MBCE Posted May 25, 2009 Author Posted May 25, 2009 I'll be moving things along this week, so yeah. Go ahead.
Cyrith Posted May 26, 2009 Posted May 26, 2009 My fault. For some reason I read the initiative list as having a turn by the villains between me and geckoman.
MBCE Posted May 26, 2009 Author Posted May 26, 2009 My fault. For some reason I read the initiative list as having a turn by the villains between me and geckoman. Think of it as baddies then everyone else. So Once I post the baddies' actions, the heroes can post their actions.
Sandman XI Posted May 27, 2009 Posted May 27, 2009 Before I do anything rash, would it be OK to stunt a blaster pistol off the HQ?
MBCE Posted May 27, 2009 Author Posted May 27, 2009 Before I do anything rash, would it be OK to stunt a blaster pistol off the HQ? Sure why not.
MBCE Posted June 10, 2009 Author Posted June 10, 2009 Summary Gekoman attacked but failed to hit the tiger. High Note attacks with his sonic blast, hitting Rhino 2 but the Rhino shrugs off the attack. Toughness DC 22 (1d20+9=28) Quark uses his time to remove an orb from his bag. [information on the item and how you're APing it off your HQ (extra effort or HP) is needed.] Rhino 1 manages to strike and hit Quark. DC24 toughness save Rhino 2 strikes at High Note but the blow bounces off of the force field. Tiger 1 strikes and hits Geckoman. Dc 20 toughness save. 1)Rhino vs Quark DEF 10 DC 24 2)Rhino vs Gordy DEF 16 DC 24 3)Tiger vs Geckoman DEF 17 DC 20 (1d20+5=21, 1d20+5=9, 1d20+9=28) Geckoman, then High note, then Quark are up. COMBAT STATS Character--Attk---Def---Tough---Saves(F/R/W)---Damage High Note +6---+6---+7(+1)---(3,8,5)---Blast DC 22 Geckoman +5/+7---+7--+5--(2,5,2)---Strike DC 19, Zappers DC 20 Quark +0----+0----(-1)--(0/0/0)---Unarmed DC 13 Rhinos (PL7) +5---+5--+9--(8,3,-2)---Punch DC24 Tigers(PL7) +9--+9--+4--(-2,8,3)---Claws DC20 Gorillas(PL7) +4--+4--+10--(3,-2,8)---Punch DC25 CONDITION HIgh Note Gekoman Fatigued(extra effort) Quark INITIATIVE Quark 20 Were-men 18 Geckoman 15 High Note 14 HPs totals Quark 4 Geckoman 2 [Hero for reroll] High Note 1 [Hero for reroll] six baddies: Gorilla 1 (Leader): Remains by the smoke machine.;Watches fight Gorilla 2 : Remains by the leader.;watches fight Rhino 1 : Swings at Quark. Hits Rhino 2: Swings at Gordy, Miss Tiger 1: Swings at Chris, Hits. Tiger 2: Remains by leader;Watches fight The Rhinos have cleared a path to the smoke machine, but the Tiger has not.
Sandman XI Posted June 10, 2009 Posted June 10, 2009 That's a Blaster Pistol, page 139 of M&M2e Toughness save vs Rhino (1d20-1=0) That's him getting knocked unconscious.
MBCE Posted June 10, 2009 Author Posted June 10, 2009 That's a Blaster Pistol, page 139 of M&M2e Toughness save vs Rhino (1d20-1=0) That's him getting knocked unconscious. You do have HPs. Why not use them? And you used Extra Effort or an HP to get it? I need that information as well.
Sandman XI Posted June 10, 2009 Posted June 10, 2009 Yeah, that was HP to get the pistol. Can I use HP on an impossible toughness save?
Ecalsneerg Posted June 16, 2009 Posted June 16, 2009 Dc 20 save... weeee... (1d20+5=6) Re-roll (1d20+5=22) Down to 1 HP and fatigued now... Ok, we're going to get our asses handed to us here...
MBCE Posted June 17, 2009 Author Posted June 17, 2009 Yeah, that was HP to get the pistol. Can I use HP on an impossible toughness save? Sure why not.
