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Kensei (Crimson Katana III) (PL 9 [190PP]) Angrydurf


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Posted (edited)

Kensei
Power Level:
  9 (190/207PP)
Unspent Power Points: 17
Trade-Offs:  +3 Att/-3 Dam; -1 Tou/+1Def

 

In Brief: Haunted Heir of the sinister Crimson Katana bloodline

Theme: Numb (Linken Park)

 

Alternate Identity: Utsuwa Ranaga (Secret)
Birthplace:  Katori, Japan

Residence: Claremont Academy
Base of Operations: Claremont Academy, Bayview, Freedom City
Occupation:  Student
Affiliations: Raven II, Claremont Academy, 'Raven Family'
Family: Toshiro Ranaga (Deceased), Kimiyo Ranaga (mother, it's complicated)

 

Description:
Age: 16 (DoB: 2004,  15th of September)
Apparent Age: If applicable.
Gender:  Male
Ethnicity: Asian (Japanese)
Height:  170cm (5'7")
Weight:  89 Kilos (196lbs)
Eyes:  Dark Brown
Hair:  Black

Utsuwa is sturdily built teen of Japanese descent.  While not a towering figure he carries himself with a secure self confidence unusual in boys his age.  Broad and athletic from years of grueling training he is constantly alert and moves with the intentional grace of a martial artist.  He has handsome features if usually marred by a wary to sullen mien with dark eye peering piercingly out at the world as if constantly expecting attack.  He wears his deep black hair with a tight undercut the top swept back in neat and clean lines.  Each arm bears a full forearm sleeve in the traditional japanese style with a phoenix prominent on the right and an Oni rising from waves on the left.  He dresses almost compulsively free of branding, and almost all identical outfits of black cross trainers, straight leg slate slacks, and a dress shirt or polo depending on weather in dark cool colors.  In winter he might add a woolen overcoat when the temperature drops.  

 

When in 'costume' his clothing is covered by a spectral samurai armor with a  full oni face plate hiding his features.  The blood red armor is limned in flickering ghostly blue flame.  Those familiar with the Crimson Katana and Katanarchists would recognizes the garb as the same as that of his grandfather.

 

History:
Utsuwa  is the youngest scion of the Ranaga family, one of two living to his knowledge.  Of course as with all matters of his family it is more complicated.  His grandfather and mother until very recently continued to share the same body, wresting control from one another and unraveling one anothers plans in the conflict they had engaged since she had become aware of her heritage and awakened the old sorcerer's spirit.   Utsuwa was the result of one such conflict as his grandfather's spirit realized his daughter was too strong of will to fully supplant.  Whilst possessing her he harvested eggs to begin his project of supplying a more supple heir.  When Kimiyo recovered control she thought only that she'd suffered an abdominal injury and their battles continued unabated. 

 

Meanwhile on his grandfather's orders an elite cadre of scientists in service to the Katanarchist cause combined the harvested genetic material with that from select stock.  They manipulated the embryos genetics for improved physical characteristics along the way and Utsuwa was incubated in a surrogate as were his potential siblings.  He was the only one to survive gestation.  He never knew his surrogate mother, raised instead from his earliest memories by the Katanarchists trained in body and mind to be his grandfather's vessel when the time came.  Diet, physical conditioning, skills training, and education all sharply regimented and carefully crafted to build Utsuwa into the perfect body for his Grandfathers rebirth.  He was trained in all the skills of the Katanarchists, the blade, stealth, guile.  The tools of an assassin.  His body was continually pushed to it's limits ever extending strength, endurance, and agility.  

 

He was not however indoctrinated as other recruits were, he was not even allowed to join them, served instead by trainers, sensei, and tutors in the skills he'd need one on one.  This proved to be the plans undoing when Kimiyo finally rid herself of her father's spirit.  She completed the ritual to sever his tie to her, with nothing to anchor him to this world he should have been forced to his final rest.  But there was another, Utsuwa .  She thought it successful for a time.  But Utsuwa had not been ritually prepared to receive his Grandfather's spirit, it was unable seize the body it had built.  The imbued tattoos tied the spirit to Utsuwa, but his mind was not suppressed, his will too great to succumb to that of the spectre.  The attempt to commandeer his body did anchor the spirit to Utsuwa, it also fused the spirits spectral powers with the young swordsman.  Powers Utsuwa turned on his cruel teachers in making good his escape from the hidden compound in the hills of Chiba prefecture.  

 

Utsuwa had little knowledge of the outside world and likely would have been recaptured or fallen to criminal service with his skills if not for the timely intervention of Callie Summers, the Raven.  She got word of the destruction of a Katanarchist cell and investigated finding Utsuwa hiding in the woods nearby.  Her first thought had been to reunite him with his biological mother.  Kimiyo saw the spirit of her father still anchored to Utsuwa and wished to kill him before he was made a vessel as Toshiro had intended.  Raven of course did not allow it and took the boy in herself.  Utsuwa was trained by the Raven and her scions, educated in the ways of the world and how to resist his grandfather's influence.  Now she feels he's ready to rejoin society, if in a controlled fashion and is attending Claremont in the fall.

