Skills (38) + Feats (10) + Powers (0) - Complications  (-1) = 150/150 (or 105/105)

Edited by Spacefurry
Posted

Something not working with the build? I will try to get some comments for you today. There is a lot of formatting that could be fixed up in the meantime.

Posted

I just don’t think it’s going to work points wise. I haven’t pinned down the array, and I I’m not sure how to work up the A.I.


Looks like I’ll have to trim attributes and skills to have points for the armor. Might have to drop the inner skinsuit completely.

Posted

The skinsuit is just to provide limited protection outside of the armor.

 

 I suppose I could trim the sensor suite and immunities to start. They’re two of the biggest point hogs right now.

 

I really like the ‘Over-clock’ bit, I could trim it down to start. Her blasters are her primary attack so I didn’t want to trim it too much. Would 8 ranks be good to start?

Posted (edited)

Alright, I'll try to give it a proper look, give me a bit and I'll edit this. I won't go into any formatting things, but please format it as the sample sheet here. Bold, italics, indents, etc. makes sheets much easier to read.

If you don't have extras, flaws, feats or drawbacks on a power, you don't need to list none. Just don't list anything, makes it more readable.

 

Won't go into everything, since your Combat and Saves part are clearly not finished, which is fine.

 

Starting from the top:

Abilities

Probably be a good place to cut down, but nothing inherently wrong with that.

 

Skills:

That is a lot of skills. Consider if you really need all of those, and remember your bonuses from abilities. Do you really need a +24 to knowledge physical sciences and technology, for instance? Consider trimming some of these here. For a rule of thumb, most skill DCs tend to go in increments of 5, so go for bonuses of +5, +10, +15, etc.

 

Feats:

Don't take Assessment, its just not good

What do your benefit do? 

You probably won't need to use Skill Mastery for Craft rolls, you can almost always take 10 for those, probably better used for something else!

 

Powers:

Anthro-fox traits container: I'm guessing this has to do with their biology, being a fox and all. As it is, there's not really any reason for the two Strike powers. From a purely mechanical standpoint, they're a waste of points, since one will just be your Strength Bonus + 1 for the DC, the other will just be DC16, which is really low. I'd cut those out, saving you 3PP. If you haven't already, I'd read up on Super-Senses house rules here, since we've made some changes.

 

Skinsuit: 

Immunity: The way you have it listed, its a bit difficult to understand what level of Immunity. Did you mean Immunity to damage from descriptors, environmental effects, what? 

Protection: Makes sense, I guess.

Communication: You need to put in some more info for how the communication works with some descriptors and such. It is radio communications, bluetooth, what?

 

Dreamcatcher armor: 

Powered Array: You need to add a rank to the array. You probably won't need Penetrating at full rank. It is an extra you can add partial ranks of, if you want. With just Penetrating 5 you should be good to hurt just about anyone, no matter their Impervious Toughness rank. Saves you some PP.

I wouldn't bother with Boost, tbh. Just make a dynamic array for the powers instead, its simpler, probably cheaper.

You could put your enhanced strength into a slot in this array, save some PP there.

 

Powered Frame:  Not much to say here, but see the notes about enhanced strength and Boost above.

 

Comms/Sensor suite: For Super-Senses, see the house rules above again. You got some overlap here with your regular super-senses, you don't need to get the same thing twice. I would probably cut down a bit here, you don't really need all this. Extended in particular rarely comes up in play.

 

Environmental Seals: 

I'd cut out Sensory Shield if you want to save points. Its cheaper to just higher Reflex and Fortitude saves, and that helps with more saves.

 

Cynthia:

You can get an onboard AI with a feature like this:

Features 2 (Built-in Subtle Computer[2PP] (Computer, A.I. System)

 

Some big things in summary, not covered above:

The protection from your Skinsuit and Dreamcatcher Armor stacks, and they stack with your Constitution Defensive Roll, for a total Toughness of +17 and Impervious Toughness 11, which breaks caps for a PL10. You can at most have a total Toughness of +15 and Impervious Toughness 10 at PL10, which would mean you could, at most, have Defense +5.

Offensively, you have almost nothing that will help you hit anything. As PL10, you will want at least 1 power where your ATK bonus + Damage rank equals 20 when added together, preferably more. Aside from at least 1/3rd, rounded up, needing to come from your base attack, you can use the Accurate power feat for your attacks, or the feats Attack Focus or Attack Specialization.

Edited by RocketLord
Posted

Maybe array the skinsuit and the battlesuit together?

 

I'd recommend ditching the Boost powers, and instead, applying the "Unreliable (5 uses)" flaw to the ranks of the powers that you want to only be temporary.

