RocketLord Posted July 15, 2020 Author Share Posted July 15, 2020 That's a miss. Give me an IC of what you do and I'll follow up with the tea party. Link to comment
RocketLord Posted July 15, 2020 Author Share Posted July 15, 2020 (edited) The Tea Party guests swarm the area, trying to get hold of anyone on the ground! Treat is at a Rank 10 Area Snare! @Dr Archeville @Growth Spurt Give me a DC20 Reflex save for the Area effect, then a DC20 or DC15 Reflex Save for the Snare effect, depending on whether you make the first save or not. @EternalPhoenix you're up As a general note: The Tea Party Guests are now swarming around Bill the Lizard, Protectron and Visionary. It might making hitting Bill harder. 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 4HP - Unharmed, Fatigued 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied Edited July 15, 2020 by RocketLord Link to comment
Growth Spurt Posted July 15, 2020 Share Posted July 15, 2020 (edited) 13 reflex, 22 for defense Edited July 15, 2020 by Growth Spurt Link to comment
Dr Archeville Posted July 15, 2020 Share Posted July 15, 2020 Protectron fails the initial Reflex save (with an 18 ), but get a 21 on the follow-up and so is not Snareded! Link to comment
EternalPhoenix Posted July 27, 2020 Share Posted July 27, 2020 All righty then. Sonic Screech. Auditory Dazzle. Full Burst Area, so that's 250 ft. DC is 20 Reflex to halve, then 20 Reflex again to avoid if failed. DC switched to Fort if actually affected. But you know how Dazzles work. It's got Selective Attack, so her fellow heroes are not affected. Link to comment
RocketLord Posted July 27, 2020 Author Share Posted July 27, 2020 No need for rolling. Most of the people are affected, all seeming rather confused at the moment. The Tea Party Guests will skip their next turn due to their confusion. Give me an IC, and I'll follow up with Bill and Dormouse. 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 4HP - Unharmed, Fatigued 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied, Deafened, Skipping 1 turn Link to comment
RocketLord Posted July 27, 2020 Author Share Posted July 27, 2020 (edited) Forgot to do saves for Bill for Dazzle: vs area: 20 vs Dazzle: 23 Bill avoids the dazzle. Dormouse is elsewhere. Bill the Lizard slashes at Protectron: 25 That's a hit, and Bill starts a grapple. @Dr Archeville give me a DC27 TOU and then an opposed grapple roll vs. 36 Dormouse appears from a portal next to Visionary and reaches out to touch him: 26, that's a hit. @Growth Spurt give me a DC21 Will Save vs. a Stun effect. @Dr Archeville, you're up. 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 4HP - Unharmed, Fatigued 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied, Deafened, Skipping 1 turn Edited July 27, 2020 by RocketLord Link to comment
Dr Archeville Posted July 27, 2020 Share Posted July 27, 2020 Protectron gets a 24 on its Toughness save, which fails by 3, so that's an Injury. For the Grapple check, that'll be a... 31! That fails by 5, so Protectron is bound & helpless! I'll let that stand for the moment. Protectron's turn Starting Conditions: 4 HP, Injured (x1), Bound/Helpless (by Bill), will be Fatigued at start of round. Reaction: Spend HP to nix fatigue. 3 HP now. Move Action: Attempt to Escape. Protectron rolls a 30 on the grapple check. Hrm. Reaction: Spend HP to reroll. (2 HP now). Grapple check re-roll is... 45, much better. Standard Action: Attempt to punch Bill, and -- if successful -- follow up with an Improved Grab. Melee attack roll is 22. (Better than the 16 I got last round!) If that hits, Bill will need to make a DC 27 Toughness save. In addition, Protectron will start its own grapple (as a Reaction) against Bill, getting a 32 on the grapple check. End of Round: 2 HP, Injured (x1). Link to comment
RocketLord Posted July 27, 2020 Author Share Posted July 27, 2020 Bill can't beat 45 on the grapple escape roll, so you're free. That is a hit, so rolling TOU: 31 Grapple vs. Protectron's attempt at grappling: 37 Bill is not going down! @Tiffany Korta is up! 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 2HP - Injury (x1) 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 2HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied, Deafened, Skipping 1 turn Link to comment
Tiffany Korta Posted August 4, 2020 Share Posted August 4, 2020 Emerald Spider will try and snare Bill Attack Roll (Snare): 1d20+10 22 DC 19 Ref save. Link to comment
Growth Spurt Posted August 11, 2020 Share Posted August 11, 2020 (edited) ... So thats a 10 on the save which I reroll with a HP to get...16 Edited August 11, 2020 by Growth Spurt Link to comment
