Zeitgeist Blue Posted June 4, 2020 Author Posted June 4, 2020 Righttt. Forgot about this for a bit. Sorry about that. But I realized doing what Blackstaff has been doing is a Grapple action. So I'll add +4 to the Move Object roll for a 22. Grapple Opposed Check: 1d20+4 = 13. *** Morlocks 2 - 3 Aid: 2#1d20+3 = 16, 7 Morlock 4 +2 Attack Bonus / -2 Defense Attack: 1d20+3+2 = 11 *** 14 - Morlock: Bound, Helpless 9 - Morlock: Unharmed 8 - Morlock: Unharmed 7 - Morlock: Unharmed, -2 Defense 6 Morlock: Unharmed 6 - Blackstaff: Unharmed
Spacefurry Posted June 6, 2020 Posted June 6, 2020 Because, I'm just not allowed to make social rolls lately. Intimidation check 10
Zeitgeist Blue Posted June 6, 2020 Author Posted June 6, 2020 Stalactite Toughness Save: 1d20+5 = 19 Morlocks Will Save: 1d20+1-2 = 11, 11, 14 Morlocks don't run but they will back off and... Standard Action: Ready their weapons if Blackstaff approaches.
Zeitgeist Blue Posted June 11, 2020 Author Posted June 11, 2020 Roll Initiative for Blackstaff, since I assume he'll start a fight and no one's budging. Morlock Initiative: 11#1d20+0 = 19, 7, 6, 2, 19, 4, 6, 17, 2, 17, 14
Spacefurry Posted June 13, 2020 Posted June 13, 2020 Crap just realized I never posted after I got your reply. :facepalm: Initiative 13 Attack (assuming with Move Object @ +8) 16 Grapple (base attack [+4] + MO [+8] = +12?) I'll be damned, nat 20
Zeitgeist Blue Posted June 13, 2020 Author Posted June 13, 2020 Morlocks Initiative: 11#1d20+0 = 18,16, 4,14, 13, 4, 11, 19, 8, 3, 2 *** 4, 14, 13, 4, and 11 Morlocks Drop what they're carrying 19 Morlock Charge: 1d20+3+2 = 8. Misses Morlock Leader Standard Action: Affliction: 1d20+3 = 13. Miss 8, 3, 2 Morlocks Aim *** 16 Morlock Your grapple hits and the Morlock can't contest the Grapple check I assume you use your Move Action to bring Advay to you *** 19 - Morlock: Unharmed 18 - Morlock Leader: Unharmed 16 - Morlock: Unharmed 14 - Morlock: Unharmed 13 - 4HP, Blackstaff: Unharmed 13 - Morlock: Unharmed 11 - Morlock: Unharmed 8 - Morlock: Unharmed 4 - Morlock: Unharmed 4 - Morlock: Unharmed 3 - Morlock: Unharmed 2 - Morlock: Unharmed *** And it's Blackstaff's turn. Basically, it's very hard for the Morlocks to hit him with his +10 defense.
Spacefurry Posted June 17, 2020 Posted June 17, 2020 Burning a HP for alternate power under the Magic array: Snare 10 (Extras: Area, Selective Attack; Flaws: Action [full round], Distracting) [additional descriptor: Ice]
Zeitgeist Blue Posted June 17, 2020 Author Posted June 17, 2020 That grapple attack is an automatic win for Blackstaff. Reflex Save: 11#1d20+2 = 19, 20, 18, 12, 14, 21, 22, 18, 18, 9, 20 4 Morlocks make it. Everyone including the leader get stuck. The Toughness of the Snare is 10 so unless the Morlocks get a Crit to break free, they're stuck.
Zeitgeist Blue Posted June 25, 2020 Author Posted June 25, 2020 Okay! And that's a wrap unless you want to ask anymore questions or do anything else. We'll wait for Hunt for the Serpent to go forward a bit more so that thee two threads can converge.
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