RocketLord Posted May 28, 2020 Posted May 28, 2020 (edited) OOC for this. @EternalPhoenix @Dr Archeville @Growth Spurt @Tiffany Korta Your opening post could describe how you avoided being affected by the initial outburst of friendship from the White Rabbit. You might not have heard him, you might have passed a Will save, you might have broken free of his control, I'm good with most choices. The effect from radios, tvs and phones are based on audio. Can't hear it, can't be affected by it. Doesn't mean you'll be immune if you go up against White Rabbit in person, though! You'll find some way of discovering the large concentration of affected people near Yellow Brick Row, and then we'll go from there. You might spot the others there, or you might not. Up to you. Edited May 28, 2020 by RocketLord
Dr Archeville Posted June 4, 2020 Posted June 4, 2020 Protectron's Computer rolls (for Online Research/Well-Informed) vs. White Rabbit, Lizard Man, and Mouse Man 16 vs. White Rabbit (nat 1!) 34 vs. Lizard Man 35 vs. Mouse Man (nat 20!)
RocketLord Posted June 4, 2020 Author Posted June 4, 2020 You know the following: The White Rabbit seems to be an anarchist of some kind. He shows up, does something chaotic, then disappears. There seems to be little rhyme or reasons behind his tactics. The Lizard-man is Bill the Lizard. He's the White Rabbit's right hand reptile. He is strong and tough, and has shown the ability to shrink, becoming just a little lizard. The Mouse-man is the Dormouse. He doesn't seem to be all there, almost seeming like he's sleepwalking through life. He seems to be the gang's getaway specialist, somehow able to turn any door into a portal to who knows where. All in all, very little is actually known about any of them beyond their names and abilities they have demonstrated in the past.
Growth Spurt Posted June 11, 2020 Posted June 11, 2020 Visionary is going to group up with Protectron
RocketLord Posted June 12, 2020 Author Posted June 12, 2020 Alright, I'll need some initiative rolls from everyone! @Tiffany Korta: You'll need to take the time to suit up before getting involved, but give me an Initiative roll anyway.
RocketLord Posted June 15, 2020 Author Posted June 15, 2020 @EternalPhoenix just waiting for your Initiative.
EternalPhoenix Posted June 15, 2020 Posted June 15, 2020 https://orokos.com/roll/815803 25. Sure, nat 20 the init check. Why not.
RocketLord Posted June 16, 2020 Author Posted June 16, 2020 Justice: 18 Bill the Lizard: 22 You're not alone in this, EP! Dormouse: 21 Tea Party Guests: 6 The Tea Party Guests will act more as an obstacle than an actual threat to fight. They will all act at the same turn, but won't be able to do much to actually hurt you. Still, they will get in your way, and they're innocents, so you'd probably do your best to try not to hurt them too much! Right now, they're taking up a lot of space, making it difficult to move around or avoid them, and any area attack will hit them. @EternalPhoenix you're up. Turn order: 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Unharmed 21 - Dormouse - Unharmed 19 - Protectron - 4HP - Unharmed 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - Unharmed
EternalPhoenix Posted June 16, 2020 Posted June 16, 2020 The direct approach it is. Bill the Lizard (not that Naomi knows who that is) can take a seat. Vanilla, unmodified Blast. https://orokos.com/roll/816080 20. Between the Precise on the Blast itself and Precise Shot, the crowd around them is irrelevant. DC's 29 Toughness.
RocketLord Posted June 16, 2020 Author Posted June 16, 2020 That's a hit, and TOU: 20, Bill is Dazed and gets a bruise.. Give me an IC. 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1), Dazed 21 - Dormouse - Unharmed 19 - Protectron - 4HP - Unharmed 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - Unharmed
RocketLord Posted June 20, 2020 Author Posted June 20, 2020 Alright, sorry for the delay! Bill clears his daze Dormouse does a Dormouse thing and steps into the door, closing it behind him. @Dr Archeville you're up. 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 4HP - Unharmed 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - Unharmed
Dr Archeville Posted June 21, 2020 Posted June 21, 2020 Protectron 4 HP, Unharmed Per a discussion with RocketLord on Discord, P will use extra effort to SURGE, giving the 'bot enough actions to move to Doormouse's door, check it, move to Bill the Lizard, and attempt to grapple him. And for the attack roll, Protectron gets a 16. 4 HP, Unharmed, will be fatigued at start of next round.
RocketLord Posted June 29, 2020 Author Posted June 29, 2020 @Tiffany Korta Give me a Search check for using your Quantum changes to try and find Dormouse!
RocketLord Posted June 29, 2020 Author Posted June 29, 2020 You can sense something faint, like there's a tunnel leading from the door that the Dormouse closed, but its not there anymore. Or maybe it is. To tell the truth, the entire sensation of that tunnel is weird, it just feels off. That weird sensation is still close to Bill the Lizard, but its exact position is ever shifting and difficult to focus. There's not really any doubt that the Dormouse is still somewhere connected to this area.
RocketLord Posted July 15, 2020 Author Posted July 15, 2020 (edited) Justice throws a Snare at some of the Tea Party Guests to try and keep them out of trouble: 22 That's a hit, with some of them getting snared. She drives along the wall to get out of reach and closer to bad guys. As a reminder: The guests are more of an effect than an actual enemy to combat. Applying effects to them will affect what their effect can do. @Growth Spurt you're up 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 4HP - Unharmed, fatigued at the start of next round 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied Edited July 15, 2020 by RocketLord
Growth Spurt Posted July 15, 2020 Posted July 15, 2020 Going to try and attack Bill with unarmed and Super strength if thats ok.
RocketLord Posted July 15, 2020 Author Posted July 15, 2020 Yep, don't have to ask, just say what you wanna do and roll for it, then I'll say what happens. So, give me an attack roll for that.
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