MBCE Posted November 4, 2008 Posted November 4, 2008 This is the OOC thread for Echi Haimura's placement tests at Claremont Academy.
Saku-nee Posted November 4, 2008 Posted November 4, 2008 Echi is her Surname. Like Smith. Haimura is her given name like Jane. Smith Jane, xD Just making sure there was no confusion. ^_^
MBCE Posted November 4, 2008 Author Posted November 4, 2008 Echi is her Surname. Like Smith. Haimura is her given name like Jane. Smith Jane, xD Just making sure there was no confusion. Thanks. I actually needed that. I've become so use to most Japanese having "-mura" on their family names. "Echi" is one family name that I've never heard of so that also threw me off. I'll be careful about it in the future.
Saku-nee Posted November 5, 2008 Posted November 5, 2008 I figured, Haimura isn't a Surname I'd ever heard of, and I wrote it in Kanji when I was first learning so it looked like a cute name. I've kept it ever since, xD.
MBCE Posted November 7, 2008 Author Posted November 7, 2008 Okay, we're pretty much ready to start the actual testing for Mura. I'm still trying to figure out the five stages and what they will test, but I have the first one set up already. Go ahead and give one last post showing Mura's reaction to being left in the room, and I'll put the information fo rthe first stage here. I'll put an introduction post in the main thread as well and then you get to write up the results of the test.
Saku-nee Posted November 11, 2008 Posted November 11, 2008 *prods MCBE...* I wanna act all arrogant some more *giggles*
MBCE Posted November 11, 2008 Author Posted November 11, 2008 STAGE ONE This stage is to check Mura's strength limits. The machine is a press. She stands inside and pressure is used from the machine to take her down to her knees. She has three attmepts to over come each part of the test. Each test represents increasing difficulty. So, against the DCs listed, Mura uses her Str bonus plus her super strength bonus (total +11) to overcome the DCs. She may use extra effort at anytime, but the effects of the extra effort will remain until the next Stage. She may spend an HP at anytime, but once used, she will not have it for the rest of the tests. If she beats the opposed roll DCs, she can advance to the next part. Part 1 -- Gifted strength attempt 1, 2, and 3 (1d20+3=16, 1d20+3=14, 1d20+3=12) Part 2 -- Best in World attempt 1,2, and 3 (1d20+6=26, 1d20+6=9, 1d20+6=23) Part 3 -- Mod. Superhuman attempt 1,2, and 3 (1d20+9=26, 1d20+9=19, 1d20+9=16) Part 4 -- Very High superhuman attempt 1,2, and 3 (1d20+15=22, 1d20+15=20, 1d20+15=25)
MBCE Posted November 16, 2008 Author Posted November 16, 2008 STAGE TWO This test is to test the limits of her Blindsense. Within the room, devices are placed to set off a variety of tones. All Mura has to do is to point out their location once she hears them. The stage has four different parts. Each part has four ranges that she must succeed on by rolling her notice skill (d20+13). He has three chances per range to correctly locate the source of the sounds. Again, Extra effort can be used at any time. She can use her hero point at any time as well, but it will no longer be available for the remaining stages. Any conditions due to Extra Effort will reset between the stages. Part 1 -- DC 10 Close range (within 10ft) [no change], Medium range (50ft)[-5 on roll], Long range (100ft) [-10 on roll], Extreme range (150ft) [-15 on roll] Part 2 -- DC 15 Close range (within 10ft) [no change], Medium range (50ft)[-5 on roll], Long range (100ft) [-10 on roll], Extreme range (150ft) [-15 on roll] Part 3 -- DC 20 Close range (within 10ft) [no change], Medium range (50ft)[-5 on roll], Long range (100ft) [-10 on roll], Extreme range (150ft) [-15 on roll] Part 4 -- DC 25 Close range (within 10ft) [no change], Medium range (50ft)[-5 on roll], Long range (100ft) [-10 on roll], Extreme range (150ft) [-15 on roll]
Saku-nee Posted November 17, 2008 Posted November 17, 2008 So there are 4 sounds in each stage, correct?
MBCE Posted November 17, 2008 Author Posted November 17, 2008 So there are 4 sounds in each stage, correct? Correct. So part one would be DC 10 first at no modification, then at -5, then -10, and finally -15. So four rolls against DC 10, three of which are done further away.
MBCE Posted November 23, 2008 Author Posted November 23, 2008 STAGE THREE This stage will be a test of her ability to remain undetected. She must cross the room while different sensors are in place. She must make roll her stealth score vs the set DCs. She gets three chances per section. Extra effort can be used at any time. she may use her powers at anytime to make it across the room. Again, spending a hero point is acceptable. Part 1 -- Average difficulty DC 10 (Visiual sensors) Part 2 -- Tough difficulty DC 15 (Auditory sensors) Part 3 -- Challenging difficulty DC 20 (Radio sensors) Part 4 -- Formidable difficulty Dc 25 (Tactile sensors)
MBCE Posted November 23, 2008 Author Posted November 23, 2008 STAGE FOUR This stage will test her skills. Like the other stages, there are four parts. She must use one of her skill sets to beat the DCs listed. She can use the sets in any order that she wishes but once used, she can no longer use that set. Again, she gets three attempts per part to succeed. The skill sets are as follows: [bluff or Diplomacy] [Acrobatics] [Gather Information] [Knowledge Business] Part 1 -- Tough difficulty DC 15 Part 2 -- Challenging difficulty DC 20 Part 3 -- Formidable difficulty DC 25 Part 4 -- Heroic difficulty DC 30
MBCE Posted November 25, 2008 Author Posted November 25, 2008 Okay, we're at the last stage of the tests. What would like the last test to be? So far, we've tested her Strength, her Blindsense/Notice, her Invisibility/Silence/Stealth, and Skills. Is there anything else you'd like to test her on?
Saku-nee Posted November 25, 2008 Posted November 25, 2008 How about her wit, make her face a robot or something? Hell, you might even make an auditory obscure.
MBCE Posted December 2, 2008 Author Posted December 2, 2008 STAGE FIVE This stage will test Mura's ability to differentiate targets. Placed in the room will be placed targets for her to hit along with targets she must not hit. She will roll an attack roll against the various Defs as well as a lone d20. The d20 will determine whether she targeted the correct drone. Again, she gets three attempts per part to succeed. Using extra effort or a Hero point can be used at anytime. On retries, she must reroll her attack as well as her targeting d20. Part 1 -- Average difficulty Def 10 (d20 -- 6 and above means correct targetting) Part 2 -- Tough difficulty Def 15 (d20 -- 11 and above means correct targeting) Part 3 -- Challenging difficulty Def 20 (d20 -- 16 and above means correct targeting) Part 4 -- Formidable difficulty Def 20 (d20 -- 20 means correct targeting) Example: Part 1 --Part 1 DEF 10; 11 or higher correct target (1d20+7=17, 1d20=15) Extra effort will give you a +5 on the d20 roll. A hero point will allow you to reroll the d20 adding the ten to anything lowever than 11.
MBCE Posted December 21, 2008 Author Posted December 21, 2008 Once the results of Stage five are posted, we can wrap up this thread.
MBCE Posted February 18, 2009 Author Posted February 18, 2009 Locked due to inactivity Pm a Ref when you're ready to come back to this.
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