Fox Posted July 23, 2020 Share Posted July 23, 2020 For when it's needed. (It'll be needed.) Link to comment
Gizmo Posted July 24, 2020 Share Posted July 24, 2020 Chitin Search Check: 1d20+6 11 Nooooot gooooood. Link to comment
Fox Posted July 26, 2020 Author Share Posted July 26, 2020 Nocturne: Initiative Roll: 1d20+5 25 Goodness. Nocturne's really mad. Robots: Initiative Rolls: 5#1d20-1 16 4 7 4 14 More robots are starting to move, but so far, these are the ones that got up. Round 1 25: Nocturne, 2HP 20: Chitin, 3HP 16: Robot 1 (melee, minion) 14: Robot 5 (ranged, minion) 7: Robot 3 (melee, minion) 4: Robot 2 (melee, minion) 4: Robot 4 (ranged, minion) The robots are fairly spread out, but the room isn't massive. Two of them have blasters for arms, and are already raising them to fire; the others are marching forward at a relatively leisurely pace. Nocturne's up first. Link to comment
Fox Posted July 26, 2020 Author Share Posted July 26, 2020 Nocturne's outright damage options are pretty poor for AoE, but she can set up Chitin pretty nicely! Hopefully. She's going to riptide the robots; rank 8 trip effect against the lot of them. Reflex saves against the area effect: Reflex Save vs. Trip, DC18: 5#1d20+2 19 6 7 4 6 1 success, 4 failures. When double-checking my math on the trip check, I found a problem in Ultimate Power: its description of the Improved Trip power feat is actually Improved Throw, not Improved Trip. That's...deeply obnoxious. I'll go with the listed description for the power feat, rather than the actual feat, for now....but I'll have to fix that on a future edit. Robots have to resist with the worse of their strength or dex, which is definitely their dex. Nocturne's power check: Power Check, Trip: 1d20+8 26 Robots' checks: Dex Check vs. Trip: 5#1d20-1 18 18 0 19 8 Robot #1 wax actually checking against 22, but that's still a failure. Knockback here is only ~5'. They're all knocked down, though, and will suffer a -4 penalty to defense against melee attacks. Link to comment
Gizmo Posted July 27, 2020 Share Posted July 27, 2020 Chitin Move Action: Line 'em up. Standard Action: Unarmed Attack; Power Attack 2: 5#1d20+4 15 17 10 13 20 This is using Takedown Attack 2 so the hits are only relevant if the one before fails a DC 22 Toughness save. Link to comment
Fox Posted July 27, 2020 Author Share Posted July 27, 2020 Toughness Saves vs. Chitin, DC22: 5#1d20+10 13 29 28 14 18 Chitin smashes his way through the first robot! The second robot is mildly less smashable, which unfortunately ends his chain of KOs. Still, one robot down, and as a consolation prize Ryder gets to pick whether he went for a melee or ranged robot as the start of his smashing. Link to comment
Gizmo Posted July 27, 2020 Share Posted July 27, 2020 Mentioned in the IC post but he’ll target a ranged model first since he’s not clear how durable Nocturne may be yet. Link to comment
Fox Posted July 29, 2020 Author Share Posted July 29, 2020 The melee robots spend their move actions getting up. One of them is already in melee range of Chitin, since that's where the takedown ended, so it'll make an attack: Melee Attack Roll vs. Chitin: 1d20+5 24 ....jeeze, Chitin, what god of fortune did you anger? Fortunately, that doesn't crit and the DC isn't awful: DC20 toughness save. The remaining ranged robot will indeed take a shot at Nocturne: Ranged Attack Roll vs. Nocturne: 1d20+5 11 Nocturne did not anger Dažbog and even with her toughness-shift, she's fine. The other robots will close in, two on Chitin and one on Nocturne, but can't attack this round. Link to comment
Gizmo Posted July 29, 2020 Share Posted July 29, 2020 Chitin Toughness Save vs Damage: 1d20+5 21 Vindication! Link to comment
