Nerdzul Posted February 9, 2021 Posted February 9, 2021 (edited) 22 fail by 1... the dice gods are developing a sense of humor. Not sure if HP is worth it with a 15+ roll needed Well no more fire I guess. Edited February 9, 2021 by Nerdzul
RocketLord Posted February 10, 2021 Author Posted February 10, 2021 @Nerdzul I've listed the effects on suffocating on the list. You will have to make a DC10 Con Check on Red's turn to recover and have some penalties, including only being able to either use a standard or move action on your turn. Just make the Con check after your actions on your next turn. 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn) 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
RocketLord Posted February 23, 2021 Author Posted February 23, 2021 Unless something comes up, I'm gonna do a GM and Nevermore post by Friday if @Tiffany Korta haven't posted by then.
Tiffany Korta Posted February 23, 2021 Posted February 23, 2021 Callie will throw some 'rangs on her way down at Fearmaster Attack (Ravenrangs): 1d20+10 15
RocketLord Posted February 23, 2021 Author Posted February 23, 2021 (edited) That's a miss vs. Fearmaster, give me an IC and I'll follow up. Edited February 23, 2021 by RocketLord
RocketLord Posted February 24, 2021 Author Posted February 24, 2021 (edited) To avoid too much double posting I'll put Trawler and Fearmaster's actions in the same post from now on, even though Nevermore's happen before Fearmaster. Trawler Move Action: Move away from the rest of the group to prevent another group attack Standard Action: Fire a Steel Mesh Snare at Nightscale: 16, that's a hit. @Nerdzul give me a DC19 Reflex Save vs. Snare Nevermore II Notice vs. DC25 to spot Red: 28 Knowledge History check to try to recognize him, with a circumstance bonus from Raven Legacy benefit: 17+4 from Eidetic Memory = 21. Recognized, due to the bonus: He is the Red Death. Standard Action: Fire a Snare at the Red Death: 13, miss Free Action: Switch City Movement array to the grappling line. Move Action: Grapple towards a building, stick to it, before getting to the ground. Fearmaster Move Action: Move away from Trawler and Beekeeper Standard Action: Perception Range Nauseate on Madame Raven. @Tiffany Korta give me a Will Save vs. DC18 vs. Nauseate @Kaede Kimura is up! 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn) 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn) Edited February 24, 2021 by RocketLord
RocketLord Posted February 24, 2021 Author Posted February 24, 2021 Madame Raven is sickened. 22 - Shadowborne - 3HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn) 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7) 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
Kaede Kimura Posted February 24, 2021 Posted February 24, 2021 Arright. Muirne is gonna try spotting Red Death, 1d20+12 = 25 hot damn! She does see him though! Next, Extra Effort (Spending a PP to not be fatigued) an Alternate Power to her Super-movement 1 (Dimensional Travel [Shattenwelt]) [2PP] for Teleport 1 (100ft.) [2PP] and teleporting to him, after which she'll switch to her Shadowbeast Form and attack, Damage 7 (Extras: Affects Corporeal [8 ranks]; Feats: Affects Insubstantial 2 [Full effect], Incurable, Mighty, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) Descriptor is Slashing. 1d20+8 = 24 Muirne is doing great tonight!
RocketLord Posted February 24, 2021 Author Posted February 24, 2021 (edited) That's a hit. TOU vs. DC23: 28 @RedSpine is up! For the record, we'll now be moving to the 72 hour rule: If there's no post within 72 hours of the last post, the next in order should feel free to post. 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Unharmed, Suffocating (-1ATK/DEF/REF, Can only take standard or move action each round, half move speed, DC10 Con Check to recover on Red's turn) 16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7) 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn) Edited February 24, 2021 by RocketLord
Nerdzul Posted February 24, 2021 Posted February 24, 2021 Nightscale Save: 21. Hehe at least he is not suffocating and snared...
