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RocketLord

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Posted

For the sake of moving things, I'll spend a HP to get rid of Justice's stun. Can I get an IC from you first?

 

14 - Justice - 2HP - Unharmed

7 - Mrs. Doors (Inside) - Unharmed

7 - Evil Justice - Unconscious

2 - Salvo - 0HP - Unharmed

Posted

Justice goes full armor: +15 TOU, +5 DEF. If Salvo's gonna attack, then she's gonna tank.

 

Mrs. Doors and the Evil Justice does nothing we can see, you're up!

Posted (edited)

Can Salvo inspect both Justices more thoroughly with her radio sense?

 

APSuper-Senses 9 (Direction Sense [+1], Distance Sense [+1], Radio [+1], Radar [+3]; Radar [Enhancements: Accurate (+0), Acute (+0), Extended 2 [1,000 ft] (+2), Radius (+1), Ranged (+1)]) {10/11}  

Edited by Zeitgeist Blue
Posted

There's a pretty much unlimited space inside the portals that Justice creates, as far as you can sense. Not much else that those senses help with.

 

Give me a Notice check.

Posted (edited)

Fire at the figure with Energy Vent.

 

All-out Attack / Power Attack

 

+5 DC / -5 Defense

 

AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective AttackFeats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity)

 

Energy Vent: 1d20+13 = 28

 

Fortitude Save vs DC 22

Edited by Zeitgeist Blue
Posted

That's a hit. 

 

Fort save vs. the stun: 21, he's dazed!

 

And Justice follows up by teleport to him and bringing down the hammer: 26, and that's a crit, so DC32 TOU.

 

TOU save: 27, dazed and bruised, but since he's already dazed, that's just a bruise.

 

You're up.

 

14 - Justice - 2HP - Unharmed

7 - Mrs. Doors (Inside) - Unharmed, Gone

7 - The Man at the Tree - Bruise (x1)

7 - Evil Justice - Unconscious

2 - Salvo - 0HP - Unharmed

Posted (edited)

Move Action: Fly down to the trees

Standard Action: Attack with Energy Vent

 

All-out Attack / Power Attack

+5 DC / -5 Defense

AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective AttackFeats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity)

Energy Vent: 1d20+13 = 27

Fortitude Save vs DC 22

Edited by Zeitgeist Blue
Posted

That's a hit, of course.

Fort save: 24, makes it!

 

Justice switches to the Justice Buster and shoots some force blasts at the Man: 28

That's a hit.

 

TOU save vs. DC21: 26

 

Alright, the man gets up and fires at Salvo: 23

The attack got Autofire 1, which means a full +5 to the DC. Give me a DC29 TOU save.

 

Give me a Notice save too, vs. DC 25, and then you're up.

 

14 - Justice - 2HP - Unharmed

7 - Mrs. Doors (Inside) - Unharmed, Gone

7 - The Man - Bruise (x1)

7 - Evil Justice - Unconscious

2 - Salvo - 0HP - Unharmed

Posted (edited)

You can't take any actions while Dazed, including move actions.

 

Despite being dazed, you notice that the Justice you're carrying is awake again.

Edited by RocketLord
Posted

Justice leaps into melee with the man, she's not buying it. Switching to Justice Strikes for melee attacks: 14

He's slippery, that's a miss!

 

The Man shapeshifts into Justice too! Now known as Evil Justice 2! He teleports away, appearing a short distance away and shoots at Justice: 24

Since there's autofire and Justice is fully TOU shifted atm, that's a +4 to the DC, for a total DC28

 

The Evil Justice (now known as Evil Justice 1) teleports away to make sure she isn't close to the other Justices, and fires at Salvo: 30

And that's a full Autofire bonus for a total DC29 TOU save for Salvo.

 

They're good!

 

Justice's TOU save: 24, that's a bruise

 

14 - Justice - 2HP - Bruise (x1)

7 - Evil Justice 2 (The Man) - Justice - Bruise (x1)

7 - Evil Justice 1 - Unharmed

2 - Salvo - 0HP - Bruise (x1), pending save

Posted

Justice drops her Obscure on the area, 2500 ft. Area smoke cover, that is. Good thing some of us got super chances, eh?

 

Evil Justice 2 continues shooting at Justice: 29

Obscure: He misses on 11+: 14, that's a miss.

 

Evil Justice 1 shoots where she thinks Salvo was: 16

Obscure: She misses on 11+: 3, that's a hit, give me a DC24 TOU save.

 

14 - Justice - 2HP - Bruise (x1)

7 - Evil Justice 2 (The Man) - Justice - Bruise (x1)

7 - Evil Justice 1 - Unharmed

2 - Salvo - 0HP - Bruise (x2)

Posted (edited)

Guess the the whole area's covered in smoke now. So much for stealth!

 

Salvo

Toughness Save: 1d20+13 = 14. Staggered and Dazed.

Salvo will clear the Dazed condition for the round.

 

Toughness Save reroll as discussed: 1d20+13 = 30. Saved.

 

***

Standard Action: Fire at the two Justices and their guns.

All-out Attack / Power Attack +5 DC / -5 Defense

AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective AttackFeats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity)

Energy Vent: 1d20+13 = 17. Fortitude Save vs. DC 22. Is it -2 Defense modifier due to them being Blinded? Doubt it'd hit still.

 

Move Action: Climb 5,000 feet in the air. Salvo will activate her Subtle feat here to hide her leaving.

DBE: Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}

Edited by Zeitgeist Blue
  • 2 weeks later...
Posted

Yep, that misses.

 

Justice moves into melee with Evil Justice 2 and goes for Justice Strikes: 20, that's a hit.

 

DC25 TOU save: 25, just makes it.

 

Evil Justice 2 tries to shoot at Justice: 28

Misses on 11+: 19, that's a miss.

 

Evil Justice 1 tries to shoot at Salvo. I'll consider that an automatic miss since you got Subtle on the flight.

 

You're up. ICs coming soon.

 

14 - Justice - 2HP - Bruise (x1)

7 - Evil Justice 2 (The Man) - Justice - Bruise (x1)

7 - Evil Justice 1 - Unharmed

2 - Salvo - 0HP - Bruise (x2)

Posted

Full Action: Fire Kinetic Beams. Removing Explosion from Dazzle.

 

BE: Damage 10 (Kinetic Beam; Extras: Linked [Dazzle], Range [Perception]; Flaws: Limited [5 times a day], Action (Full); Feats: Affects Insubstantial 2, Improved Critical 2 [18-20], Penetrating 5, Variable [Energy/Divine Magic]) {20} + Dazzle 10 (Visual and Auditory; Extras: Linked [Damage], Range [Perception]; Flaws: Limited [5 times a day], Action(Full)) {20} = {40/40} (Additional Descriptors: Energy, Divine Magic, Straight From the Soul) 

 

 

Toughness and Fortitude Save vs. DC 25 and DC 20, respectively

 

Posted

Its Reflex to dodge a Dazzle Effect, Fort is for getting rid of it after.

 

TOU: 15

Reflex: 17

 

Staggered and Dazed, and Blinded and Deaf.

 

Evil Justice 2 is not having a good time.

 

Gimme an IC.


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