RocketLord Posted August 28, 2020 Posted August 28, 2020 OOC for this. @Heritage @Cubismo I'll let you know once the initial setup is over and Justice and Shrike goes looking for Ultra Girl.
Cubismo Posted November 17, 2020 Posted November 17, 2020 Turning on Electro Vision with Ultra Girl's Variable Power so she can make out any distinct electro-magnetic radio signals along with her normal Extended Visual and Auditory senses to see if anything weird is going on. She's Taking 20, so that's a 28 Notice check.
RocketLord Posted November 17, 2020 Author Posted November 17, 2020 She notices that there's a group of Ultio Suits following her, picking up their communication signals. You'll see in my IC.
Cubismo Posted December 2, 2020 Posted December 2, 2020 Ultra Girl is trying to see if she talk sense into the Ultio-Suits tailing her. Diplomacy Check: 21
RocketLord Posted December 6, 2020 Author Posted December 6, 2020 Well, you get them down from Hostile to Unfriendly. @Cubismo Give me a DC15 Notice check, read the spoiler if you pass Spoiler One of the Ultio Suits is red and seems to be a woman, but she's holding back right now
Cubismo Posted February 8, 2021 Posted February 8, 2021 Looks like a fight is happening whether I want one or not! He's an initiative check if required: 15
RocketLord Posted February 8, 2021 Author Posted February 8, 2021 Ultio Suits Initiative: 20 Ultio Red Initiative: 20 Justice Initiative: 12 Ultio Red holds back The 7 Ultio Suits start attacking Ultra Girl Standard action x4: Aid action to the last 3: 21 9 15 21 3 successes, +2 ATK to the three Ultio Suits attacking you Standard action x3: Attack in melee: 27 16 16 All hit, that's 3xDC21 TOU saves. You're up. 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - Unharmed 15 - Ultra Girl - 3HP - Unharmed 12 - Justice - 4HP - Unharmed
Cubismo Posted February 8, 2021 Posted February 8, 2021 Toughness Save #1 vs. Attack 27: 20. Fail. Toughness Save #2 vs. Attack 16: 19. Also Fail. Toughness Save #3 vs. Attack 16: 19. Triple Fail. Not great, but terrible either. Don't plan on using any Luck to re-roll those. Ultra Girl can attack the Bruises! For now... Standard Action: Attacking the closest Ultio-Suit with her Enhanced Strength on her Weapons Systems Array. She'll also try to get the other two in melee with her with her Takedown Attack if the first one goes down. Got a 20 on the Attack. That's a DC 25 vs. Toughness.
RocketLord Posted February 9, 2021 Author Posted February 9, 2021 That's a hit, TOU: 17 Counting as a minion, so he's down. Just keep rolling for your takedown attacks vs. the other two, if first one fails I'll just disregard the second one. 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - 1 down 15 - Ultra Girl - 3HP - Bruise (x3) 12 - Justice - 4HP - Unharmed
Cubismo Posted February 10, 2021 Posted February 10, 2021 Attack #2 vs. second suit in melee: 18. Attack #3 vs. third suit in melee: 12.
RocketLord Posted February 10, 2021 Author Posted February 10, 2021 Second is a hit: 13, KO Attack vs. number 3 misses! Justice Move Action: Drive onto the scene! Free Action: Henshin! M.O.D. System set to Extra Armor, M.O.V.E. System set to Armor Plating for DEF+5/TOU+15, Imp. Tou 10 Standard Action: Blast one of the flying Ultio Suits with the Justice Buster: 24, hit! TOU save vs. DC21: 25, nope! Ultio Red Move Action: Get in close with Ultra Girl Standard action: Attack at close range with a blast: 13, miss! Ultio Suits Blaster and 2xFliers go for Justice! Blast attack: 21, hits Justice, blocked by Imp. Tou Fliers moving in close and attacking: 15 19, both hit, blocked by Imp. Tou Stealth creates a 25 ft. Normal Vision obscure effect, lasting 3 rounds Tank tries to punch Ultra Girl again: 21. That's a hit, give me a DC21 TOU save. And you're up! 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - 2 down (1x Tank, 1x Blaster, 1x Stealth, 2x Flier) 15 - Ultra Girl - 3HP - Bruise (x3) 12 - Justice - 4HP - Unharmed Obscure - Normal Vision - 3/3 rounds, at Init 20
Cubismo Posted February 10, 2021 Posted February 10, 2021 Toughness Save: 32. That's a big nope on the Tank punch. Standard Action: Using Takedown Attack and using her Enhanced Strength again. First attack will be against Ultio Red. Got a 19. Second attack will being going towards Ultio Tank if Red goes down. Got a 8. Both are once again DC 25 vs. Toughness but if I think you ignore the second attack lol. Ultra Girl's Infravision should be able to see through the Normal Vision Obscure, I think. If not, I'll spend a Free action to gain Counters Obscure [Darkness] through her Variable Power.
