RocketLord Posted April 15, 2020 Author Posted April 15, 2020 Alright, can I see some Initiative rolls?
Exaccus Posted April 15, 2020 Posted April 15, 2020 (edited) Initiative! 1d20+2=19 Edited April 15, 2020 by Exaccus
RocketLord Posted April 16, 2020 Author Posted April 16, 2020 Initiative: Ryu: 8 Gang Group A: 5 Gang Group B: 14 Alright, turn order: 19 - Venomax - 1HP - Unharmed 14 - Gang Group B (x3) - Unharmed 11 - Visionary - 2HP - Unharmed 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - Unharmed Venomax goes next. Its up to you if you want to start fighting or not!
Exaccus Posted April 16, 2020 Posted April 16, 2020 Ill set my arrays to Paralysis witht the cloud area added on and ready my action to drop it if things kick off. give the visionary a chance to work his charms if he wants!
RocketLord Posted April 18, 2020 Author Posted April 18, 2020 Group B forms up to protect Ryu. @Growth Spurt, you're up 19 - Venomax - 1HP - Unharmed 14 - Gang Group B (x3) - Unharmed 11 - Visionary - 2HP - Unharmed 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - Unharmed
RocketLord Posted April 21, 2020 Author Posted April 21, 2020 4 from group A shoots at each of you: Venomax: 13 15 17 23 One hit, DC21 TOU save. Visionary: 25 23 13 16 3 hits, but the damage is blocked by your Impervious And Venomax is up. 19 - Venomax - 1HP - Unharmed 14 - Gang Group B (x3) - Unharmed 11 - Visionary - 2HP - Unharmed 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - Unharmed
Exaccus Posted April 21, 2020 Posted April 21, 2020 Tou Save! 1d20+10=19 ooo its oooon letse have some fun! Lets drop a spidercloud! (a Kumo no Kumo in japanese!) DC20 Relfex save for half, DC20/15 Fort save Vs Paralyze! (slowed if failed, Paralyzed if failed by 5 or more!)
RocketLord Posted April 22, 2020 Author Posted April 22, 2020 As discussed on discord, you catch 6 of the Gang A people in the cloud: Reflex Saves: 9 25 7 23 7 14 Two pass Rolling Fort for the ones that failed: 26 24 14 7 Rolling Fort for the ones that passed: 14 15 SO! 3 passes, 1 slowed, 2 paralyzed! Gang B all remains standing around Ryu, doing nothing else you can see. @Growth Spurt, you're up. 19 - Venomax - 1HP - Unharmed 14 - Gang Group B (x3) - Unharmed 11 - Visionary - 2HP - Unharmed 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 5x Unharmed, 1x Slowed (-1 ATK/DEF/REF), 2x Paralyzed
RocketLord Posted April 28, 2020 Author Posted April 28, 2020 When you make an attack, remember to add your Attack Bonus for that attack to the roll. In Orokos, you would write it as 1d20+5 for your punches, for a total of 11, which is still too low to hit anyone here. Also, remember to tell me who you're attacking and with what, when you got multiple offensive powers. Also remember, if you're fighting Minions (such as the people in Gruop A), you can always 10 on attack rolls, though that isn't enough to hit these particular minions. Give me an IC and I'll follow up.
RocketLord Posted May 2, 2020 Author Posted May 2, 2020 (edited) Ryu speaks and start moving towards a nearby shop. The 6 members of Group A attacks. Two of them shoots at Visionary, the other 4 at Venomx (including the one that's slowed) Visionary: 13 15, 1 hit, but blocked by Impervious. Venomax: (Slowed) 12 (rest) 7 19 8, all miss. @Exaccus is up No longer slow, I roll to get rid of paralyze after your turn. 19 - Venomax - 1HP - Unharmed 14 - Gang Group B (x3) - Unharmed 11 - Visionary - 2HP - Unharmed 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 6x Unharmed 2x Paralyzed Edited May 2, 2020 by RocketLord
Exaccus Posted May 2, 2020 Posted May 2, 2020 Does my cloud not hit again? lets go for Cone area + Acid sweat! DC20 ref for half (Paralyzed autofail it i think!) DC25 toughness! in 100ft cone and as a melee attack it sets off takedown attack, so repeat until i run out of dudes or fail to down one. also secondary effect and contagious on that one.
RocketLord Posted May 5, 2020 Author Posted May 5, 2020 I forgot about the cloud effect, tbh! I'll give you a HP in its place. Who/what group are you targeting?
RocketLord Posted May 6, 2020 Author Posted May 6, 2020 They're spread out a bit more, so you'll catch 1d4+2 bad guys + 2 the two paralyzed: 3 Gonna autofail the two paralyzed ones on ref, rolling ref on the other 3: 20 21 12, they're fast! DC20 TOU for 2: 25 26 DC25 TOU for 3 (the first is the non-paralyzed one): 7 7 23 They all go down, but while the Range might be Melee, it is also Area, which makes me think that it doesn't apply for Takedown. Still, 3 out of 8 down in one attack. Group B transforms! One of them sticks by Ryu, the others run at Visionary and Venomax, with an attack for each! Punch at Visionary: 21, that's a hit, give me a DC27 TOU save. Punch at Venomax: 28, and that's a crit. Give me a DC32 TOU save. @Growth Spurt is up 19 - Venomax - 2HP - Unharmed 14 - Gang Group B (x3) - Unharmed 11 - Visionary - 2HP - Unharmed 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 5x Unharmed, 3x KO
Growth Spurt Posted May 6, 2020 Posted May 6, 2020 22 toughness, damn Gonna blast the guy who punched me in the face with my Photon Vision
Exaccus Posted May 6, 2020 Posted May 6, 2020 (edited) toughnerss save! 1d20+9=26 Dazed and another bruise! Edited May 6, 2020 by Exaccus
RocketLord Posted May 12, 2020 Author Posted May 12, 2020 @Growth Spurt actually, since you fail by 5, you're Dazed and Bruised, so you don't get an action! Not that it'd matter here, since you'd missed! Ryu shoots at Visionary, while the other 5 all fire at Venomax. Ryu: 9, epic miss! Gang A: 21 15 9 14 26 Two hits, one a critical. You decide which order you do the saves @Exaccus Give me two TOU saves: 1 vs DC21, one vs DC26, then give me an IC of you being dazed. 19 - Venomax - 2HP - Bruise (x1), Dazed 14 - Gang Group B Demons (x3) - Unharmed 11 - Visionary - 2HP - Bruise (x1) 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 5x Unharmed, 3x KO
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