 

Personality & Motivation:
Utsuwa has seen first hand the dangers posed by fanatics and the madmen that would rule if not checked by the heroic actions of those able to stand against them.  He also has no comprehension of what life would be without training.  Without the rigors of combat.  Even if such a life of peace appealed he knows it is not possible whilst he holds his Grandfather's spirit.  He is painfully aware that he exists only because the mad cultists of a dead sorcerer created him as a vessel.  The closest thing he has to family is the education he's been given by Callie and her merry band of misfits.  He doesn't wish to disappoint them, and more he wants to ensure no one has to face the dangers his grandfather and those like him have unleashed on the world.  He considers himself expendable in this pursuit but feel honor bound to live and repent for the harm caused by his family over the decades.  The teachings of the old masters has left Utsuwa  with a bit of a white knight (or samurai) complex and desire to return honor to his family's name despite the crimes committed by his ancestors.

 

Powers & Tactics:
Utsuwa has been trained to be the perfect swordsman since birth and it shows.  He's an expert already with the blade and has the physical advantages of his modified genetics and early conditioning.  He has also been imbued with the spectral powers of his grandfather's spirit.  He is able to summon both blades and armor with a thought offering both offense and defense.  Training with first the Katanarchists and later Raven II, III, and others has taught him stealth and misdirection.  Despite this he remains a straightforward combatant and would prefer to do battle on open and fair terms.  

 

Utsuwa will generally move to intercept the largest threat on the field, cutting down any foes in his way to get there.  Using his mobility and terrain to advantage where he can he'll close to melee while avoiding exposure to ranged fire.  Engaging his opponent Utsuwa strikes hard and fast as soon as he sees an opening he'll seize it to unleash a punishing series of attacks.  The goal is to ensure the enemy is not able to retaliate.  Against more sturdy foes he'll engage with others in wolf pack tactics moving in to strike then withdrawing to allow another to seize on the enemies distraction.  His spectral blades can cut through most material or be turned against the very animus of an enemy cutting to the core of their being.  When taxed Utsuwa can siphon the life force from an enemy to aid his own recovery as well though he is sparing with so dark a power.

 

Power Descriptions:
Kurodo draws his blades as if from thin air activating them with the draw motion from his hip.  His tattoos flare with a spectral light and the blades are in his hands.  The blades take the form of a translucent Katana and matching Wakizashi.  Ornate scrollwork crawls the sides of the blades in glowing blue ethereal light.  The hilts are wrapped in deep crimson cord over bone white, a spiritual echo the the Crimson Katanas original blade.  The swords are clearly not entirely of this world and when they slice the wounds they leave are as much on the spirit as the body.  When he activates the soul siphon swirling red energies course up the blade and flare over the injuries they heal on his person.

 

With but a thought Utsuwa is able to summon the ghostly raiment of his grandfather.  An ethereal suit of crimson samurai armor limned in bluish flames.  The face plate stylized like a fearsome oni hides his features and the lacquered plates of the armor slide silently against each other as he moves the entire effect an otherworldly visage of dread.

 

Complications:
Haunted:  The spirit of Toshiro is anchored to Utsuwa  and will distract, torment, and attempt to wrest control of his body.  [The GM may give Utsuwa an HP to give him a circumstance penalty on a check due to Toshiros influence.  When Utsuwa's will is suppressed such as by mind control or a failed will save of appropriate descriptors the GM can award Utsuwa an HP to have Toshiro seize the reins for the duration of the effect.]

Legacy:  Utsuwa looks like a phantom Crimson Katana when his powers are active.  Even when they are not there are those aware of his ancestry who may blame or fear him for it. [The GM may award Utsuwa an HP to shift NPC reactions toward unhelpful/hostile based on his ancestry]

Stranger:  Utsuwa was raised and educated within the Katanarchists by cultish devotees of his grandfather.  The Ravens and allies have helped to integrate and update his knowledge but there are holes.  [The GM may award Utsuwa an HP to force a failure on a knowledge, interaction, or similar skill check where his background left misinformation or was incomplete or to call for checks on information that should otherwise be common knowledge.]

Disowned:  Utsuwa's biological mother fears he's a threat of his grandfather returning and wants nothing to do with him.  While he is supported for the time being by the Ravens and their allies such largess has limits. [Utsuwa is effectively struggling financially and has little to no way to pay his own way if he goes off the reservation or exhausts his benefactors generosity.  Gain HP when financial hardship impares his progress in a thread.]