RocketLord Posted August 11, 2020 Author Share Posted August 11, 2020 (edited) which makes it a 26 with +10 since you rolled a 9, you make the save. That's a hit. Ref save: 26 Makes the save. Justice moves closer, and goes for Dormouse near Visionary with an Indirect 3 Electric Blast: 22 That's a hit. DC21 TOU save for Dormouse: 25, makes it. @Growth Spurt is up 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 2HP - Injury (x1) 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 1HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied, Deafened, Skipping 1 turn Edited August 11, 2020 by RocketLord Link to comment
Growth Spurt Posted August 14, 2020 Share Posted August 14, 2020 gonna Photon Vision doormouse for that darn it. 9 Link to comment
RocketLord Posted August 15, 2020 Author Share Posted August 15, 2020 That's a miss. The Tea Party Guests skip this turn, but it seems like the White Rabbit is up to no good! @EternalPhoenix, you're up! 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1) 21 - Dormouse - Unharmed 19 - Protectron - 2HP - Injury (x1) 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 1HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied, Deafened Link to comment
EternalPhoenix Posted August 20, 2020 Share Posted August 20, 2020 Eff it, shoot him again. Bill, that is. https://orokos.com/roll/839826 18. DC...29 Toughness. Link to comment
RocketLord Posted August 20, 2020 Author Share Posted August 20, 2020 TOU: 19, staggered and dazed. I'll follow up with a GM after your IC. 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1), Staggered, Dazed 21 - Dormouse - Unharmed 19 - Protectron - 2HP - Injury (x1) 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 1HP - Unharmed 6 - Tea Party Guests - 1 Snare Applied, Deafened Link to comment
RocketLord Posted August 26, 2020 Author Share Posted August 26, 2020 Bill recovers from Daze. Dormouse disappears! He has things to do! @Dr Archeville is up! Link to comment
Dr Archeville Posted August 29, 2020 Share Posted August 29, 2020 Protectron Starting Conditions: 2 HP, Injured (x1). Free Action: Extra Effort to stunt some sort of tracking energy/radio signals off its existing Super-Senses 13 Super-Senses 13 (accurate 2 for radio [radar], extended 2 for radio [2], extended for all vision [2], tracking for radio; danger sense [radio], infravision, microscopic vision, radio, ultravision, uncanny dodge [radio]) [13PP] Standard Action: Attempt (again) to punch Bill, and -- if successful -- follow up with an Improved Grab. Melee attack roll is... another 22! That (should) hit, so Bill will need to make a DC 27 Toughness save. In addition, Protectron will start its own grapple (as a Reaction) against Bill, getting a 44 on the grapple check. End of Round: 2 HP, Injured (x1), will be fatigued at start of next round. Link to comment
RocketLord Posted September 1, 2020 Author Share Posted September 1, 2020 TOU: 14 Bill is down. Those senses won't help with Dormouse, but you can track the radio signals if you give it some effort. They're leading towards Emerald Tower, an emerald green tower recently constructed by MarsTech near the Riverfront. Anyway, the party goers around you are still a problem, so everyone have to decide what to do about them. We're staying in initiative for now, so @Tiffany Korta is up! Link to comment
Tiffany Korta Posted September 12, 2020 Share Posted September 12, 2020 Emerald Spider will use her area snare on as much of the crowd she can get without trapping any of the heroes. Link to comment
RocketLord Posted September 15, 2020 Author Share Posted September 15, 2020 (edited) That should keep most of them contained for now. Justice does some talking, @Growth Spurt is up 25 - Waverider - 2HP - Unharmed 22 - Bill the Lizard - Bruise (x1), KO 21 - Dormouse - Unharmed 19 - Protectron - 2HP - Injury (x1) 18 - Emerald Spider - 1HP - Unharmed 18 - Justice - 4HP - Unharmed 11 - Visionary - 1HP - Unharmed 6 - Tea Party Guests - 2 Snares Applied, Deafened - Currently disabled enough to not prove a threat and skip their turned Edited September 15, 2020 by RocketLord Link to comment
RocketLord Posted September 29, 2020 Author Share Posted September 29, 2020 Alright, the Tea Party Guests skips their turn, so @EternalPhoenix, you're up Link to comment
RocketLord Posted September 29, 2020 Author Share Posted September 29, 2020 Alright, at the moment Bill is down, the Dormouse is gone and the Tea Party Guests are, for the moment, restrained. A few suggestions on how to proceed, but feel free to come up with your own! - Track the signal! Protectron's already working on that. - Interrogate Bill the Lizard. You can probably shake him awake. - Look for other hotspots of activity in the city for new leads. Link to comment
RocketLord Posted October 14, 2020 Author Share Posted October 14, 2020 Alright... @Dr Archeville then, you're up. Link to comment
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