Kaede Kimura Posted February 2, 2021 Posted February 2, 2021 Alright, Shooting Star is gonna go after the dude who shot (Attacker 4), All-out-attacking as per usual 1d20+7 = 9, a swing and a miss!
RocketLord Posted February 2, 2021 Author Posted February 2, 2021 Bad guys clear their daze. Archer arches, shooting Standard Arrows with blunt heads (and autofire) at Attacker 3: 30, +3DC TOU vs. DC24: 23, another bruise. Move Action: Fast Acrobatic Bluff vs. Attacker 3 for next round: 25 Opposed save: 14, Attacker 3 is feinted for an attack from Archer next round You're up. 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP 7 - Attackers - x4 -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: Bruise (x3), Feinted vs. Archer II -- Attacker 4: Bruise (x1)
Kaede Kimura Posted February 5, 2021 Posted February 5, 2021 Alice is gonna try and grapple Attacker 4, all-out-attacking as per usual. 1d20+7 = 14! I couldn't grab the guy if he wanted me to!
RocketLord Posted February 8, 2021 Author Posted February 8, 2021 Attacker 3 shoots at Archer: 14, miss. Attacker 4 shoots at Shooting Star with a stun round: 19, that's a hit. Give me a DC15 Fort save vs. Stun And coming in at Initiative 7 starting next round... the source of the noise... Billy! Archer shoots at Attacker 3 with standard arrows with Rapid Fire Arrows : 20 Since he's feinted, that's the full +3, for DC24 TOU Save: 7 KO Archer makes an acrobatic feint vs. Billy: 32 Billy can't make that, so he's feinted next turn. You're up 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP 7 - Billy - Unharmed, feinted by Archer on next turn 7 - Attackers - x4 -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: KO -- Attacker 4: Bruise (x1)
Kaede Kimura Posted February 14, 2021 Posted February 14, 2021 Alice is gonna turn and swing at Billy. Obviously gonna All-Out-Attack to a max.1d20+7 = 17 I don't know if that hits, but I hope so since I finally rolled double digits on the dice at least.
RocketLord Posted February 15, 2021 Author Posted February 15, 2021 That's a hit. TOU: 16 He's staggered and dazed! Give me an IC and I'll follow up
RocketLord Posted February 15, 2021 Author Posted February 15, 2021 Billy clears his daze. Attacker 4 back away, back into the building without shooting. Archer cashes in on his feint and shoots Hypodermic Arrows with Rapid Fire Arrows add on, set to drain TOU: 19 +3DC, DC19 Fort save for Billy: 21, nope, that didn't work You're up 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP - Unharmed 7 - Billy - Bruise (x1) 7 - Attackers - x4 -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: KO -- Attacker 4: Bruise (x1)
Kaede Kimura Posted February 15, 2021 Posted February 15, 2021 Alice is gonna grapple Billy. All-Out-Attack so 1d20+7 = 26! Why couldn't I roll a 19 against one of the guys it was hard to hit!? 1d20+21 = 31. Man I wish those rolls were flipped, still hopefully that's a bit much for him to escape from although I get a feeling like I'm being optimistic.
RocketLord Posted February 15, 2021 Author Posted February 15, 2021 That's a hit. Billy's opposed grapple: 22 You got him grappled.
RocketLord Posted February 16, 2021 Author Posted February 16, 2021 Billy tries to get out of the pin. Give me a grapple check vs 29, then I'll follow up with IC and Archer's actions.
Kaede Kimura Posted February 16, 2021 Posted February 16, 2021 1d20+21 = 37! He isn't going anywhere.
RocketLord Posted February 17, 2021 Author Posted February 17, 2021 With Billy held, Archer runs after the Attacker. With him still on the stairs, Archer takes a shot with a Snare Arrow with Autofire: 32. And that's a crit. So... DC+5 from crit, +3 from Autofire = DC24 Reflex Save for the bad guy. Reflex Save: 14, bound and helpless. You're up. 31 - Archer II - 3HP - Unharmed 17 - Shooting Star - 0HP - Unharmed 7 - Billy - Bruise (x1) 7 - Attackers - x4 -- Attacker 1: KO -- Attacker 2: KO -- Attacker 3: KO -- Attacker 4: Bruise (x1), BOund and Helpless
Kaede Kimura Posted February 18, 2021 Posted February 18, 2021 Alice is just gonna float off the building and up a bit while holding him.
Kaede Kimura Posted February 23, 2021 Posted February 23, 2021 Intimidate 1d20+5 = 16 not terrible, bit do I get any advantages for being off the ground?
RocketLord Posted February 23, 2021 Author Posted February 23, 2021 Lots of advantages. Won't bother rolling here, and we're officially out of combat.
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