Kaede Kimura Posted October 29, 2020 Posted October 29, 2020 1d20+5 = 6, truly she is a grand and frightening figure
RocketLord Posted October 30, 2020 Author Posted October 30, 2020 Yeah, they'll make that without needing to roll. All 4 shoot at you again, DC15 Notice to find a position. 15 13 18 10 That's two hits, give me two DC15 Fort saves vs. Stun.
Kaede Kimura Posted November 17, 2020 Posted November 17, 2020 Okay, finally got some time to do this: Fort Save: 1d20+8 = 19 Fort Save: 1d20+8 = 16 Notice Check: 1d20+5 = 9 At this point I'm wondering if she's been struck blind. In fact she is spotting them even less than before.
RocketLord Posted November 18, 2020 Author Posted November 18, 2020 (edited) Maybe its time for another tactic? Just a single attack this round: A grenade is thrown at your feet. Give me a Reflex Save vs. DC20 for Area Effect, then a Fort Save vs. DC20 vs. Stun, or DC15 if you pass the Area Save. Still Notice at DC15 to find the position of the attacker. 17 - Shooting Star - 0HP - Unharmed 7 - Attackers - x4? - Unharmed Edited November 18, 2020 by RocketLord
Kaede Kimura Posted November 21, 2020 Posted November 21, 2020 Oh boy. This is gonna be fun I think this might be the first reflex save I've made so far haha Reflex Save: 1d20+8 = 13 Oh dear... Fortitude Save: 1d20+8 = 20 Oh yeah! She's still untouchable! Now to see if her eyes work this time... Notice Check: 1d20+5 = 8! It's just going down one at a time! For heaven's sake!
RocketLord Posted November 24, 2020 Author Posted November 24, 2020 Well, give me an IC! Backup will arrive Initiative 31 next round
Kaede Kimura Posted November 24, 2020 Posted November 24, 2020 Yeah, sorry about the delay. Have one half written that I should be able to get done tomorrow. Just started work over the summer, so I was getting used to having a job again.
RocketLord Posted November 29, 2020 Author Posted November 29, 2020 (edited) All 4 fire at you again: 24 23 7 8 Two hits. The first is a crit due to Improved Critical. Give me a DC15 Fort Save vs. Stun and a DC20 Fort Save vs Stun, then I'll follow up with the backup coming in at Initiative 31 Notice save DC15 to spot them again, unless you try something else. A separate DC10 to notice something else, check the spoiler if you make it Spoiler There's something coming at you from the other side of the building, tearing through it on the way and making quite some noise. 31 - ? 17 - Shooting Star - 0HP - Unharmed 7 - Attackers - x4? - Unharmed Edited November 29, 2020 by RocketLord
Kaede Kimura Posted December 6, 2020 Posted December 6, 2020 Okay, vs. DC 15 Fort 1d20+8 = 26 vs. DC 20 Fort 1d20+8 = 14 (Dangit) vs. DC 15 Notice 1d20+5 = 7 (It is seriously just going down one at a time...) vs. DC 10 Notice 1d20+5 = 25! I just got a nat 20 on a DC10 check! So she is stunned and has no clue where they are, but at least I get to read that spoiler!
RocketLord Posted December 7, 2020 Author Posted December 7, 2020 (edited) That's a Stunned condition! You get a new Fort save vs. DC20 every round till you clear the Stunned reaction. The mystery 31 Initiative roll appears! His +15 bonus to Notice means he'll spot them. Archer stands at the top of a nearby building and shoots at the first attacker with Standard Arrow with Autofire: 26 That's a hit, high enough above PL to get a full +3 to the DC, for a DC24 TOU: 14, fail by 10, Staggered and Dazed. Free action to shout out the locations to Shooting Star. 31 - Archer II - 4HP - Unharmed 17 - Shooting Star - 0HP - Stunned (DC20, +0 bonus, [-2 Defense, Lose Dodge Bonus to Defense, Can only take Reaction actions]) 7 - Attackers - x4? -- Attacker 1: Staggered, Dazed Edited December 7, 2020 by RocketLord
Kaede Kimura Posted December 12, 2020 Posted December 12, 2020 (edited) Stun resist: 1d20+8 = 25 She's out of it, and she'll be taking an all out attack (+4) swing at the guy in the window. Attack roll: 1d20+7 = 15 If she hits with that they'll need a DC28 Toughness save. Will write my post on the assumption that she hit and will edit accordingly if I didn't. Edited December 12, 2020 by Kaede Kimura
RocketLord Posted December 18, 2020 Author Posted December 18, 2020 That is a miss, sorry! Let me know when you've made the edit.
