RocketLord Posted September 11, 2020 Posted September 11, 2020 (edited) OOC for this. @Kaede Kimura, @Tiffany Korta, @RedSpine, @Nerdzul Edited September 11, 2020 by RocketLord
Nerdzul Posted September 19, 2020 Posted September 19, 2020 if needed I rolled 25 at survival for Luke to read the map, woah a 20 well spent hehe
Nerdzul Posted October 28, 2020 Posted October 28, 2020 (edited) Stealth to make sure that he isn't seen by the teacher (not exactly smart, but well...) Woah I keep rolling 20ies for this random rolls in this thread.... ( 30 total) that makes me a tiny bit worried for when Luke is inevitably gonna have to roll against something actually dangerous Edited October 28, 2020 by Nerdzul
RocketLord Posted November 16, 2020 Author Posted November 16, 2020 Skill Mastery for 25 Stealth to get away and catch up with the others.
RocketLord Posted November 16, 2020 Author Posted November 16, 2020 Everyone with Knowledge [History] or Knowledge [Popular Culture] give me a DC15 skill check to reveal the spoiler. Spoiler The city seems to be Freedom City as it was before destruction of the 90'es Terminus Invasion
RedSpine Posted November 16, 2020 Posted November 16, 2020 23 on the base roll. 27 if eidetics +4 remembering bonus kicks in. Both are high enough to open that sweet sweet spoiler so i'll get to cooking up a post.
RocketLord Posted November 17, 2020 Author Posted November 17, 2020 @RedSpine just remember you'd still be in the cave with Macedon, the rest are a bit ahead of you.
Kaede Kimura Posted November 21, 2020 Posted November 21, 2020 Muirne can't do that roll, so I'll just get to a post of her wondering what is happening
Nerdzul Posted November 21, 2020 Posted November 21, 2020 Luke can't either, hehe he really need to start listening more in class
RocketLord Posted November 22, 2020 Author Posted November 22, 2020 Alright, whoever wanna go next, go ahead! Rolling for Charlie, with +4 memory bonus: 25
RocketLord Posted February 2, 2021 Author Posted February 2, 2021 @Kaede Kimura @Nerdzul @RedSpine @Tiffany Korta let's see some Initiative rolls!
RocketLord Posted February 3, 2021 Author Posted February 3, 2021 Nevermore Init: 10 Yellow: 16 Red: 14 Grey: 7 Robot: 12 @Kaede Kimura is up. Red is currently in full stealth and you will need to beat DC25 Stealth to spot him. 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 3HP - Unharmed 16 - Yellow - Unharmed 14 - Red - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Robot - Unharmed 10 - Nevermore II - 3HP - Unharmed 7 - Grey - Unharmed
Kaede Kimura Posted February 3, 2021 Posted February 3, 2021 Well, she's a bit busy riding a dragon and they aren't in poking distance, so she'll just miss this turn.
RedSpine Posted February 4, 2021 Posted February 4, 2021 Can we try for a knowledge check to figure these dudes out? Trying to spot red with only 15. Eek Not noticing big red aside Howl is going to try to use his sonic breakdown on the sword of big scary skull guy. Hopefully it can remove one potential problem! ...9. Or. OR. We can completely whiff. Oof. Okay if we're close enough to the ground Howl is going to hop off. If not he'll stay on our favorite dragons shoulder.
RocketLord Posted February 4, 2021 Author Posted February 4, 2021 (edited) Sure, any and all can give me a History or Popular Culture knowledge check. Some are easier to recognize than others, so I'll let you know how many you recognize or not. Not close enough to jump off before @Nerdzul gets you down, not unless you can fly at least! Edited February 4, 2021 by RocketLord
RedSpine Posted February 4, 2021 Posted February 4, 2021 24 base on knowledge history. If the bonus from eidectic is in play it becomes 28
RocketLord Posted February 4, 2021 Author Posted February 4, 2021 (edited) Knowledge History 15 results in spoiler Spoiler The man in yellow is the first Beekeeper. The man in grey is the first Fearmaster Both these, and the rest of the villains you recognize, were active during the 1970'es. Knowledge History 20 results in spoiler Spoiler The robot is not a robot, but an armor, worn by the first Trawler. Edited February 4, 2021 by RocketLord
Nerdzul Posted February 4, 2021 Posted February 4, 2021 As far as Nightscale goes, he is gonna use an HP to get an extra action (then I think I'm gonna save the rest as I kinda imagine that he is gonna get some pounding as he is the most obvious target after all), he will use the move action to fly everyone down and position himself so that he can hit as many of the supervillains as he can with his breath of fire. Here it is for convenience save DC is 18 Molten Breath Damage 8 (Feats: Progression: [Area 1], Incurable Extras: Area [Type: General; Shape: Cone; Size: 160ft with area 1], Secondary Effect; Flaws: Action [Full] Drawbacks: Full Power) [17PP]
RocketLord Posted February 5, 2021 Author Posted February 5, 2021 That can hit Yellow, Robot and Grey, who have yet to spread out! Reflex: Yellow: 14, fail Robot: 20, pass Grey: 24, pass Damage: Yellow: 14, ow, fail by 9! Bruise and Daze! Robot: Blocked by Impervious Grey: 21, passed @Nerdzul: Give me an IC, then I'll follow up! 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed 16 - Yellow - Bruise (x1), Dazed (DC23 TOU save on Nightscale's turn) 14 - Red - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Robot - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Grey - Unharmed (DC19 TOU save on Nightscale's turn)
RocketLord Posted February 9, 2021 Author Posted February 9, 2021 Beekeepr clears his daze. Beat DC25 to spot the location of Red, who shoots at Nightscale with a Suffocate effect: 31. That's a hit and a crit. @Nerdzul give me a DC23 Fort Save vs. Suffocate Then @Tiffany Korta is up! 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
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