Zeitgeist Blue Posted September 13, 2020 Posted September 13, 2020 OOC for the IC. https://www.freedomplaybypost.com/topic/13063-fate-of-the-serpent/
Zeitgeist Blue Posted September 13, 2020 Author Posted September 13, 2020 (edited) The Dreamer, 2HP Blackstaff, 4HP @Kaede Kimura, roll me a Bluff or Sense Motive against DC25. Attractive doesn't apply. @Spacefurry, roll me a Sense Motive vs. DC20. Will put up results with my next IC post. Edited September 13, 2020 by Zeitgeist Blue
Zeitgeist Blue Posted September 16, 2020 Author Posted September 16, 2020 (edited) FYI, do your IC posts first. Just imagine you haven't roll against Bluffs yet. Hahaha. Edited September 16, 2020 by Zeitgeist Blue
Spacefurry Posted September 16, 2020 Posted September 16, 2020 Okay, I had already started one and was just waiting to see if I needed add anything.
Zeitgeist Blue Posted September 22, 2020 Author Posted September 22, 2020 Right, IC post is up. You guys don't get much on the rolls, which is reflected in the post. The Dreamer failed so she is unaware and Blackstaff barely succeeded so all he has going for him is a gut feeling.
Zeitgeist Blue Posted October 28, 2020 Author Posted October 28, 2020 (edited) Everyone roll a Toughness Save vs DC15. For some fairness and sense of suspense, let's say without your protection bonuses. Alaynah - 11. Bruised, Injured. Zach - 17 Mixnus - 19 Nixnus - 17 Advay - 13. Bruised. Injured. @Kaede Kimura, roll a Bluff or Sense Motive against DC13. Edited October 28, 2020 by Zeitgeist Blue
Kaede Kimura Posted October 29, 2020 Posted October 29, 2020 No powers huh? Cripes that changes things 1d20-1 = 14 that could've been worse. Her bluff and sense motive are the same but she gets extra on bluff if people think she's attractive so... 1d20+4 = 24!!! (28 if they find her attractive) and nat 20!! She's going to switch both the Summon and Wonderland Arrays to Move object (Strength of Fantasy [Move Object 6] and Dream Movement [Move Object 9], combined are Strength of Dreams [Move Object 15]) and she's going to lift the Red Summer away from the Coast Guard, using a full action and concentration to raise her effective strength by an extra +5 (to 80). As a Vietnam Era PT Boat, she won't be heavier than 24 Tons, which is 25 ranks below her lift strength so she can lift her 250ft per round without extra effort or anything like that. (Move Object uses the throw rules to see how far you can move things) If she is under 12 Tons then the Dreamer can lift her 500ft into the air.
Zeitgeist Blue Posted October 29, 2020 Author Posted October 29, 2020 (edited) Right. That's Bruised + Injured for The Dreamer. And the dude's lying. They don't have any intention of throwing Blackstaff out. Quite the opposite actually. They're probably thinking of throwing The Dreamer overboard. And sure, write in the IC The Dreamer using Move Action on the P.T. boat and what're you gonna do with it. Edited October 29, 2020 by Zeitgeist Blue
Kaede Kimura Posted October 29, 2020 Posted October 29, 2020 Purely because I'm a detail obsessed idiot, is it 250ft or 500ft?
Spacefurry Posted October 29, 2020 Posted October 29, 2020 (edited) Toughness save 27 Edit: Scratch that. Accidentally rolled full Toughness, Should have only been a +1 so total should only be 18 Edited October 29, 2020 by Spacefurry
Spacefurry Posted October 29, 2020 Posted October 29, 2020 Was gonna have Blackstaff burn a HP to create a fog to hide the ship.
Zeitgeist Blue Posted October 29, 2020 Author Posted October 29, 2020 2 hours ago, Kaede Kimura said: Purely because I'm a detail obsessed idiot, is it 250ft or 500ft? Well, the PT-109 wiki page, which is how I imagined it looks, says it's 56 long tons. And since I'm at work and don't have the pdf, does Move Object allow you to lift it telekinetically or are you throwing the boat 250 feet in the air? >_> 57 minutes ago, Spacefurry said: Toughness save 27 Edit: Scratch that. Accidentally rolled full Toughness, