Spacefurry Posted April 4, 2020 Posted April 4, 2020 (edited) BlackstaffPower Level: 10 (150/150PP)Unspent Power Points: 0 Trade-Offs: None In Brief: Private/Paranatural Investigator Catchphrase: *** Theme: People are Strange - cover by Echo and the Bunnymen (originally by The Doors) Alternate Identity: Christopher Daye (Public); Christopher Blake Verus Daye (Secret)Birthplace: Just outside Richmond, Virginia Residence: Emerald City, Renovated townhouse/officeBase of Operations: Blackstaff InvestigationOccupation: P.I.Affiliations: noneFamily: Father (missing), Mother, 2 Sisters Description:Age: 36 (DoB: May 30, 1984)Apparent Age: 26Gender: MaleEthnicity: Caucasian Height: 5’ 11”Weight: 178Eyes: HazelHair: Brown Description: A night owl, more by necessity then nature, Christopher isn’t nearly as pale as one would expect. Preferring darker than neutral colors he’s usually dressed in slacks and button up shirt; and usually looking like he may have just rolled out of bed in them, he often completes his attire with a trench coat. His hair is cut short causing it to stand up a little spiky. Christopher can be found sporting a trimmed mustache and goatee that never quite connects. But long hours on the job can leave him with stubble and needing a shave and trim. History: Born 2 weeks early, to James and Agatha Daye in their home during a total solar eclipse his parents believe he was born under a sign. His mother was a sorceress and knew right away Christopher possessed magic potential. His father, a scholar of arcane lore but no wizard himself, at first wanted her to wait to teach him but eventually conceded to his wife’s wishes. Christopher showed great promise and his mother was proud. Then, one winter’s morning when he was 13, he had to be pulled from his burning bedroom by his father. Once his mother had magically suppressed what her realized to be hell flames, she discovered half charged runes that she hadn’t taught her son chalked onto his bedroom floor. When confronted young Christopher told his parents a shadowy figure was teaching them to him in his dreams. Fearing the implications his parents quickly set about to flee their current home and hide. During the rush to escape James Daye disappeared. Now panicked even more, Agatha Daye gathered Christopher and his two younger sisters (Bethany and Cassandra) and took them to Freedom in an attempt to hide them. As he continued to grow, his mother became more serious about her teachings and drilled him in the importance of the Light over the Shadow and not to listen to the shadowy figure that came to him in his dreams. Through practice and discipline the figure showed itself less and less. After high school he moved to Emerald City with a friend decided to go for his private investigator license. After a few years apprenticing with an established investigator he left on good terms to open his own office. Now, many years later, Christopher Blake Verus Daye operates under the business name of Blackstaff Investigations. He doesn’t advertise, but somehow people who need him find his card or number, or sometimes even find their way into his office. Often with problems that normal avenues can’t handle. Personality & Motivation: Though he may seem rough and snarky when you first meet him, Christopher is very kind and loyal. But if you make him mad he isn’t one to be underestimated. He relies on his quick wit and magic to get himself out of the trouble his sharp tongue and protective nature can get him in to. There’s been a time or two he’s fallen for a sob story and cursed himself for it. Behind the face of Blackstaff Investigations, Christopher strives to bring light to the darkness that he sees is covering the city. Even if it’s only one case at a time. Power Descriptions: