Zeitgeist Blue Posted May 27, 2020 Posted May 27, 2020 (edited) Lol. Can we go the another OOC round again, before I write the IC? Salvo will keep on trying to grapple a Justice. Edited May 27, 2020 by Zeitgeist Blue
RocketLord Posted May 28, 2020 Author Posted May 28, 2020 For the sake of moving things, I'll spend a HP to get rid of Justice's stun. Can I get an IC from you first? 14 - Justice - 2HP - Unharmed 7 - Mrs. Doors (Inside) - Unharmed 7 - Evil Justice - Unconscious 2 - Salvo - 0HP - Unharmed
RocketLord Posted June 3, 2020 Author Posted June 3, 2020 Justice goes full armor: +15 TOU, +5 DEF. If Salvo's gonna attack, then she's gonna tank. Mrs. Doors and the Evil Justice does nothing we can see, you're up!
Zeitgeist Blue Posted June 3, 2020 Posted June 3, 2020 (edited) Can Salvo inspect both Justices more thoroughly with her radio sense? AP: Super-Senses 9 (Direction Sense [+1], Distance Sense [+1], Radio [+1], Radar [+3]; Radar [Enhancements: Accurate (+0), Acute (+0), Extended 2 [1,000 ft] (+2), Radius (+1), Ranged (+1)]) {10/11} Edited June 3, 2020 by Zeitgeist Blue
RocketLord Posted June 3, 2020 Author Posted June 3, 2020 There's a pretty much unlimited space inside the portals that Justice creates, as far as you can sense. Not much else that those senses help with. Give me a Notice check.
RocketLord Posted June 3, 2020 Author Posted June 3, 2020 Not enough to see the based on just their appearance.
RocketLord Posted June 4, 2020 Author Posted June 4, 2020 (edited) Justice notice: 16 Opposed stealth: 20 Effects of beating that in IC. Edited June 4, 2020 by RocketLord
Zeitgeist Blue Posted June 4, 2020 Posted June 4, 2020 (edited) Fire at the figure with Energy Vent. All-out Attack / Power Attack +5 DC / -5 Defense AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective Attack; Feats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity) Energy Vent: 1d20+13 = 28 Fortitude Save vs DC 22 Edited June 6, 2020 by Zeitgeist Blue
RocketLord Posted June 9, 2020 Author Posted June 9, 2020 That's a hit. Fort save vs. the stun: 21, he's dazed! And Justice follows up by teleport to him and bringing down the hammer: 26, and that's a crit, so DC32 TOU. TOU save: 27, dazed and bruised, but since he's already dazed, that's just a bruise. You're up. 14 - Justice - 2HP - Unharmed 7 - Mrs. Doors (Inside) - Unharmed, Gone 7 - The Man at the Tree - Bruise (x1) 7 - Evil Justice - Unconscious 2 - Salvo - 0HP - Unharmed
Zeitgeist Blue Posted June 9, 2020 Posted June 9, 2020 (edited) Move Action: Fly down to the trees Standard Action: Attack with Energy Vent All-out Attack / Power Attack +5 DC / -5 Defense AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective Attack; Feats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity) Energy Vent: 1d20+13 = 27 Fortitude Save vs DC 22 Edited June 9, 2020 by Zeitgeist Blue
RocketLord Posted June 10, 2020 Author Posted June 10, 2020 That's a hit, of course. Fort save: 24, makes it! Justice switches to the Justice Buster and shoots some force blasts at the Man: 28 That's a hit. TOU save vs. DC21: 26 Alright, the man gets up and fires at Salvo: 23 The attack got Autofire 1, which means a full +5 to the DC. Give me a DC29 TOU save. Give me a Notice save too, vs. DC 25, and then you're up. 14 - Justice - 2HP - Unharmed 7 - Mrs. Doors (Inside) - Unharmed, Gone 7 - The Man - Bruise (x1) 7 - Evil Justice - Unconscious 2 - Salvo - 0HP - Unharmed
Zeitgeist Blue Posted June 10, 2020 Posted June 10, 2020 (edited) Toughness Save: 1d20+15 = 24 Notice: 1d20+8 = 28. Nat 20. Salvo Move 1,000 feet above ground. Clears Dazed condition. And that's her turn up. Edited June 10, 2020 by Zeitgeist Blue
RocketLord Posted June 10, 2020 Author Posted June 10, 2020 (edited) You can't take any actions while Dazed, including move actions. Despite being dazed, you notice that the Justice you're carrying is awake again. Edited June 10, 2020 by RocketLord
