RocketLord Posted June 28, 2020 Author Posted June 28, 2020 Justice follows up and attack Evil Justice 2 with a Justice Strike a +2DC/-2 ATK, since he's effectively flatfooted being blind and deaf: 25 That's a hit! DC 27 TOU for the bad guy: 17 He's out cold Evil Justice 1 fraks over this and takes no attacks, but there'll be something happening IC once I get to post. 14 - Justice - 2HP - Bruise (x1) 7 - Evil Justice 2 (The Man) - KO 7 - Evil Justice 1 - Unharmed 2 - Salvo - 0HP - Bruise (x2)
Zeitgeist Blue Posted June 29, 2020 Posted June 29, 2020 Move Action: Drop back down to near the ground. Standard Action: Ready Energy Vent. It will be used if the Justice tries to flee or fight back. All-out Attack / Power Attack +5 DC / -5 Defense AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective Attack; Feats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity) Energy Vent: 1d20+13 = 32
Zeitgeist Blue Posted July 4, 2020 Posted July 4, 2020 Okay. If we're not at combat time anymore Salvo will grapple her. Grapple: +17-12 (Bellios + Servo-Dynamos + Iron Grip)/13-8 (Salvo + Servo-Dynamos)/7 (Salvo)/3 (Nicole) Enhanced Strength 8 [8] + Enhanced Strength 8 (Iron Grip; Flaws: Only when having won a grapple check; Feats: Improved Grapple) [5] = [13]
RocketLord Posted July 14, 2020 Author Posted July 14, 2020 (edited) That triggers her teleport! She disappears, reappearing next to the other fallen Justice and then they're gone. There's a HP for them getting away. Returning to IC. Edited July 14, 2020 by RocketLord
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