EternalPhoenix Posted October 15, 2020 Posted October 15, 2020 Yeah, sorry. Right. That last thing. Naomi has no way to track anything that isn't sound waves. Interrogation isn't her strong suit either, for obvious reasons. So...Notice/Search check, I guess?
RocketLord Posted October 15, 2020 Author Posted October 15, 2020 @EternalPhoenix: Give me a Search roll at DC20 if you're looking for activity with your vibration/sound wave tracking. Read spoiler if you make it Spoiler There seems to be a lot of vibrational activity near Emerald Tower.
EternalPhoenix Posted October 16, 2020 Posted October 16, 2020 https://orokos.com/roll/854275 Holy crap I made it. 21. No points in it, straight INT bonus and even that's just a +20. Nice.
RocketLord Posted October 16, 2020 Author Posted October 16, 2020 @EternalPhoenix you're currently at Yellow Brick Row, the Emerald Tower is to the West. You can sense a disturbance, a lot of vibrations from that direction.
RocketLord Posted October 27, 2020 Author Posted October 27, 2020 (edited) Alright, officially out of previous combat, so post in whichever order. Waverider - 2HP - Unharmed Protectron - 2HP - Injury (x1) Emerald Spider - 1HP - Unharmed Justice - 4HP - Unharmed Visionary - 1HP - Unharmed Some suggestions, but feel free to come up with your own ideas: - Emerald Spider might know a secret way inside! She has, after all, worked on the Airconditiong! - Protectron has already homed in on the signal. Maybe he can further his search to pinpoint it within the tower? - There's lots of vibrations outside the tower, but maybe there's something that Waverider can track inside? - Of course, you can always just try to approach from the entrance and fight through the tea party guests if all else fails. Edited October 27, 2020 by RocketLord
EternalPhoenix Posted October 27, 2020 Posted October 27, 2020 Yeah, sure. Maybe an aerial entrance. Skip the crowds. What do you suggest rolling?
Dr Archeville Posted October 29, 2020 Posted October 29, 2020 What should I roll for Protectron to pinpoint the signal's source? Notice? Search?
EternalPhoenix Posted October 30, 2020 Posted October 30, 2020 Haha, Search again. Let's see how this +2 works a second time. https://orokos.com/roll/856821 19. Because apparently the dice love me when I'm Searching.
RocketLord Posted November 1, 2020 Author Posted November 1, 2020 Waverider can feel some strange vibrations originating from the top of the tower. It is rhytmic, almost like some kind of constant signal.
RocketLord Posted November 17, 2020 Author Posted November 17, 2020 Anybody wanna go with an IC, or do you need more info?
Dr Archeville Posted November 30, 2020 Posted November 30, 2020 D'oh, sorry, though I'd already rolled. Search check 1d20+7: 20 [1d20=13]
RocketLord Posted November 30, 2020 Author Posted November 30, 2020 @Dr Archeville The signal seems to be coming from an antenna at the top of the building, with an electronic signal being transfered to it by wires from about 10 floors below that.
RocketLord Posted December 2, 2020 Author Posted December 2, 2020 Alright, we'll move forward with @Dr Archeville and @Tiffany Korta until others join in again. No GM just yet, but if you want to do Protectron's distraction, go for it Dok!
Dr Archeville Posted December 3, 2020 Posted December 3, 2020 Protectron is stunting off of its Primary Energy Systems/Create Object power something like the following Create Object 10 (”replicants”, 10 5-ft. Cubes, Toughness 10, STR 50; Extras: Duration [Continuous], Movable; Flaws: Duration [Permanent], Range [Touch]; PFs: Innate, Precise, Subtle, Variable Descriptor 2 [any matter]) {25/25} (It's easier to track than Summon!)
RocketLord Posted December 6, 2020 Author Posted December 6, 2020 Interesting! There's a distraction if Emerald Spider wants to lead the way to her secret entrance @Tiffany Korta!
RocketLord Posted December 10, 2020 Author Posted December 10, 2020 (edited) @Tiffany Korta @Dr Archeville alright, we'll turn this to some new action then. Let's see some initiative rolls and I'll set the scene. Anyone else that want to continue, give me some Initiative rolls too, and tell me if you join Protectron outside the building, Justice and Emerald Spider inside or go for the antenna on the roof! Edited December 10, 2020 by RocketLord
Tiffany Korta Posted December 10, 2020 Posted December 10, 2020 Emerald Spiders Initiative: 1d20+7=24
Dr Archeville Posted December 30, 2020 Posted December 30, 2020 Whoops, sorry, I completely missed this! Protectron's initiative is 1d20+7 = 17 [1d20=10].
RocketLord Posted January 2, 2021 Author Posted January 2, 2021 Justice Init: 11 Party guests: 5 As usual, I can't roll anything high for Justice's initiative rolls. 24 - Emerald Spider - 1HP - Unharmed 17 - Protectron - 2HP - Injury (x1) 11 - Justice - 4HP - Unharmed @Tiffany Korta: You're up after I do a GM post to set up the scene.
Tiffany Korta Posted January 14, 2021 Posted January 14, 2021 Move action(s) to get up and get a handy dandy air duct open.
Growth Spurt Posted January 14, 2021 Posted January 14, 2021 oh man I completely forgot about this. I'm sorry if during my absence I held this up at all.
RocketLord Posted January 14, 2021 Author Posted January 14, 2021 @Growth Spurt: You can make an Initiative roll if you want to rejoin.
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