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Plea of the Serpent


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Posted

Righttt. Forgot about this for a bit. Sorry about that.

 

But I realized doing what Blackstaff has been doing is a Grapple action. So I'll add +4 to the Move Object roll for a 22.

 

Grapple Opposed Check: 1d20+4 = 13.

 

***

 

Morlocks 2 - 3

Aid: 2#1d20+3 = 16, 7

 

Morlock 4

+2 Attack Bonus / -2 Defense

Attack: 1d20+3+2 = 11

 

***

 

14 - Morlock: Bound, Helpless

9 - Morlock: Unharmed

8 - Morlock: Unharmed

7 - Morlock: Unharmed, -2 Defense

6 Morlock: Unharmed

6 - Blackstaff: Unharmed

Posted

Morlocks

Initiative: 11#1d20+0 = 18,16, 4,14, 13, 4, 11, 19, 8, 3, 2

 

***

4, 14, 13, 4, and 11 Morlocks

Drop what they're carrying

 

19 Morlock

Charge: 1d20+3+2 = 8. Misses

 

Morlock Leader

Standard Action: Affliction: 1d20+3 = 13. Miss

 

8, 3, 2 Morlocks

Aim

 

***

 

16 Morlock

Your grapple hits and the Morlock can't contest the Grapple check

I assume you use your Move Action to bring Advay to you

 

***

19 - Morlock: Unharmed

18 - Morlock Leader: Unharmed

16 - Morlock: Unharmed

14 - Morlock: Unharmed

13 - 4HP, Blackstaff: Unharmed

13 - Morlock: Unharmed

11 - Morlock: Unharmed

8 - Morlock: Unharmed

4 - Morlock: Unharmed

4 - Morlock: Unharmed

3 - Morlock: Unharmed

2 - Morlock: Unharmed

 

***

 

And it's Blackstaff's turn.

Basically, it's very hard for the Morlocks to hit him with his +10 defense.

Posted

Burning a HP for alternate power under the Magic array:

Snare 10 (Extras: Area, Selective Attack; Flaws: Action [full round], Distracting) [additional descriptor: Ice]

Posted

That grapple attack is an automatic win for Blackstaff.

 

Reflex Save: 11#1d20+2 = 19, 20, 18, 12, 14, 21, 22, 18, 18, 9, 20

4 Morlocks make it. Everyone including the leader get stuck.

The Toughness of the Snare is 10 so unless the Morlocks get a Crit to break free, they're stuck.

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