 

  • 2 weeks later...
Posted

Dreamcatcher EP Style

Power Level: 10; Power Points Spent: 150/150

STR: +8 (10/26), DEX: +1 (12), CON: +2 (14), INT: +5 (20), WIS: +2 (14), CHA: +0 (10)

Tough: +2/+12, Fort: +5, Ref: +5, Will: +8

Skills: Craft (electronic) 10 (+15), Craft (mechanical) 10 (+15), Knowledge (physical sciences) 10 (+15), Knowledge (technology) 10 (+15), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Attack Focus (melee) 2, Dodge Focus 4, Improved Critical 2 (Strike 4), Improved Initiative, Improvised Tools, Inventor, Skill Mastery (Craft (elec & mech), KN (phys sci & tech)), Takedown Attack, Uncanny Dodge (Auditory)

Powers:
Dreamcatcher Armor (Device 11) (Hard to lose)
   Array 13 (default power: blast; Accurate (+2))
      Blast 12 (Default; DC 27; Accurate (+2))
      Strike 4 (Array; DC 27, Feats: Improved Critical 2 (Strike 4); Autofire (interval 2, max +5) [6 extra ranks], Penetrating [1 extra rank]; Mighty)
      Stun 8 (Array; DC 18; Range (ranged); Accurate 2 (+4))
   Enhanced Trait 2 (Traits: Dodge Focus 4 +2 (+4))
   Leaping 3 (Jumping distance: x10)
   Protection 4 (+4 Toughness; Impervious [6 extra ranks])
   Speed 3 (Speed: 50 mph, 440 ft./rnd)
   Super-Movement 2 (slow fall, swinging)
Skinsuit (Device ? (Hard to lose; Subtle (subtle))
   Communication 5 (sense type: radio; Subtle (subtle))
   Enhanced Strength 16 (+16 STR)
   Immunity 9 (life support)
   Protection 6 (+6 Toughness)

Attack Bonus: +4 (Ranged: +4, Melee: +6, Grapple: +14)

Attacks: Blast 12, +8 (DC 27), Strike 4, +8 (DC 27), Stun 8, +10 (DC Fort/Staged 18), Unarmed Attack, +6 (DC 23)

Defense: +8  (Flat-footed: +2), Knockback: -11

Initiative: +5

Languages: Native Language

Totals: Abilities 20 + Skills 14 (56 ranks) + Feats 10 + Powers 77 + Combat 16 + Saves 13 + Drawbacks 0 = 150

Posted

Dreamcatcher EP Style Version 2

Power Level: 10; Power Points Spent: 150/150

STR: +7 (10/25), DEX: +1 (12), CON: +2 (14), INT: +5 (20), WIS: +2 (14), CHA: +0 (10)

Tough: +2/+12, Fort: +5, Ref: +5, Will: +8

Skills: Craft (electronic) 10 (+15), Craft (mechanical) 10 (+15), Knowledge (physical sciences) 10 (+15), Knowledge (technology) 10 (+15), Notice 8 (+10), Sense Motive 8 (+10)

Feats: Attack Focus (ranged) 4, Dodge Focus 4, Equipment 1, Improved Critical 2 (Strike 5), Improved Initiative, Improvised Tools, Inventor, Skill Mastery (Craft (elec & mech), KN (phys sci & tech)), Takedown Attack, Uncanny Dodge (Auditory)

Powers:
Dreamcatcher Armor (Device 18) (Hard to lose)
   Array 13 (default power: blast)
      Blast 12 (Default; DC 27)
      Strike 5 (Array; DC 27, Feats: Improved Critical 2 (Strike 5); Autofire (interval 2, max +5) [5 extra ranks], Penetrating [1 extra rank]; Accurate 2 (+4), Mighty)
      Stun 8 (Array; DC 18; Range (ranged); Accurate 2 (+4))
   Communication 5 (sense type: radio; Subtle (subtle))
   Enhanced Strength 15 (+15 STR)
   Immunity 9 (life support)
   Leaping 3 (Jumping distance: x10)
   Protection 10 (+10 Toughness; Impervious)
   Speed 3 (Speed: 50 mph, 440 ft./rnd)
   Super-Movement 2 (slow fall, swinging)
   Super-Strength 1 (+5 STR carry capacity, heavy load: 1.6k lbs; +1 STR to some checks)

Equipment: Armored Jumpsuit

Attack Bonus: +4 (Ranged: +8, Melee: +4, Grapple: +11/+12)

Attacks: Blast 12, +8 (DC 27), Strike 5, +8 (DC 27), Stun 8, +12 (DC Fort/Staged 18), Unarmed Attack, +4 (DC 22)

Defense: +8  (Flat-footed: +2), Knockback: -11

Initiative: +5

Languages: Native Language

Totals: Abilities 20 + Skills 14 (56 ranks) + Feats 15 + Powers 72 + Combat 16 + Saves 13 + Drawbacks 0 = 150

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