Abilities: 6 + 10 + 8 + 4 + 4 + 0 = 32PP
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Combat: 16 + 18 = 34PP
Initiative: +17 (+5 Dex, +12 Improved Initiative)
Attack: +8 Melee, +8 Ranged, +12 Swords
Defense: +10 (+9 Base, +1 Dodge Focus), +5 Flat-Footed

Grapple: +11
Knockback: -2/-7


Saving Throws: 4  + 8  + 8  = 20PP
Toughness: +4/+8 (+4 Con, +0/+4 Protection) [0/6 Impervious]
Fortitude: +8 (+4 Con, +4)
Reflex: +13 (+5 Dex, +8)
Will: +10 (+2 Wis, +8)


Skills: 100R = 25PP

Acrobatics 14 (+19)*

Bluff 4 (+4; +8 w/ Attractive, +9 w/ Cool, +13 w/ both)

Concentration 8 (+10)

Craft: Artistic 3 (+5)

Diplomacy 4 (+4; +8 w/ Attractive, +9 w/ Cool, +13 w/ both)

Escape Artist 13 (+18)

Knowledge: Arcana 3 (+5)

Knowledge: Art 3 (+5)

Knowledge: Tactics 3 (+5)

Knowledge: Theology and Philosophy 3 (+5)

Language 4 (Japanese: Native, English, Cantonese, Mandarin, Korean)

Notice 13 (+15)*

Sense Motive 13 (+15)*

Stealth 10 (+15)*

Swim 2 (+5)

 


Feats: 28PP

Acrobatic  Bluff

Ambidextrous

Attack Specialization: Swords 2

Attractive

Benefit:  Mentor (Raven Family)

Blind Fight

Cool: Bluff

Cool: Diplomacy

Critical Strike

Dodge Focus 1

Evasion 2

Challenge: Fast Task (Acrobatics): Feint

Challenge: Fast Task (Acrobatics): Taunt

Favored Opponent: Katanarchists

Improved Initiative 3

Luck 2

Monkey Climber

Quick Draw

Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth)

Startle

Takedown Attack 2

Trance


Powers: 16 + 16 + 21 = 53PP

Array: Spirit Blades 7 (14PP Array;Feats: Alternate Power 2)[16PP] (Magic, Spirit)

  • Base Power: Damage 6 (Spectral Strike; Extras: Penetrating; Feats: Affects Insubstantial 2) {14/14} (Slashing)
  • Alternate Power: Damage 6 (Spirit Strike; Extras: Alternate Save: Will; Feats: Affects Insubstantial 2) {14/14} 
  • Alternate Power: Fatigue 6 (Soul Siphon; Extras: Linked: Healing) {12/14} 
    • Healing 1 (Extras: Action: Standard, Linked: Fatigue; Flaws: Personal) {2/14}

 

Container 3 (Spectral Armor; 15PP Container Active/Sustained; Feats: Quick Change) [16PP] (Magic, Spirit)

  • Emotion Control 3 (Spectral Aura; Extras: Area (General:Burst[15']), Aura, Selective; Flaws: Limited:Despair, Limited: Shaken Only, Range: Touch -2) [3PP]
  • Immunity 2 (Critical hits;) [2PP]
  • Impervious Toughness 6 [6PP]
  • Protection 4 [4PP] 

 

Container 4 (Enhanced Genetics/Training; 20PP Container; Feats; Innate) [21PP] (Genetic, Training)

  • Immunity 8 (Disease, Poison, Heat, Cold, Starvation/Thirst, Need for Sleep, Suffocation 2; Flaws: Limited 1/2 effect) [4pp]
  • Leaping 1 [1PP]
  • Quickness 2 [2PP]
  • Speed 2 [2PP]
  • Super Movement 5 (Slow Fall, Swinging, Sure-Footed 2, Trackless) [10PP]
  • Super Senses 1 (Low Light Vision) [1PP]



Drawbacks: -2 = -2PP

Recurring Nightmares (Haunted; Frequency: Uncommon DC 15; Intensity: Moderate)[-2PP]



DC Block

ATTACK                RANGE      SAVE                                 EFFECT
Unarmed              Touch        DC 18 Toughness            Damage

Spectral Strike     Touch        DC 21 Toughness           Damage

Spirit Strike          Touch        DC 21 Will                        Damage

Soul Siphon         Touch        DC 16 Fortitude               Fatigue

 

 

Totals:

Abilities (32) + Combat (34) + Saving Throws (20) + Skills (25) + Feats (28) + Powers (53) - Drawbacks (-2) = 190/207 Power Points

 

Edited by Fox
+4pp for January 2022
Posted

Combat

With a base defense of 7, Kensei would have a flat-footed defense of +4, not +5.

 

Feats

Monkey Climber seems fine by me, though it's not on our formal approval list; I'm checking with the rest of the ref team.

  • Dr Archeville changed the title to Kensei (Crimson Katana III) (PL 9 [190PP]) Angrydurf
  • Tiffany Korta locked this topic
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