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RocketLord

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Posted

Justice follows up and attack Evil Justice 2 with a Justice Strike a +2DC/-2 ATK, since he's effectively flatfooted being blind and deaf: 25

That's a hit! DC 27 TOU for the bad guy: 17

He's out cold

 

Evil Justice 1 fraks over this and takes no attacks, but there'll be something happening IC once I get to post.

 

14 - Justice - 2HP - Bruise (x1)

7 - Evil Justice 2 (The Man) - KO

7 - Evil Justice 1 - Unharmed

2 - Salvo - 0HP - Bruise (x2)

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Posted

Move Action: Drop back down to near the ground.

Standard Action: Ready Energy Vent. It will be used if the Justice tries to flee or fight back.

 

All-out Attack / Power Attack

+5 DC / -5 Defense

AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective AttackFeats: Accurate 3, Attack Focus [Ranged]) {38/40} (Additional Descriptors: Electricity)

 

Energy Vent: 1d20+13 = 32

Posted

Okay. If we're not at combat time anymore Salvo will grapple her.

 

Grapple: +17-12 (Bellios + Servo-Dynamos + Iron Grip)/13-8 (Salvo + Servo-Dynamos)/7 (Salvo)/3 (Nicole)

Enhanced Strength 8 [8] + Enhanced Strength 8 (Iron Grip; Flaws: Only when having won a grapple check; Feats: Improved Grapple) [5] = [13]

  • 2 weeks later...
Posted (edited)

That triggers her teleport! 

 

She disappears, reappearing next to the other fallen Justice and then they're gone.

 

There's a HP for them getting away.

 

Returning to IC.

Edited by RocketLord

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