RocketLord Posted June 11, 2020 Author Posted June 11, 2020 Justice leaps into melee with the man, she's not buying it. Switching to Justice Strikes for melee attacks: 14 He's slippery, that's a miss! The Man shapeshifts into Justice too! Now known as Evil Justice 2! He teleports away, appearing a short distance away and shoots at Justice: 24 Since there's autofire and Justice is fully TOU shifted atm, that's a +4 to the DC, for a total DC28 The Evil Justice (now known as Evil Justice 1) teleports away to make sure she isn't close to the other Justices, and fires at Salvo: 30 And that's a full Autofire bonus for a total DC29 TOU save for Salvo. They're good! Justice's TOU save: 24, that's a bruise 14 - Justice - 2HP - Bruise (x1) 7 - Evil Justice 2 (The Man) - Justice - Bruise (x1) 7 - Evil Justice 1 - Unharmed 2 - Salvo - 0HP - Bruise (x1), pending save
Zeitgeist Blue Posted June 11, 2020 Posted June 11, 2020 (edited) Salvo Toughness Save: 1d20+14 = 22. Bruised and Dazed. Salvo will clear the daze for the round. Edited June 11, 2020 by Zeitgeist Blue
RocketLord Posted June 12, 2020 Author Posted June 12, 2020 Justice drops her Obscure on the area, 2500 ft. Area smoke cover, that is. Good thing some of us got super chances, eh? Evil Justice 2 continues shooting at Justice: 29 Obscure: He misses on 11+: 14, that's a miss. Evil Justice 1 shoots where she thinks Salvo was: 16 Obscure: She misses on 11+: 3, that's a hit, give me a DC24 TOU save. 14 - Justice - 2HP - Bruise (x1) 7 - Evil Justice 2 (The Man) - Justice - Bruise (x1) 7 - Evil Justice 1 - Unharmed 2 - Salvo - 0HP - Bruise (x2)
Zeitgeist Blue Posted June 12, 2020 Posted June 12, 2020 (edited) Guess the the whole area's covered in smoke now. So much for stealth! Salvo Toughness Save: 1d20+13 = 14. Staggered and Dazed. Salvo will clear the Dazed condition for the round. Toughness Save reroll as discussed: 1d20+13 = 30. Saved. *** Standard Action: Fire at the two Justices and their guns. All-out Attack / Power Attack +5 DC / -5 Defense AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective Attack; Feats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity) Energy Vent: 1d20+13 = 17. Fortitude Save vs. DC 22. Is it -2 Defense modifier due to them being Blinded? Doubt it'd hit still. Move Action: Climb 5,000 feet in the air. Salvo will activate her Subtle feat here to hide her leaving. DBE: Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13} Edited June 12, 2020 by Zeitgeist Blue
RocketLord Posted June 20, 2020 Author Posted June 20, 2020 Yep, that misses. Justice moves into melee with Evil Justice 2 and goes for Justice Strikes: 20, that's a hit. DC25 TOU save: 25, just makes it. Evil Justice 2 tries to shoot at Justice: 28 Misses on 11+: 19, that's a miss. Evil Justice 1 tries to shoot at Salvo. I'll consider that an automatic miss since you got Subtle on the flight. You're up. ICs coming soon. 14 - Justice - 2HP - Bruise (x1) 7 - Evil Justice 2 (The Man) - Justice - Bruise (x1) 7 - Evil Justice 1 - Unharmed 2 - Salvo - 0HP - Bruise (x2)
Zeitgeist Blue Posted June 20, 2020 Posted June 20, 2020 Full Action: Fire Kinetic Beams. Removing Explosion from Dazzle. BE: Damage 10 (Kinetic Beam; Extras: Linked [Dazzle], Range [Perception]; Flaws: Limited [5 times a day], Action (Full); Feats: Affects Insubstantial 2, Improved Critical 2 [18-20], Penetrating 5, Variable [Energy/Divine Magic]) {20} + Dazzle 10 (Visual and Auditory; Extras: Linked [Damage], Range [Perception]; Flaws: Limited [5 times a day], Action(Full)) {20} = {40/40} (Additional Descriptors: Energy, Divine Magic, Straight From the Soul) Toughness and Fortitude Save vs. DC 25 and DC 20, respectively
Zeitgeist Blue Posted June 22, 2020 Posted June 22, 2020 (edited) Right. She'll target Evil Justice 2. Edited June 22, 2020 by Zeitgeist Blue
RocketLord Posted June 22, 2020 Author Posted June 22, 2020 Its Reflex to dodge a Dazzle Effect, Fort is for getting rid of it after. TOU: 15 Reflex: 17 Staggered and Dazed, and Blinded and Deaf. Evil Justice 2 is not having a good time. Gimme an IC.
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