RocketLord Posted February 11, 2021 Author Posted February 11, 2021 Remember the -3 to your TOU from the bruises (but you still tank that tank punch, of course!) That's a miss vs. Ultio Red! And yes, that sees through the smoke! Justice Defense status: M.O.V.E. System set to Armor Plating for DEF+5/TOU+15, Imp. Tou 10 Move Action: Set Gadgets power to Full Spectrum Goggles: Super Senses 5 (Infravision, Ultravision, Analytical Full Vision, Microscopic Vision 1 [dust-sized]) {5/5PP}Free Action: Switch Z-Space Arsenal to Justice Strikes. Standard Action: Attack the 2 fliers with Takedown Attacks: 28 21, the first is a crit, both hit if first is a KO. TOU vs. DC30: 15, KO TOU vs. DC25: 20, KO Ultio Red Standard action: Attack at close range with a blast again: 19! That's a hit! Give me a DC26 TOU save. Ultio Suits Blaster shoots at Justice! Blast attack: 20, hits Justice, blocked by Imp. Tou Stealth uses Aid action to help tank with hitting: 12, +2 to tank's attack. Tank tries to punch Ultra Girl again: 14. That's a hit, give me a DC21 TOU save. Then takes a move action to get out of close combat. And you're up! 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - 4 down (1x Tank, 1x Blaster, 1x Stealth) 15 - Ultra Girl - 3HP - Bruise (x3) 12 - Justice - 4HP - Unharmed Obscure - Normal Vision - 2/3 rounds, at Init 20
Cubismo Posted February 11, 2021 Posted February 11, 2021 Toughness vs. Ultio Red Blast: 12. Oh wow, no. Let's try that one again with a Luck expenditure. 29. Much better Toughness vs Tank Ultio: 12. Also not great! Move Action: Move to get into range with Tank Ultio again. Standard Action: Punching him again with Enhanced Strength. Got a 23. DC 25 vs. Toughness as always.
RocketLord Posted February 11, 2021 Author Posted February 11, 2021 Actually! Failing by 9 means you're bruised and dazed and will have to spend your turn clearing that daze! Give me an IC and I'll follow up 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - 4 down (1x Tank, 1x Blaster, 1x Stealth) 15 - Ultra Girl - 2HP - Bruise (x4), Dazed 12 - Justice - 4HP - Unharmed Obscure - Normal Vision - 2/3 rounds, at Init 20
RocketLord Posted February 11, 2021 Author Posted February 11, 2021 Gonna need an edit on the IC, you're dazed and can't punch back just yet, sorry!
RocketLord Posted February 11, 2021 Author Posted February 11, 2021 Justice Defense status: M.O.V.E. System set to Armor Plating for DEF+5/TOU+15, Imp. Tou 10 Free Action: Set Z-Space Portal to Combat Teleport Move Action: Teleport into melee Standard Action: Justice Strike vs. Tank: 28, that's a crit, DC30 TOU for tank. He can't make that, so KO Ultio Red Standard action: Attack Ultra Girl at close range with a blast again. She's singleminded in that!: 29! That's a crit! Give me a DC31 TOU save. Ultio Suits Blaster shoots at Justice! Blast attack: 9, that's a miss. Stealth attacks Justice in melee: 26, that's a crit! DC26 TOU save for Justice TOU Save: 35, tanked And you're up! 20 - Ultio Red - Unharmed 20 - Ultio Suits x7 - 5 down (1x Blaster, 1x Stealth) 15 - Ultra Girl - 2HP - Bruise (x4) 12 - Justice - 4HP - Unharmed Obscure - Normal Vision - 1/3 rounds, at Init 20
Cubismo Posted February 21, 2021 Posted February 21, 2021 Toughness vs. Ultio Red Blast: 15. Not a fan of that. It's not possible to make the save but let's see if we can dull the hurt a little with another Luck expenditure. Got a 11! Which is awful but with Luck it becomes a 21. Also awful but slightly less so. Unless I'm mistaken Ultra Girl is now Staggered and Dazed, so that's no actions from me.
RocketLord Posted February 23, 2021 Author Posted February 23, 2021 Justice Defense status: M.O.V.E. System set to Armor Plating for DEF+5/TOU+15, Imp. Tou 10 Standard Action: Justice Strike vs. Ultio Red: 16, miss. Spending a HP to reroll that: 27, that's a hit. TOU Save from Ultio Red vs DC25: 13, staggered and dazed. Free Action: Surge to get another Standard Action. Standard Action: Justice Strike vs. Ultio Red: 25, that's a hit. TOU Save from Ultio Red vs DC25: 18 She's down. Move Action: Move in between Ultra Girl and the two Ultios. The last two Ultios stop attacking at that, not really knowing how to proceed. You're up. 20 - Ultio Red - Unconscious 20 - Ultio Suits x7 - 5 down (1x Blaster, 1x Stealth) 15 - Ultra Girl - 1HP - Bruise (x4), Staggered 12 - Justice - 3HP - Unharmed, Fatigued on next turn
Cubismo Posted March 3, 2021 Posted March 3, 2021 (edited) A Diplomacy check to see if the last two Ultio-Suits are going to lay down their arms and chill: 14. Not great! I'm give it a re-roll with a hero point: 14. Ha! Got another four but it fortunately becomes a 24 with the hero point. Edited March 3, 2021 by Cubismo
Recommended Posts