alderwitch Posted May 7, 2020 Share Posted May 7, 2020 Orokos continues to show me zero love: 14 I really need to put some of Nighthawk's many unspent points into skills that she learned in Claremont. Link to comment
Avenger Assembled Posted May 7, 2020 Author Share Posted May 7, 2020 Alas! There's definitely something familiar about the Phantom (not that Phantom) Ice Cream Headache, but you just can't put your finger on it, metal or otherwise. Link to comment
Fox Posted May 13, 2020 Share Posted May 13, 2020 Whoops, missed the request, because I am the worst. Notice Check, DC25: 1d20+10 24 Barely! Odds aren't good, but she has the hero points to spare, so she'll retry that: Notice Check REROLL, DC25: 1d20+10 25 Just makes it! Masque is down to 4HP. Link to comment
Avenger Assembled Posted May 14, 2020 Author Share Posted May 14, 2020 You distinctly spotted a flicker in Danica - so fast you almost didn't catch it. Link to comment
RocketLord Posted May 14, 2020 Share Posted May 14, 2020 (edited) Pan is gonna stunt the following effect off his Tricks array, putting him down to 5HP left: Nullify Illusions 10 (Extras: General Burst Area, Duration 2 [Sustained]; Flaws: Action [Full], Range [Touch]; Feats: Progression [Area] 5, Reversible) {26/26PP} That should be a 2500 feet radius effect, if I got that right. Can I get the results of applying that before I do an IC? Edited May 14, 2020 by RocketLord Link to comment
Avenger Assembled Posted May 14, 2020 Author Share Posted May 14, 2020 That will make the 'set' and the subsidiary characters disappear - but Danica will remain. As will, well, go ahead and post and you'll see. Link to comment
Dr Archeville Posted May 16, 2020 Share Posted May 16, 2020 Horrorshow -- who's got his Shapeshift set to Elongation 4 (50 ft.) as he rubbernecks around -- is going to try to grapple Not!Danica! Melee Attack Roll 1d20+9: 10 [1d20=1] Oof! Nat 1! Okay, using my 1 HP to reroll that. Melee Attack (Re-)Roll 1d20+9: 16 [1d20=7] Ah, but because it's a re-roll, that 7 becomes a 17, so that's a 26 total! Now for the Grapple check, with a +4 bonus from Elongation 1d20+17: 22 [1d20=5] Oof, the Dice Deities are not with me tonight. Link to comment
Avenger Assembled Posted May 17, 2020 Author Share Posted May 17, 2020 Have an HP, Dok! Can't just grapple the holodeck characters. Link to comment
RocketLord Posted May 18, 2020 Share Posted May 18, 2020 Bluff roll from Pan to make them try and believe that he can do what he just did to the illusions to the fakes: 43 Link to comment
RocketLord Posted May 20, 2020 Share Posted May 20, 2020 Pan tries to use his Mind Reading power at rank 10 for surface thoughts, see what the thing is thinking. Its subtle 2 and explicitely magic instead of psionic, so not easily discovered, but let's see if it works. Link to comment
Avenger Assembled Posted May 24, 2020 Author Share Posted May 24, 2020 It's hard to tell. This isn't the same kind of mind that Eira is. But there are thoughts here - a calculating sort of menace and desire to push limits to the utmost, mixed with an honest delight that someone seems to care. You get the idea that no one has ever asked it these sorts of questions before. Link to comment
Avenger Assembled Posted May 27, 2020 Author Share Posted May 27, 2020 Okay, we'll do one round of combat - Everybody roll for Initiative! (Not!Leroy will go first) Link to comment
angrydurf Posted May 27, 2020 Share Posted May 27, 2020 Red Lynx Initiative: 1d20+5=24 Link to comment
Dr Archeville Posted May 27, 2020 Share Posted May 27, 2020 Horrorshow's initiative: 23! Unharmed, 1 HP Link to comment
KnightDisciple Posted May 28, 2020 Share Posted May 28, 2020 IT'S LIGHTNING TIME! Init Roll: 15. Link to comment
Fox Posted May 28, 2020 Share Posted May 28, 2020 Masque: Initiative Roll: 1d20+7 9 Considering the number of characters floating around here I'll go ahead and have Masque collapse her duplicate, so there's only one Masque in this combat. Link to comment
Avenger Assembled Posted May 28, 2020 Author Share Posted May 28, 2020 Okay - Forever Boy: 31 Red Lynx: 24 Horrorshow: 23 Nighthawk: 20 Thunderbird: 15 Masque: 9 Okay, everyone - give me a Reflex save, DC 20! Consider this a rank 10 Area Attack with the usual DC 25/DC 20 Tou save if failed - descriptor is technological/energy damage, if that matters. Link to comment
RocketLord Posted May 28, 2020 Share Posted May 28, 2020 Reflex save: 15 Well, luck had to give out with the Initiative roll, of course. Spending a HP to reroll: 33 Evasion 2, so Pan avoids it. Link to comment
Fox Posted May 28, 2020 Share Posted May 28, 2020 Reflex Save vs. Damage, DC20: 1d20+9 10 Oof! I don't want to try that toughness save on a defense-shifted character, so I'll cough up a hero point to reroll; she can't do worse than an 11, which would meet the minimum DC20. That plus Evasion means no damage for Masque. Link to comment
angrydurf Posted May 28, 2020 Share Posted May 28, 2020 Reflex save 1d20+10=23 success Toughness save 1d20+7=17 Bruised Link to comment
alderwitch Posted May 28, 2020 Share Posted May 28, 2020 Reflex save: 25 and Nighthawk has evasion x 2 so no damage. Link to comment
Dr Archeville Posted May 28, 2020 Share Posted May 28, 2020 Reflex save (DC 20): 18, fails Toughness save (DC 25): 17, which fails by 8, so he's bruised & dazed. Link to comment
KnightDisciple Posted May 29, 2020 Share Posted May 29, 2020 Reflex Save: 12. Hm, I have a rank of Luck, so Imma spend a Hero Point for a reroll. Since I have a +9 Reflex that's a guaranteed 20, so I succeed, and avoid damage thanks to Evasion. Link to comment
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