Brown Dynamite Posted April 7, 2020 Posted April 7, 2020 (edited) OOC for this thread Edited April 7, 2020 by HGM
RocketLord Posted April 7, 2020 Posted April 7, 2020 Gonna fire a Riot Foam Arrow with Increased Payload between the two guys, so that's a DC16 Snare with General Burst Area.
Brown Dynamite Posted April 8, 2020 Author Posted April 8, 2020 Reflex Save (DC16): 2#1d20+3 11 14Reflex Save (DC16): 2#1d20+3 20 12 One of the two is bound and helpless the other got away in time posts to follow.
Brown Dynamite Posted April 8, 2020 Author Posted April 8, 2020 (edited) Alright. Their turn to fight back. Robber 1 takes a move action to run further away into the alley.Shoot at Archer II (DC19): 1d20+8 15 Robber 2 tries to Break Free from Snare (TOU 6) (DC18): 1d20+6 19 and fails miserably! So robbers 3, 4, 5 are going to take Move Actions: To climb on top of the the van and surround Archer. 3 and 4 are going to take the Aid Action (DC10): 2#1d20+8 22 24Aid Action as a Standard Action to Aid Robber 5 one increases his attack the other his defense. Robber 5 is going to Power Attack (-2 Atk/+2 Dmg) with Knife (DC22): 1d20+9 22 which also doesn't hit. Edited April 8, 2020 by HGM
RocketLord Posted April 8, 2020 Posted April 8, 2020 (edited) All up close, so gonna take 10 on using a Bowsmack with Takedown attack against the two guys that's flanking Archer. Hits at Defense 10, DC25 TOU. If they both go down, I'm gonna attack the guy that stabbed at Archer. Guessing he's the non-minion, so rolling: 11 Oh, that was bad. Gonna spend a HP to reroll that, if I even get to attacking him, of course. Can't look bad in front of the heroes: 22, better! DC25 TOU if that hits. Edited April 8, 2020 by RocketLord
Brown Dynamite Posted April 8, 2020 Author Posted April 8, 2020 TOU Save: 2#1d20+6 18 16 That does hit!TOU Save: 1d20+7 8 Ha! Though it's tempting to give you that HP and pump that to just a Staggered and Dazed this is just the opening. So he's knocked out too!
RocketLord Posted April 8, 2020 Posted April 8, 2020 Right, gonna end with shouting after the running guy, then
Brown Dynamite Posted April 23, 2020 Author Posted April 23, 2020 Robber 1 Standard Action Shoot at Archer II (DC19): 1d20+8 20 Missing again of course Robber 2Break Free from Snare (TOU 6) (DC18): 1d20+6 19
RocketLord Posted April 24, 2020 Posted April 24, 2020 Firing a couple of Stun Arrows at the robber that shot at Archer, so ranged Stun with Autofire: 26 DC16+autofire bonus FORT save to avoid stun. Still keeping an eye on the guy in the riot foam.
Brown Dynamite Posted July 7, 2020 Author Posted July 7, 2020 @RocketLord@KnightDisciple I'm ready to continue if y'all are! Sorry for the delays!
RocketLord Posted July 7, 2020 Posted July 7, 2020 I'm still in, posting is a bit delayed till the end of the week though.
KnightDisciple Posted July 8, 2020 Posted July 8, 2020 Oh snap sorry I missed the post here HGM. I'm still in.
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