Gizmo Posted July 31, 2020 Share Posted July 31, 2020 Chitin Using ESP via Black. Knowledge (Technology) Check: 1d20+16 30 Link to comment
Fox Posted July 31, 2020 Author Share Posted July 31, 2020 Even in awful lighting and through a drone's eyes, Chitin can figure this device out no problem. It looks custom-built, but it was installed into a pre-existing vent system and that limited its ability to be properly hidden or disguised. The vent cover itself is bolted pretty securely into the wall; Chitin's strength or Nocturne's gravity could probably rip it away, but Black's a little too small to get that job done, and a little too big to squeeze in with the cover in place. The trap is in two parts: there's a motion-sensing camera that watches out the front of the vent, and a brilliantly compact flamethrower that punishes anything that sets off the camera - tubing out the back of the flamethrower implies it has a fuel source somewhere else in the vent system. With a 30 (goodness!), Ryder can probably take quick stock of both the camera and flamethrower being used: the camera's only designed to pick up relatively rapid movement (walking pace or faster), and the flamethrower's a little intense but it's definitely throwing flame and not, y'know, some kind of super-science liquid thermite. Link to comment
Fox Posted August 4, 2020 Author Share Posted August 4, 2020 Time for initiative again! Link to comment
Gizmo Posted August 4, 2020 Share Posted August 4, 2020 Chitin Initiative: 1d20+10 22 Link to comment
Fox Posted August 5, 2020 Author Share Posted August 5, 2020 Roborilla: Initiative Roll: 1d20+2 11 Nocturne: Initiative Roll: 1d20+5 15 The robo-gorilla is not a minion; it is large and very durable-looking. It is very obviously hostile, and can be assumed to already be charging at the heroes (from a suitably dramatic distance, but within movement range). Round 1 22: Chitin, 2HP 15: Nocturne, 1HP 11: Robot Chitin's up. Link to comment
Gizmo Posted August 5, 2020 Share Posted August 5, 2020 Chitin Move Action: Switch to Kabuto Instar in his armour array. Standard Action: Charge Robot Gorilla: 1d20+8 23 That's a DC 25 Toughness Save and Chitin's Defense takes a -2 Penalty until his next turn. Link to comment
Fox Posted August 5, 2020 Author Share Posted August 5, 2020 Toughness Save vs. Chitin, DC25: 1d20+11 28 Monkey can take a punch! Apparently. Dang monkey. Link to comment
Fox Posted August 5, 2020 Author Share Posted August 5, 2020 Chitin's got that monkey fight, right? Sure, looks fine. Nocturne's going to try to tear Mystery Science Person's observation deck out of the wall. Power Attack +2/-2, All-Out Attack +2/-2 Ranged Attack Roll vs. Observation Deck: 1d20+8-2+2 24 That's a DC25 toughness save for the deck, which is an object and will just take 10; its important bits are steel, so we'll say it takes 10 for a toughness save of 20. Deck fails by 5; she's done some good damage to it, but it'll take her a bit longer to really tear it down. Link to comment
Fox Posted August 5, 2020 Author Share Posted August 5, 2020 Monkey was punched! Monkey punch BACK! Melee Attack Roll vs. Chitin: 1d20+6 11 Swing and a miss. Link to comment
Gizmo Posted August 5, 2020 Share Posted August 5, 2020 Chitin Move Action: Acrobatic Bluff vs Robot Gorilla: 1d20+5 7 Included the -5 penalty to speed it up to a Move Action. Standard Action: Unarmed Attack vs Robot Gorilla; All-Out Attack 5, Power Attack 5: 1d20+6 18 That's a DC 30 Toughness Save and Chitin's Defense drops to just 11. Link to comment
Fox Posted August 5, 2020 Author Share Posted August 5, 2020 Well, the good news is that I don't need to figure out a robot's Sense Motive, because an 18 hits just fine. Toughness Save vs. Chitin, DC30: 1d20+11 20 Monkey not feel so good. Round 1 22: Chitin, 2HP 15: Nocturne, 1HP 11: Robot, Staggered, Disabled, Dazed Link to comment
Fox Posted August 5, 2020 Author Share Posted August 5, 2020 Nocturne's going to try to grab Mystery Science Person, since it looks like the monkey fight might wrap up sooner than expected! All-Out Attack +2/-2 Ranged Attack Roll vs. Villain: 1d20+8+2 26 Yyyyyeah, that'll do. Grapple Check vs. Villain: 1d20+18 31 Villain's incapable of beating that, and is grappled. Link to comment
Fox Posted August 6, 2020 Author Share Posted August 6, 2020 Going to fiat the daze and the consequences on disabled for the robot, purely for the sake of dramatics. Have a hero point, Chitin! One last punch! For monkey justice! Melee Attack Roll vs. Chitin: 1d20+6 15 That'll hit. DC25 toughness save for Chitin! Link to comment
Gizmo Posted August 6, 2020 Share Posted August 6, 2020 Chitin Toughness Save vs DC 25: 1d20+10 13 Jeez. Toughness Save vs DC 25; HP Reroll: 1d20+10 16 After the +10 that's a 26, thankfully. Unarmed Attack vs Robot Gorilla; All-Out Attack 5, Power Attack 5: 1d20+6 14 Another DC 30 Toughness Save! Link to comment
Fox Posted August 6, 2020 Author Share Posted August 6, 2020 Toughness Save vs. Chitin, DC30: 1d20+11-2 10 Welp! Link to comment
Gizmo Posted August 6, 2020 Share Posted August 6, 2020 Chitin Diplomacy Check: 1d20+5 20 Friendshiiiiip! Link to comment
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