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Hero Prom (OOC, open)


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Posted

Orokos continues to show me zero love: 14 I really need to put some of Nighthawk's many unspent points into skills that she learned in Claremont. 

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Posted (edited)

Pan is gonna stunt the following effect off his Tricks array, putting him down to 5HP left:

 

Nullify Illusions 10 (Extras: General Burst Area, Duration 2 [Sustained]; Flaws: Action [Full], Range [Touch]; Feats: Progression [Area] 5, Reversible) {26/26PP} 


That should be a 2500 feet radius effect, if I got that right.

 

Can I get the results of applying that before I do an IC?

Edited by RocketLord
Posted

Horrorshow -- who's got his Shapeshift set to Elongation 4 (50 ft.) as he rubbernecks around -- is going to try to grapple Not!Danica!

 

Melee Attack Roll

1d20+9: 10 [1d20=1]

Oof!  Nat 1!

 

Okay, using my 1 HP to reroll that.

 

Melee Attack (Re-)Roll

1d20+9: 16 [1d20=7]

Ah, but because it's a re-roll, that 7 becomes a 17, so that's a 26 total!

 

Now for the Grapple check, with a +4 bonus from Elongation

1d20+17: 22 [1d20=5]

Oof, the Dice Deities are not with me tonight.

 

Posted

Pan tries to use his Mind Reading power at rank 10 for surface thoughts, see what the thing is thinking. Its subtle 2 and explicitely magic instead of psionic, so not easily discovered, but let's see if it works.

Posted

It's hard to tell. This isn't the same kind of mind that Eira is. But there are thoughts here - a calculating sort of menace and desire to push limits to the utmost, mixed with an honest delight that someone seems to care. You get the idea that no one has ever asked it these sorts of questions before. 

Posted

Masque: Initiative Roll: 1d20+7 9

 

Considering the number of characters floating around here I'll go ahead and have Masque collapse her duplicate, so there's only one Masque in this combat.

Posted

Okay - 

Forever Boy: 31 

Red Lynx: 24 

Horrorshow: 23 

Nighthawk: 20 

Thunderbird: 15 

Masque: 9 

 

Okay, everyone - give me a Reflex save, DC 20! Consider this a rank 10 Area Attack with the usual DC 25/DC 20 Tou save if failed - descriptor is technological/energy damage, if that matters. 

Posted

Reflex Save vs. Damage, DC20: 1d20+9 10

Oof!

 

I don't want to try that toughness save on a defense-shifted character, so I'll cough up a hero point to reroll; she can't do worse than an 11, which would meet the minimum DC20. That plus Evasion means no damage for Masque.

Posted

Reflex Save: 12.

Hm, I have  a rank of Luck, so Imma spend a Hero Point for a reroll. Since I have a +9 Reflex that's a guaranteed 20, so I succeed, and avoid damage thanks to Evasion. 


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