Tiffany Korta Posted April 22, 2021 Posted April 22, 2021 Carry on punchin' Fearmaster Attack Roll: 1d20+12 26, if thats a hit DC 23 Toughness
RocketLord Posted April 23, 2021 Author Posted April 23, 2021 Still missing a DC22 TOU Save from @Nerdzul That's a hit! TOU from Fearmaster: 22, another bruise! Trawler clears Daze. Fast acrobatic bluff vs. Fearmaster: 32 Sense Motive to resist: 25 Nevermore tries to strike Fearmaster with his staff: 16, that's a hit! DC23 TOU: 20, yet another Bruise He creates scary illusions of Callie and Charlie's greatest fears. DC15 Will Save to get around that @Tiffany Korta Will Save from Nevermore: 15 Who needs more than a just passing score? @Kaede Kimura is up after my ICs 22 - Shadowborne - 2HP - Slowed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x3)
Kaede Kimura Posted May 4, 2021 Posted May 4, 2021 Okay, so Red Death moved and Aoife is slowed so she can only take a move or standard action- That is nasty. She's gonna switch the Shadow Power Array to this: Alternate Power: [16 + 4 = 20PP] Additional Descriptor(s): (Fear, Terror, Curse) Drain Wisdom 8 (Fear; Extras: Alternate Save [Will], Area [Visual Perception], Linked [Emotion Control]) [16PP] Emotion Control 8 (Fear; Extras: Area [Visual Perception], Linked [Drain]; Flaws: Limited [Fear], Range 2 [Touch]) [4PP] And assuming that they can see each other since you just said "And he moves to try to get away from Shadowborne." she's gonna use it. Based on my understanding of Perception Area it's DC18 Reflex followed by a DC18 Will Save If they can't see each other then she'll just pursue, Speed 4 halved should still be able to keep up.
RocketLord Posted May 6, 2021 Author Posted May 6, 2021 He can see you, so that's gonna hit. But... so can everyone else that sees Shadowborne! This time I'll rate that just Red Death gotta save, since everyone's pretty busy. Reflex save: 23 With Evasion 1, that means he automatically passes the will saves vs. Drain and Emotion Control! @Kaede Kimura give me an IC, then @Nerdzul is up! Also @Kaede Kimura give me a DC18 Will Save to get rid of Slowed once we hit Initiative 14. 22 - Shadowborne - 2HP - Slowed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Unharmed, Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x3)
Nerdzul Posted May 6, 2021 Posted May 6, 2021 Well Nightscale is gonna keep munching Trawler. Still DC 26 Damages + DC 16 Drain. Can he try to use the move action to intimidate Beekeeper?
RocketLord Posted May 7, 2021 Author Posted May 7, 2021 Yep, but it'll be at -5 to the roll. Tell me what Intimidate effect you want to use while you roll.
Kaede Kimura Posted May 7, 2021 Posted May 7, 2021 Just to get the Will out of the way now, 1d20+4 = 14, still slowed.
Nerdzul Posted May 8, 2021 Posted May 8, 2021 (edited) Ideally, Nightscale would want Beekeeper to surrender, if he can't (I think that you can only demoralize as a move action) he will just demoralize. Knowing myself, I'll SM it at 19 or 21 if Nightscale gets the +2 because he is doing something intimidating, like chewing through his armored friend. Edited May 8, 2021 by Nerdzul
RocketLord Posted May 12, 2021 Author Posted May 12, 2021 Since you're dragon size, your Intimidate is at +14, for total +16 since you're chewing on Trawler. Roll to resist: 29 Well, Beekeeper proves to be incredibly brave right now, so no effect. @Nerdzul give me an IC.
Nerdzul Posted May 13, 2021 Posted May 13, 2021 Woah hehe. I was counting the -5 to intimidate as a move action as his standard is going to keep chewing Trawler.
RocketLord Posted May 14, 2021 Author Posted May 14, 2021 Ah, well, -5 or not, he'd still pass! DC16 Fort save: 27, nope! DC26 TOU save: 3 KO @Nerdzul give me an IC and I'll follow up with Beekeeper and Red Death. Also don't talk with food in your mouth! 22 - Shadowborne - 2HP - Slowed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x3)
Nerdzul Posted May 14, 2021 Posted May 14, 2021 (edited) hehe indeed... today I have work + two different medical stuff, but I'll write something in the evening. Edited May 14, 2021 by Nerdzul
RocketLord Posted May 18, 2021 Author Posted May 18, 2021 (edited) Alright, despite making his save, Luke freaks out Beekeeper here and he attacks Luke with some blasts: 11 And he misses completely. Red Death fires his gas guns at Shadowborne again: 14, and he misses too. He smashes through a window in the building he's on, disappearing inside. @Tiffany Korta is up! @Tiffany Korta, @Kaede Kimura, @Nerdzul everyone give me a Notice check 22 - Shadowborne - 2HP - Slowed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x3) Edited May 18, 2021 by RocketLord
Tiffany Korta Posted May 25, 2021 Posted May 25, 2021 Attack on Fear Attack Roll: 1d20+12 19 Skill Mastery on Notice for 25
RocketLord Posted May 30, 2021 Author Posted May 30, 2021 @Tiffany Korta that's a miss, but give me an IC. Nevermore's notice: 25 Everyone notices that something's coming right for you from above, flying or falling towards you rather quickly, but you can't see what. It'll reach you at the start of the next round.
RocketLord Posted June 14, 2021 Author Posted June 14, 2021 (edited) Fast Acrobatic feint at 25 with Skill Mastery. Opposed sense motive: 17, feinted. Nevermore goes for a staff attack vs. Fearmaster again: 17 That's a hit. DC23 TOU save from Fearmaster: 21, yet another bruise. Fearmaster tries to back away, rather than attack again, creating a scary wall of monsters between him and the heroes. DC18 Will save to overcome the Illusion. And Superior arrives at Initiative 26. @Kaede Kimura is up 26 - Superior - Unharmed 22 - Shadowborne - 2HP - Slowed 22 - Howl - 3HP - Unharmed 19 - Nightscale - 2HP - Bruise (x1), Def -2 until Init 19, Grappling (No Dodge Bonus) 16 - Beekeeper - Bruise (x2) 14 - Red Death - Unharmed 13 - Madame Raven - 3HP - Unharmed 12 - Trawler - Bruise (x1), TOU-8 (1 restored at Init 19 each rnd.), Grappled by Nightscale, Bound and Helpless 10 - Nevermore II - 1HP - Unharmed 07 - Fearmaster - Bruise (x4) Edited June 14, 2021 by RocketLord
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