Sandman XI Posted June 19, 2009 Posted June 19, 2009 toughness, add 10 if below 11 (1d20=5) this equals up to 14 in all. failed by 10. staggered and stunned
Sandman XI Posted June 19, 2009 Posted June 19, 2009 Using HP to negate the stun to hit rhino, DC 20 Toughness if hit (1d20=9)
MBCE Posted June 23, 2009 Author Posted June 23, 2009 Heads up to everyone in the Thread. I'm going to try to wrap this up by the first week of July. REgardless of where we are by then, we'll put a sock into this thread. That way, people can progress to their newer PL versions. So to do that, I'm going to have you help out with a lot of the work. As the information for Toughness saves are listed, go ahead and roll the toughness saves of your hits as well. I'll summarize them and then put the baddies actions. I'll roll your toughness saves when they hit you as well. You may spend Hps to get a reroll after you see the result. Let's see if we can get this done within time.
MBCE Posted June 23, 2009 Author Posted June 23, 2009 Summary Gekoman manages to shake off the blow then attacked but failed to hit the tiger. High Note attacks with his sonic blast, hitting Rhino 2 stunning the creature. 1)Hit DC 15 2)Toughness DC 22 (1d20+6=26, 1d20+9=18) Quark is hurt badily by the blow and fires with his pistol. Unfortunately the blast misses. 1)Hit DC 15 2) Toughness DC 20 (1d20=12, 1d20+9=17) Rhino 1 manages to strike and hit Quark again. The blow is enough to take him out of the fight. 1)Hit DC 10 2)Toughness DC 24 (1d20+5=14, 1d20-1=6) (You may use an HP to take a reroll if you like.) Rhino 2 stunned Tiger 1 strikes and misses Geckoman. 1)Hit DC 16[fatigue included] 2)Toughness DC 20 (1d20+9=12, 1d20+5=12) Geckoman, then High note, then Quark are up. COMBAT STATS Character--Attk---Def---Tough---Saves(F/R/W)---Damage High Note +6---+6---+7(+1)---(3,8,5)---Blast DC 22 Geckoman +5/+7---+7--+5--(2,5,2)---Strike DC 19, Zappers DC 20 Quark +0----+0----(-1)--(0/0/0)---Unarmed DC 13 Rhinos (PL7) +5---+5--+9--(8,3,-2)---Punch DC24 Tigers(PL7) +9--+9--+4--(-2,8,3)---Claws DC20 Gorillas(PL7) +4--+4--+10--(3,-2,8)---Punch DC25 CONDITION HIgh Note Gekoman Fatigued(extra effort) [-1 attack/Def, -2 Str/Dex] Quark Staggered Rhino 2 Stunned B:1 INITIATIVE Quark 20 Were-men 18 Geckoman 15 High Note 14 HPs totals Quark 1 [1 for gun, 1 for reroll, 1 to negate stun] Geckoman 1 [2 for reroll] High Note 1 [1 for reroll] six baddies: Gorilla 1 (Leader): Remains by the smoke machine.;Watches fight Gorilla 2 : Remains by the leader.;watches fight Rhino 1 : Swings at Quark. Hits Rhino 2: Stunned no actions Tiger 1: Swings at Chris, misses. Tiger 2: Remains by leader;Watches fight The Rhinos have cleared a path to the smoke machine, but the Tiger has not. Chris is within an easy move action from the smoke machine. Gordy is another move action from Darian.
Sandman XI Posted June 24, 2009 Posted June 24, 2009 I will spend that HP! toughness reroll (add 10 if below 11) (1d20-1=16) Failed by 8! On top of the Staggered means Quark is out :(
Ecalsneerg Posted June 26, 2009 Posted June 26, 2009 Would I need an attack roll to hit the inanimate object?
MBCE Posted June 29, 2009 Author Posted June 29, 2009 Would I need an attack roll to hit the inanimate object? Nope. As you can see in the IC post, we'll be wrapping this thread up soon. Last minute posts?
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