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Posted (edited)

22 fail by 1... the dice gods are developing a sense of humor. Not sure if HP is worth it with a 15+ roll needed :/

Well no more fire I guess.

Edited by Nerdzul
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Posted

@Nerdzul I've listed the effects on suffocating on the list. You will have to make a DC10 Con Check on Red's turn to recover and have some penalties, including only being able to either use a standard or move action on your turn. Just make the Con check after your actions on your next turn.

 

22 - Shadowborne - 3HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn)

16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn)

14 - Red - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn)

10 - Nevermore II - 3HP - Unharmed

7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)

  • 2 weeks later...
Posted (edited)

To avoid too much double posting I'll put Trawler and Fearmaster's actions in the same post from now on, even though Nevermore's happen before Fearmaster.

 

Trawler

Move Action: Move away from the rest of the group to prevent another group attack

Standard Action: Fire a Steel Mesh Snare at Nightscale: 16, that's a hit.

@Nerdzul give me a DC19 Reflex Save vs. Snare

 

Nevermore II

Notice vs. DC25 to spot Red: 28

Knowledge History check to try to recognize him, with a circumstance bonus from Raven Legacy benefit: 17+4 from Eidetic Memory = 21. Recognized, due to the bonus: He is the Red Death.

Standard Action: Fire a Snare at the Red Death: 13, miss

Free Action: Switch City Movement array to the grappling line.

Move Action: Grapple towards a building, stick to it, before getting to the ground.

 

Fearmaster

Move Action: Move away from Trawler and Beekeeper

Standard Action: Perception Range Nauseate on Madame Raven.

@Tiffany Korta give me a Will Save vs. DC18 vs. Nauseate

 

@Kaede Kimura is up!

 

22 - Shadowborne - 3HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn)

16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn)

10 - Nevermore II - 3HP - Unharmed

7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)

Edited by RocketLord
Posted

Madame Raven is sickened.

 

22 - Shadowborne - 3HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn)

16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7)

12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn)

10 - Nevermore II - 3HP - Unharmed

7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)

Posted

Arright. Muirne is gonna try spotting Red Death, 1d20+12 = 25 hot damn! She does see him though!

 

Next, Extra Effort (Spending a PP to not be fatigued) an Alternate Power to her Super-movement 1 (Dimensional Travel [Shattenwelt]) [2PP] for Teleport 1 (100ft.) [2PP] and teleporting to him, after which she'll switch to her Shadowbeast Form and attack, Damage 7 (Extras: Affects Corporeal [8 ranks]; Feats: Affects Insubstantial 2 [Full effect], Incurable, Mighty, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage])

Descriptor is Slashing.

 

1d20+8 = 24 Muirne is doing great tonight!

Posted (edited)

That's a hit.

TOU vs. DC23: 28

 

@RedSpine is up!

 

For the record, we'll now be moving to the 72 hour rule: If there's no post within 72 hours of the last post, the next in order should feel free to post.

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn)

16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7)

12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn)

10 - Nevermore II - 3HP - Unharmed

07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)

Edited by RocketLord
Posted

Is there anyone in reach of Luke? Since he can't move and attack due to the suffocation thing. And most of his other powers are AOE so there might be some friendly fire. As an huge creature he has some reach, but not much.

Posted

@Nerdzul Still up too high, and while Kaede's idea is good, as, well, an idea, the system doesn't allow that due to the suffocation.

You can reach the ground on your round, though, letting the rest get off unharmed.

Posted

Ok so Nightscale will just land (if possible close enough to some of the villains so that they are in reach of his claws next round). Hehe hopefully the fire breath that is still burning will damage a few people on the way down.

 

Posted (edited)

Alright, Luke is no longer suffocating.

DC23 TOU save from Beekeeper on Initiative 19 turn vs. Damage: 20, another Bruise

 

Beekeeper

Move Action: Put distance between himself and Nightscale

Standard Action: Shoot at Nightscale with his Stinger Gun: 18

@Nerdzul Give me a DC22 TOU save vs Damage. It bypasses your Impervious Toughness with Penetrating 3

 

Red Death

Standard Action: Shoot a pellet at Shadowborne: 32, that's a Crit. It affects you while Insubstantial, since its a gas (and it has that extra).

@Kaede Kimura Give me a 23 Fort Save vs. Paralyze.

Move Action: Leap from his current position, go into hiding again. DC25 Notice needed to spot him again.

 

@Tiffany Korta is up!

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7)

12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn)

10 - Nevermore II - 3HP - Unharmed

07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)

Edited Wednesday at 11:40 AM by RocketLord

Edited by RocketLord
Posted

Trawler

Move Action: Move in close with Nightscale.

Standard Action: Punch Nightscale: 23, that's a hit.

@Nerdzul give me a DC25 TOU save vs. Damage. Remember your existing bruises!

 

Nevermore II

Standard Action: Throw a Ravenrang at Fearmaster: 25, that's a hit.

Fearmaster TOU save vs. DC23: 24, blocked!

Move Action: Fast Acrobatic Bluff vs. Fearmaster, 25 w. Skill Mastery.

Fear Mastery resist: 27, nope!

 

Fearmaster

Move Action: Move away from Madame Raven and Nevermore.

Standard Action: Perception Range Paralyze on Nevermore.

DC18 Will Save for Nevermore: 20

@Tiffany Korta give me a DC18 Will Save vs. DC18 to try to recover from Nausea!

 

@Kaede Kimura is up!

 

22 - Shadowborne - 2HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Bruise (x1)

16 - Beekeeper - Bruise (x2)

14 - Red Death - Unharmed

13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7)

12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn)

10 - Nevermore II - 3HP - Unharmed

07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)


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