Exaccus Posted May 12, 2020 Posted May 12, 2020 Gonna spend a HP to clear the Daze Save vs DC21 1d20+8=24 Saved! Save Vs DC26 1d20+8=16 that'd be a bruise and a Stagger! lets HP reroll that stuff! 1d20+8=23 Just a bruise! time for a final huzzah! gonna do an acid cloud! DC20 for half, DC25/20 toughness Secondary effect and contagious as that was the power is last used im going to switch the main array to obscure and go into fatigue to set it off. holding my punches to keep it to a street filling affair. then ill move away to get into full cover.
RocketLord Posted May 13, 2020 Author Posted May 13, 2020 @Exaccus could you show me the exact power and setup that you use? 19 - Venomax - 0HP - Bruise (x2), Fatigued 14 - Gang Group B Demons (x3) - Unharmed 11 - Visionary - 2HP - Bruise (x1) 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 5x Unharmed, 3x KO
Exaccus Posted May 13, 2020 Posted May 13, 2020 (edited) ok! Edit: I forgot that the thugs that withstood the acid on my last turn gonna save again (against the normal DC whatever that means!) For the acid cloud begining this turn on acid sweat in the Chemical synthesis organs array as thats where i left it from last turn. setting the applicator gauntlets array to add area (cloud) extra (free action) then 1st Standard action to set it off. 50ft diameter cloud of acid (DC20 reflex for half, DC25/20 toughness vs damage) then switching the main array to Pepper spray sweat (obscure 10 ( visual and olfactory)) as a free action can't switch the seconday array again this turn so its staying on the (none applicable) Cloud extra Surging for the 2nd standard action to use the obscure power. Edited May 13, 2020 by Exaccus
RocketLord Posted May 13, 2020 Author Posted May 13, 2020 As we discussed, they save vs. the same DC that they got after passing the area reflex save, so 2x DC20 TOU: 16 14, they both go down! 3 Gang Group A left. @Exaccus: Who do you attack? There's a Group B with each of you, and one near Ryu, and the 3 Group A goons. 19 - Venomax - 0HP - Bruise (x2), Fatigued 14 - Gang Group B Demons (x3) - Unharmed 11 - Visionary - 2HP - Bruise (x1) 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 3x Unharmed, 5x KO
RocketLord Posted May 20, 2020 Author Posted May 20, 2020 (edited) The group B demon covers Ryu, giving him a bonus to his saves: 16 TOU save: 34 Reflex for Group B demon near Ryu: 26 DC20 TOU: 30 With that done, the Group B demon that just protected Ryu pushes him back, out of the way to get out of the cloud. The demons close to Visionary and Venomax attacks again. vs. Visionary: 23, that's a hit. Give me a DC 27 TOU save. vs. Venomax: 9, missing. @Growth Spurt is up 19 - Venomax - 0HP - Bruise (x2), Fatigued 14 - Gang Group B Demons (x3) - Unharmed 11 - Visionary - 2HP - Bruise (x1), Pending 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 3x Unharmed, 5x KO Edited May 20, 2020 by RocketLord
Exaccus Posted May 20, 2020 Posted May 20, 2020 My obscure is up too so that has a miss chance unless they're using something other than their eyes or nose to target?
RocketLord Posted May 20, 2020 Author Posted May 20, 2020 Miss chance: Missing on 11-20: 12 He did, in fact, miss. But remember, its for everyone.
Growth Spurt Posted May 21, 2020 Posted May 21, 2020 Going to try and smack the guy who went to punch me. I have to roll to beat the obscure right?
Exaccus Posted May 23, 2020 Posted May 23, 2020 roll to see if you hit first, then if you do. roll a D20 and decide which of 1-10 and 11-20 is a hit or miss unless its a critical i think?
Growth Spurt Posted May 23, 2020 Posted May 23, 2020 (edited) Oh, Sorry! I'll do that. 1-10 will be miss Edited May 23, 2020 by Growth Spurt
RocketLord Posted May 26, 2020 Author Posted May 26, 2020 @Growth Spurt: Alright, I'll let you do that over, so we can get it done in the right order. First, roll your attack as normal: 1d20+Attack Bonus. Then, if that hits, I'll roll a d20 for the guy that you hit. On a 11-20, you'll miss. I'll just do those hit/miss d20 rolls, since I'm doing the GM'ing. How exactly those are rolled can differ with the GM.
Growth Spurt Posted May 26, 2020 Posted May 26, 2020 My bad I misunderstood how that worked 23 to hit
RocketLord Posted May 27, 2020 Author Posted May 27, 2020 Ryu takes the time to escape into a nearby restaurant. The 3 remaining from group A all tries to fire at Venomax: 16 21 19 One hit, rolling miss on 11+: 2 @Exaccus: Give me a DC21 TOU save, and you're up. 19 - Venomax - 0HP - Bruise (x2), Fatigued 14 - Gang Group B Demons (x3) - Unharmed 11 - Visionary - 2HP - Bruise (x1), Pending 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 3x Unharmed, 5x KO
RocketLord Posted September 3, 2020 Author Posted September 3, 2020 The Group B demon inside the restaurant continuse to shield Ryu. The one by Venomax pushes his advantage and punches: 13, miss The one by Visionary attemps to trip him: 23, that's a hit. Trip check: 12 @Growth Spurt: Give me a Strength check vs. DC12 to see if you're tripped (spoiler, you're not!), then you're up 19 - Venomax - 0HP - Bruise (x3), Fatigued 14 - Gang Group B Demons (x3) - Unharmed 11 - Visionary - 2HP - Bruise (x1) 8 - Takezumi Ryu - Unharmed 5 - Gang Group A (x8) - 3x Unharmed, 5x KO
RocketLord Posted September 8, 2020 Author Posted September 8, 2020 Alright, give me your actions, then!
Exaccus Posted September 8, 2020 Posted September 8, 2020 i have no actions to maintain the concealment with btw so its dropped
RocketLord Posted September 15, 2020 Author Posted September 15, 2020 @Growth Spurt repeated from discord, just in case: Are you sure you don't want to do something to fight back or attack?
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