Fox Posted July 29, 2020 Author Share Posted July 29, 2020 More robots? More robots! These ones are not in amazing shape. Initiative Rolls: 2#1d20-1 0 16 Round 2 25: Nocturne, 2HP 20: Chitin, 3HP 16: Robot 1 (melee, minion), engaging Chitin 16: Robot 6 (ranged, minion, Injured x2) 7: Robot 3 (melee, minion), engaging Nocturne 4: Robot 2 (melee, minion), engaging Chitin 4: Robot 4 (ranged, minion) 0: Robot 7 (ranged, minion, Injured x3) Link to comment
Fox Posted July 29, 2020 Author Share Posted July 29, 2020 Worked pretty well last time and she doesn't want to hamper Chitin, so Nocturne's going to kneecap them again. Area Reflex Saves: Reflex Save vs. Trip, DC18: 6#1d20+2 5 9 15 16 17 14 Nope x7 Power Check: Power Check, Trip: 1d20+8 18 Robot Checks: Dex Check vs. Trip: 6#1d20-1 3 4 15 13 18 9 I had to look it up! Apparently ties in opposed checks go to the person with the higher modifier, so Nocturne barely sweeps them all off their feet. All robots are prone and take the associated penalty to their already very poor melee defense. Link to comment
Gizmo Posted July 29, 2020 Share Posted July 29, 2020 Chitin Let's try this again! Unarmed Attack; Power Attack 5: 6#1d20+1 13 18 18 14 5 11 That's now a DC 25 Toughness Save for the first four of them in sequence. Link to comment
Fox Posted July 29, 2020 Author Share Posted July 29, 2020 Toughness Save vs. Chitin, DC25: 4#1d20+10 18 27 11 20 I am actually starting to worry about Chitin's luck. Though, given these saves, it does actually matter what order he crunched the robots in - at least one of them is injured enough to still go down with that 27 roll. Link to comment
Fox Posted July 30, 2020 Author Share Posted July 30, 2020 Just the ranged bots left, per discussion! They'll stand up and split up their fire, two at Nocturne (since one was already shooting at her!) and one at Chitin. Ranged Attack Roll vs. Nocturne x2, Chitin x1: 3#1d20+5 19 18 12 Well, that misses Chitin but Nocturne's not so lucky. Toughness Save vs. Robots, DC20: 2#1d20+10 23 25 Huzzah, toughness-shifting! Link to comment
Fox Posted July 30, 2020 Author Share Posted July 30, 2020 No more robots are getting up. A couple look like they're trying, but they're not a threat. Round 3 25: Nocturne, 2HP 20: Chitin, 3HP 16: Robot 6 (ranged, minion, Injured x2), engaging Nocturne 4: Robot 4 (ranged, minion), engaging Nocturne 0: Robot 7 (ranged, minion, Injured x3), engaging Chitin Link to comment
Fox Posted July 30, 2020 Author Share Posted July 30, 2020 Nocturne's going to go ahead and try to smash a fool. She could grapple+crush, but that'd take two rounds and +Damaging Move Object lets you make ranged 'strike' attacks! No power attack feat, so we're limited to the +/-2 version: Ranged Attack Roll vs. Robot 4: 1d20+8-2 8 Embarrassing. I think the Nocturne Way is to reroll that, even if it's to her disadvantage to burn a hero point on something so trivial. Making poor decisions is in-character! Ranged Attack ReRoll vs. Robot 4: 1d20+8-2 15 Sure. Toughness Save vs. Nocturne, DC25: 1d20+10 23 ....well, it's a good thing she power attacked. As a minion, Robot 4 crumples. That leaves 6 and 7, the damaged ones, still on their feet. Link to comment
Gizmo Posted July 30, 2020 Share Posted July 30, 2020 Chitin Move Action: Jump! Standard Action: Unarmed Attack: 2#1d20+6 9 20 Chitin will spend an HP, too so Nocturne doesn't feel bad! What a good friend. Reroll: Unarmed Attack; HP Reroll: 1d20+6 20 Okay, so keeping the original second roll that's two hits if the first one fails the DC 20 Toughness Save. Link to comment
Fox Posted July 30, 2020 Author Share Posted July 30, 2020 Toughness Save vs. Chitin, DC20: 1d20+10-3 26 1d20+10-2 11 ......no, but really, how did Chitin make the dice this angry? Link to comment
Fox Posted July 31, 2020 Author Share Posted July 31, 2020 The robots....shut off! That's the three rounds of combat, and we are out of initiative now that science-lady has some combat data. Link to comment
Fox Posted July 31, 2020 Author Share Posted July 31, 2020 Give me a Notice check, Chitin! Link to comment
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