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  • 3 weeks later...
Posted (edited)

Maybe its time for another tactic?

 

Just a single attack this round: A grenade is thrown at your feet. Give me a Reflex Save vs. DC20 for Area Effect, then a Fort Save vs. DC20 vs. Stun, or DC15 if you pass the Area Save.

 

Still Notice at DC15 to find the position of the attacker.

 

17 - Shooting Star - 0HP - Unharmed

7 - Attackers - x4? - Unharmed

Edited by RocketLord
Posted (edited)

All 4 fire at you again: 24 23 7 8

 

Two hits. The first is a crit due to Improved Critical.

 

Give me a DC15 Fort Save vs. Stun and a DC20 Fort Save vs Stun, then I'll follow up with the backup coming in at Initiative 31

 

Notice save DC15 to spot them again, unless you try something else.

 

A separate DC10 to notice something else, check the spoiler if you make it

Spoiler

There's something coming at you from the other side of the building, tearing through it on the way and making quite some noise.

 

31 - ?

17 - Shooting Star - 0HP - Unharmed

7 - Attackers - x4? - Unharmed

Edited by RocketLord
Posted (edited)

That's a Stunned condition!

You get a new Fort save vs. DC20 every round till you clear the Stunned reaction. 

 

The mystery 31 Initiative roll appears!

 

His +15 bonus to Notice means he'll spot them.

Archer stands at the top of a nearby building and shoots at the first attacker with Standard Arrow with Autofire: 26

That's a hit, high enough above PL to get a full +3 to the DC, for a DC24 TOU: 14, fail by 10, Staggered and Dazed.

Free action to shout out the locations to Shooting Star.

 

31 - Archer II - 4HP - Unharmed

17 - Shooting Star - 0HP - Stunned (DC20, +0 bonus, [-2 Defense, Lose Dodge Bonus to Defense, Can only take Reaction actions])

7 - Attackers - x4?

-- Attacker 1: Staggered, Dazed

Edited by RocketLord
Posted (edited)

Stun resist: 1d20+8 = 25

She's out of it, and she'll be taking an all out attack (+4) swing at the guy in the window.

Attack roll: 1d20+7 = 15

If she hits with that they'll need a DC28 Toughness save.

 

Will write my post on the assumption that she hit and will edit accordingly if I didn't.

Edited by Kaede Kimura
Posted (edited)

Attacker 1 (in the window) clears his Dazed condition.

 

Attackers 2-4 shoots at Archer, since they can't see Shooting Star: 18 9 25

Last one hits and is a crit.

 

I spend a HP for Archer to double his Dodge Bonus, making it 33, and making the attack miss.

 

Archer fires a Dazzle Flashbang Arrow with the Arrow Extra, he should be able to hit attacker 3+4 on the roof without hitting Shooting Star. They have to save vs. Reflex 16 for Area, then Reflex 16/13 for Visual Dazzle.

Area reflex saves: 24 16

Dazzle save vs DC13 for both: 6 8

They're both blinded.

 

Changing Archer's arrow array to the Super-Movement and swinging to the roof of the building with the two blinded bad guys.

 

You're up!

 

31 - Archer II - 3HP - Unharmed

17 - Shooting Star - 0HP - Stunned (DC20, +0 bonus, [-2 Defense, Lose Dodge Bonus to Defense, Can only take Reaction actions])

7 - Attackers - x4?

-- Attacker 1: Staggered

-- Attacker 2: Unharmed

-- Attacker 3: Blinded

-- Attacker 4: Blinded

Edited by RocketLord
  • 4 weeks later...
Posted (edited)

You really got some bad dice luck here.

 

Attacker 1 takes a Standard Action to shoot at Shooting Star: 14

That's a hit, but your Impervious Toughness makes the bullets bounce off with no damage.

 

Attacker 2 can't see either Archer or Shooting Star. He disappears from sight further into the building.

 

Attacker 3 and 4 tries to shoot at Archer: 7 19, both miss.

 

Archer uses a Stun Arrow with the Rapid Fire Arrows add-on applied vs. Attacker 3: 24

That's a hit. With the penalties from being blinded, that's a full +3 DC from Autofire = DC19 Fort save.

Fort Save from Attacker 3: 25

Go figure.

 

Fort saves to recover from Blindness for Attacker 3 and 4: 17 21, both recover.

 

You're up @Kaede Kimura

 

31 - Archer II - 3HP - Unharmed

17 - Shooting Star - 0HP

7 - Attackers - x4?

-- Attacker 1: Staggered

-- Attacker 2: Unharmed

-- Attacker 3: Unharmed

-- Attacker 4: Unharmed

Edited by RocketLord
Posted

The 4th attacker is still moving through the building.

Attacker 2 and 3 shoots at Archer: 18 10

Both miss.

 

Archer targets Attacker 2 with Standard Arrows with Rapid Fire Arrows: 32

That's a crit, and +3 from Autofire, so a DC29 TOU save for Attacker 2: 12

He's down.

 

You're up!

 

31 - Archer II - 3HP - Unharmed

17 - Shooting Star - 0HP

7 - Attackers - x4?

-- Attacker 1: KO

-- Attacker 2: KO

-- Attacker 3: Unharmed

-- Attacker 4: Unharmed

  • 2 weeks later...
Posted

Attacker 3 TOU: 19, fail by 9, a bruise and daze.

 

Attacker 3 clears his Daze.

Attacker 4 kicks open the door and shoots at Shooting Star: 10

Nope

 

Archer shoots a Hail of Arrows with the Rapid Fire Arrows add-on, it should be able to hit both 3 and 4: 22

Hitting both. +3DC from Autofire: DC24 TOU saves for both: 19 19, bruise and daze for both

 

You're up after my ICs

 

31 - Archer II - 3HP - Unharmed

17 - Shooting Star - 0HP

7 - Attackers - x4?

-- Attacker 1: KO

-- Attacker 2: KO

-- Attacker 3: Bruise (x2), Dazed

-- Attacker 4: Bruise (x1), Dazed


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