RocketLord Posted December 20, 2020 Author Posted December 20, 2020 (edited) Attacker 1 (in the window) clears his Dazed condition. Attackers 2-4 shoots at Archer, since they can't see Shooting Star: 18 9 25 Last one hits and is a crit. I spend a HP for Archer to double his Dodge Bonus, making it 33, and making the attack miss. Archer fires a Dazzle Flashbang Arrow with the Arrow Extra, he should be able to hit attacker 3+4 on the roof without hitting Shooting Star. They have to save vs. Reflex 16 for Area, then Reflex 16/13 for Visual Dazzle. Area reflex saves: 24 16 Dazzle save vs DC13 for both: 6 8 They're both blinded. Changing Archer's arrow array to the Super-Movement and swinging to the roof of the building with the two blinded bad guys. You're up! 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP - Stunned (DC20, +0 bonus, [-2 Defense, Lose Dodge Bonus to Defense, Can only take Reaction actions]) 7 - Attackers - x4? -- Attacker 1: Staggered -- Attacker 2: Unharmed -- Attacker 3: Blinded -- Attacker 4: Blinded Edited December 20, 2020 by RocketLord
Kaede Kimura Posted January 11, 2021 Posted January 11, 2021 Sorry it took me ages to get back to this. Shooting Star is going to continue her previous method of 'Punch at guy' All-out-Attack (+4)1d20+7 = 13 which I know is a miss.
RocketLord Posted January 13, 2021 Author Posted January 13, 2021 (edited) You really got some bad dice luck here. Attacker 1 takes a Standard Action to shoot at Shooting Star: 14 That's a hit, but your Impervious Toughness makes the bullets bounce off with no damage. Attacker 2 can't see either Archer or Shooting Star. He disappears from sight further into the building. Attacker 3 and 4 tries to shoot at Archer: 7 19, both miss. Archer uses a Stun Arrow with the Rapid Fire Arrows add-on applied vs. Attacker 3: 24 That's a hit. With the penalties from being blinded, that's a full +3 DC from Autofire = DC19 Fort save. Fort Save from Attacker 3: 25 Go figure. Fort saves to recover from Blindness for Attacker 3 and 4: 17 21, both recover. You're up @Kaede Kimura 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP 7 - Attackers - x4? -- Attacker 1: Staggered -- Attacker 2: Unharmed -- Attacker 3: Unharmed -- Attacker 4: Unharmed Edited January 19, 2021 by RocketLord
Kaede Kimura Posted January 15, 2021 Posted January 15, 2021 One day I'll hit... Second verse same as the first, 1d20+7 = 14 which I know misses... One day I'll roll double digits...
RocketLord Posted January 18, 2021 Author Posted January 18, 2021 I'll give you an extra HP to reroll that, just because of how unlucky you've been so far.
Kaede Kimura Posted January 19, 2021 Posted January 19, 2021 Okay, so lets try this again then. 1d20+7 = 23 I think I finally hit something!
RocketLord Posted January 19, 2021 Author Posted January 19, 2021 That is a hit! He can't make a DC28 save, and since he's already stagged, he's out. Let me know when you've edited your post, then I'll follow up.
RocketLord Posted January 19, 2021 Author Posted January 19, 2021 The 4th attacker is still moving through the building. Attacker 2 and 3 shoots at Archer: 18 10 Both miss. Archer targets Attacker 2 with Standard Arrows with Rapid Fire Arrows: 32 That's a crit, and +3 from Autofire, so a DC29 TOU save for Attacker 2: 12 He's down. You're up! 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP 7 - Attackers - x4? -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: Unharmed -- Attacker 4: Unharmed
Kaede Kimura Posted January 29, 2021 Posted January 29, 2021 Shooting Star is gonna go after Attacker 3. All-out-attack as per normal. 1d20+7 = 23! Holy crap another hit!
RocketLord Posted February 2, 2021 Author Posted February 2, 2021 Attacker 3 TOU: 19, fail by 9, a bruise and daze. Attacker 3 clears his Daze. Attacker 4 kicks open the door and shoots at Shooting Star: 10 Nope Archer shoots a Hail of Arrows with the Rapid Fire Arrows add-on, it should be able to hit both 3 and 4: 22 Hitting both. +3DC from Autofire: DC24 TOU saves for both: 19 19, bruise and daze for both You're up after my ICs 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP 7 - Attackers - x4? -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: Bruise (x2), Dazed -- Attacker 4: Bruise (x1), Dazed
Recommended Posts