RedSpine Posted February 25, 2021 Posted February 25, 2021 Trawlers armor is big and impressive so it would.. would be such a shame if something were to happen to it. 24 to smack to big guy with a Sonic Breakdown! Hopefully it'll damage the suit enough to get him to retreat. dc DC 18/DC 23 Fortitude/Toughness Other than that Howl is going to hop off of nightscale so both of them can actually maneuver around.
RocketLord Posted February 26, 2021 Author Posted February 26, 2021 That's a hit. Drain resisted by device rank: 22, nope The damage effect is blocked by his Impervious Toughness 9. Give me an IC @RedSpine, then @Nerdzul is up
Nerdzul Posted February 26, 2021 Posted February 26, 2021 Is there anyone in reach of Luke? Since he can't move and attack due to the suffocation thing. And most of his other powers are AOE so there might be some friendly fire. As an huge creature he has some reach, but not much.
Kaede Kimura Posted February 26, 2021 Posted February 26, 2021 Could he just try and land on someone?
RocketLord Posted February 26, 2021 Author Posted February 26, 2021 @Nerdzul Still up too high, and while Kaede's idea is good, as, well, an idea, the system doesn't allow that due to the suffocation. You can reach the ground on your round, though, letting the rest get off unharmed.
Nerdzul Posted February 26, 2021 Posted February 26, 2021 Ok so Nightscale will just land (if possible close enough to some of the villains so that they are in reach of his claws next round). Hehe hopefully the fire breath that is still burning will damage a few people on the way down.
RocketLord Posted February 26, 2021 Author Posted February 26, 2021 @Nerdzul Give me a DC10 Con check to see if you can recover from Suffocate on Red Death's turn.
RocketLord Posted March 1, 2021 Author Posted March 1, 2021 (edited) Alright, Luke is no longer suffocating. DC23 TOU save from Beekeeper on Initiative 19 turn vs. Damage: 20, another Bruise Beekeeper Move Action: Put distance between himself and Nightscale Standard Action: Shoot at Nightscale with his Stinger Gun: 18 @Nerdzul Give me a DC22 TOU save vs Damage. It bypasses your Impervious Toughness with Penetrating 3 Red Death Standard Action: Shoot a pellet at Shadowborne: 32, that's a Crit. It affects you while Insubstantial, since its a gas (and it has that extra). @Kaede Kimura Give me a 23 Fort Save vs. Paralyze. Move Action: Leap from his current position, go into hiding again. DC25 Notice needed to spot him again. @Tiffany Korta is up! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7) 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn) Edited Wednesday at 11:40 AM by RocketLord Edited March 6, 2021 by RocketLord
Kaede Kimura Posted March 1, 2021 Posted March 1, 2021 Yikes 1d20+8 = 12 I am definitely HPing that! 1d20+8 = 25 means she's okay!
Nerdzul Posted March 6, 2021 Posted March 6, 2021 19 Failed... ofc... So he is bruised. Sorry I have forgotten about this.
Tiffany Korta Posted March 9, 2021 Posted March 9, 2021 Callie will attempt to punch Fearmaster Attack Roll: 1d20+12-2 16 if it hits DC 23 save.
RocketLord Posted March 11, 2021 Author Posted March 11, 2021 Trawler Move Action: Move in close with Nightscale. Standard Action: Punch Nightscale: 23, that's a hit. @Nerdzul give me a DC25 TOU save vs. Damage. Remember your existing bruises! Nevermore II Standard Action: Throw a Ravenrang at Fearmaster: 25, that's a hit. Fearmaster TOU save vs. DC23: 24, blocked! Move Action: Fast Acrobatic Bluff vs. Fearmaster, 25 w. Skill Mastery. Fear Mastery resist: 27, nope! Fearmaster Move Action: Move away from Madame Raven and Nevermore. Standard Action: Perception Range Paralyze on Nevermore. DC18 Will Save for Nevermore: 20 @Tiffany Korta give me a DC18 Will Save vs. DC18 to try to recover from Nausea! @Kaede Kimura is up! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed, Sickened (ATK/Checks-2, DC18 Will to recover on Init 7) 12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn) 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)
Recommended Posts