Christopher is able to call upon the primal forces of the universe. To mold the chaos into order. The magic reflects the elements used to shape the spell. Complications: Shadowed soul: A yet unidentified shadowy person or entity has taken an interest in Christopher since he was a child and on occasion has attempted to ‘nudge’ him into actions. Power Level: 10 Tradeoffs: None Power Points: 150/150Unspent Power Points: 0 ABILITIES 0 + 4 + 2 + 8 + 8 + 8 = 30PPStrength: 10 (+0) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 18 (+4) Wisdom: 18 (+4) Charisma: 18 (+4)COMBAT 8 + 8 = 16PP Initiative: +2 (+2 Dex) Attack: +10 (+4 Base, +6 Device) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Melee Attack, +0 Strength) Knockback Resistance: 0/-2SAVING THROWS 7 + 6 + 6 = 19PP Toughness: +10 (+1 Con, +9 Force Field) Fortitude: +8 (+1 Con, +7PP) Reflex: +8 (+2 Dex, +6PP) Will: +10 (+4 Wis, +6PP) SKILLS 74R = 19PP Bluff 6 (+10) Concentration 6 (+10) Craft, Artistic 6 (+10) Disable Device 6 (+10) Gather Information 6 (+10) Investigate 6 (+10) Knowledge (arcane lore) 6 (+10) Knowledge (streetwise) 6 (+10) Language 2 (English [native], Latin, Spanish) Notice 6 (+10) Search 6 (+10) Sense Motive 6 (+10) Stealth 8 (+10) FEATS 21PP Artificer Connected Dodge Focus 6 Equipment 8 (Apartment/Office) (Toughness 10; Size: Tiny [Townhouse]; Features: Laboratory, Library, Living Space, Security System [DC 30], Workshop, Sealed) Luck 3 Ritualist Well Informed POWERS 3 +12 + 3 + 3 + 3 + 21 = 45PP Super-Sense 1 (Magic Awareness [All Magic Effects]; Visual) [3PP] (Descriptors: Magical) Device 3 (Shield Bracelet; Hard to Lose) [12PP] (Descriptors: Magical) Force Field 9 (Feat: Subtle; Extra: Impervious 5) [15DP] Device 1 (Skeleton Key; Easy to Lose) [3PP] (Descriptors: Magical) Transform 1 (Locked locks into unlocked locks; Extras: Duration [Continuous, Lasting]; Flaws: Range [Touch]; Feats: Subtle) [5DP] Device 1 (Blasting Rod; Easy to Lose) [3PP] (Descriptors: Magical) Enhanced Feats 5 [Attack Specialization (blast) 3, Improved Critical (Blast), Precise Shot]) [5DP] Device 1 (Heirloom Silver Pentacle; Easy to Lose) [3PP] (Descriptor: Magical) Environmental Control 5 ([Light 2]; Range: Touch, 100’ radius) [5DP] Magic 10 (20PP Magic Array; Feats: Alternate Power 3; Drawback: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) [21PP] (Descriptors: Magical) Base Power: [20PP] Blast 8 (Range: 60ft Increments, 600ft Max; Feats: Affects Insubstantial 2 [Full effect], Variable Descriptor 2 [Any "Magic" descriptor]) [20PP] Alternate Power: [19PP] Jinx Technology 9 (Nullify [All Technology Effects]; Range: Touch; Area: Burst [50’]; Feat: Selective) [19PP] Alternate Power: [19PP] Dispel Magic 9 (Nullify [All Magic Effects]; Range: Touch; Area: Burst [50’]; Feat: Selective) [19PP] Alternate Power: [19PP] Move Object 8 (Range: 60ft Increments, 600ft Max; Feat: Indirect, Subtle) [19PP] Drawback *** ATTACK RANGE SAVE EFFECT Unarmed Touch DC0 Toughness (Staged) Damage (Physical) Blast Ranged. DC23 Toughness. Damage (Physical) Abilities (30) + Combat (16) + Saving Throws (19) + Skills (19) + Feats (21) + Powers (45) - Drawbacks (0) = 150/150 Power Points Edited April 16, 2020 by Spacefurry
angrydurf Posted April 14, 2020 Posted April 14, 2020 I think the lack of a wizards council was mentioned in chat but we'll wait on full fluff before I say much more on that. There is the Master mage (Formerly Adrian Eldritch, currently Phantom played by Alderwitch) and a loose coalition of magical heroes that work together among PC's occasionally but nothing that formal. On the crunch: The drawback should be directly on the powers it effects (In this case the magic array I imagine) just from a quick look.
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