Kaede Kimura Posted March 11, 2021 Posted March 11, 2021 (edited) 'Nother Notice Check: 1d20+12 = 15 and uh... I'm gonna HP that and pray. 1d20+12 = 27 means Muirne spotted him again! And is gonna teleport again and attack. 1d20+8 = 16 I'm gonna guess misses Edited March 11, 2021 by Kaede Kimura
RedSpine Posted March 16, 2021 Posted March 16, 2021 seeing as hitting Trawler doesn't seem to be working Howl is going to shoot a sonic blast at BeeKeeper. 15 to hit.
RocketLord Posted March 16, 2021 Author Posted March 16, 2021 (edited) Miss! @RedSpine give me an IC After that @Nerdzul is up! And I forgot to do the DC19 TOU save's on Nerdzul's last turn, so doing them now: Trawler: Handled by Impervious TOU. Fearmaster: 25, nope. 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed Edited March 16, 2021 by RocketLord
Nerdzul Posted March 16, 2021 Posted March 16, 2021 15 on the Toughness save... I knew I shouldn't have wasted my good rolls yesterday... Let's try with the Hp Hero Point: 28 Is there a group of bad guys that Luke can try to breath fire against without hitting his friends? Otherwise, he will try to hit Trawler.
RocketLord Posted March 17, 2021 Author Posted March 17, 2021 @Nerdzul they've all split up to avoid another round of fire!
Nerdzul Posted March 20, 2021 Posted March 20, 2021 (edited) Then I guess that Luke is just going to much likely miss Trawler with his fangs: 17 I forgot to add the usual +2 attack -2 to def before rolling a time when it probably would have mattered... I would have probably done it anyway, but let me know if it's fine Rocket. In that case I'd go to 19. In case by some miracle it is a hit it's a DC 26 Damage, plus drain toughness 6 (DC 21). In that case it is a hit he will also use improved grab to try and grapple too (take the guy into his fangs) Edited March 20, 2021 by Nerdzul
RocketLord Posted March 22, 2021 Author Posted March 22, 2021 That's a HIT! That'd be a DC16 Fort Save for the Drain effect, however! Only damage effects are 15+Rank, everything else is 10+Rank! Let's start with a Fort Save vs. Drain TOU: 13 TOU vs. DC26: 26 @Nerdzul I'll need you to make a grapple check for that! Here's Trawler's grapple to resist: 23 Give me that and an IC, and I'll follow up with Beekeeper and Red Death. 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.) 10 - Nevermore II - 3HP - Unharmed 07 - Fearmaster - Unharmed
Nerdzul Posted March 22, 2021 Posted March 22, 2021 (edited) 41... Lol Luke's dragon form has some ludicrous grapple checks. Now let's hope that he survives Beekeeper and Red Death's turn Edited March 22, 2021 by Nerdzul
RocketLord Posted March 23, 2021 Author Posted March 23, 2021 Yes. He's well and truly grappled, bound and helpless too. Just floating the possibility for anyone on the ground near Luke, you can try to do a coup-de-grace against Trawler if you want. Rules are on page 162 in the core book, under Helpless Defenders.
RocketLord Posted March 24, 2021 Author Posted March 24, 2021 (edited) Beekeeper continues to shoot at Nightscale. Due to your size he does not take a penalty to not hit Trawler. Attack: 23, that's a hit. @Nerdzul give me a DC22 TOU save. Red Death remains in hiding and fires Suffocate attack at Nevermore: 28 DC18 Fort save: 11 I'll spend a HP to reroll: 26 @Tiffany Korta is up! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 2HP - Unharmed 07 - Fearmaster - Unharmed Edited March 24, 2021 by RocketLord
Tiffany Korta Posted March 25, 2021 Posted March 25, 2021 Callie will keep trying to beat on Fearmaster Attack Roll: 1d20+12 20, if that hits DC 23 Toughness.
RocketLord Posted March 25, 2021 Author Posted March 25, 2021 That's a hit. TOU: 19 That's a Bruise, give me an IC! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 2HP - Unharmed 07 - Fearmaster - Bruise (x1)
RocketLord Posted March 26, 2021 Author Posted March 26, 2021 Trawler tries to break free. @Nerdzul give me a grapple check vs. 28 to see if he makes it! And you still owe me a DC22 TOU save! Nevermore: Notice vs. DC25 trying to find Red Death: 17, nope. Helping Madame Raven with fighting Fearmaster, then! Since they're up close, he goes for a Stun vs. Fearmaster: 10 And... I'm just gonna use a HP to reroll that: 25 DC18 Fort Save for Fearmaster: 16, fail by 2, he's dazed! Fearmaster skips his turn and clears his daze. @Kaede Kimura is up! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x1), Dazed
Kaede Kimura Posted March 29, 2021 Posted March 29, 2021 Okay, since Red Death is still hiding but you didn't say he moved and hid somewhere else I'm going to assume that little miss Life Awareness still knows where he is, so I'll just go ahead and keep attempting murder. First step! Intimidate. Startle as a move action so -5, so Aoife's intimdate bonus sans modifiers is +23, down to +18. Skill mastery sayeth 10+18 is a DC 28 to resist intimidation on whatever he has the best bonus to resist on. Shadow Power array is set to Base power so: Damage 8 (Shadow Claws; Extras: Affects Corporeal, Penetrating 4) [20PP] Shadow Evolution array is set to Alternate Power Vitality Attack: Vitality Attack 8 Adds: (Extras: Alternate Save [Fortitude]) to Shadow Power Array [8PP] Banking on the high bonus to help with hitting, Aoife is gonna tradeoff -2 to hit for +2 to damage, so 1d20+6 = 8, I messed up which is why Orokos has the bonus as +10, but it was meant to be +6. Spending that second hero point because I really wanna get this guy. 1d20+6 = 23, assuming that hits (Oh god if it doesn't...) Red Death has a DC25 Fortitude Save to pass.
RocketLord Posted April 5, 2021 Author Posted April 5, 2021 (edited) Intimidate to resist: 21 He's feinted. And that's a hit. Fort save: 26 UNHARMED Red Death is, however, revealed! Since he was just hiding and is now fighting, he'll have to get away from Shadowborne to hide again! @RedSpine is next! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, TOU-3 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x1), Dazed Edited April 5, 2021 by RocketLord
RedSpine Posted April 8, 2021 Posted April 8, 2021 Sorry gonna be kinda busy the next several days. Feel free to skip me for now.
Nerdzul Posted April 10, 2021 Posted April 10, 2021 Nightscale is gonna chew Trawler a bit (he auto hits right?) It's DC 26 Damages + DC 16 Drain.
RocketLord Posted April 12, 2021 Author Posted April 12, 2021 Fort save: 9, Tou-6 I'm not quite sure if different applications of the same Drain stacks, but let's assume they do, so Tou-9 TOU: 18, fail by 8, Bruise and Daze Trawler recovers 1 missing TOU rank. Give me an IC and I'll follow up. 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, Bruise (x1), Dazed, TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x1), Dazed
RocketLord Posted April 19, 2021 Author Posted April 19, 2021 Beekeeper keeps blasting at Nigthscale: 14 That's a hit. @Nerdzul give me a DC22 TOU save. Red Death is now fighting Shadowborne. Attacks with a paralyzing gas: 28 That's a hit. @Kaede Kimura give me a DC18 Will Save vs. Paralyze. And he moves to try to get away from Shadowborne. @Tiffany Korta is up! 22 - Shadowborne - 2HP - Unharmed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, Bruise (x1), Dazed, TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x1), Dazed
Kaede Kimura Posted April 19, 2021 Posted April 19, 2021 Right, first will save on site, Aoife isn't great at them 1d20+4 = 5. That's typical. I am absolutely spending a HP on that because no thank you! 1d20+4+10 =16. It's better but wow Orokos, love you too.
Recommended Posts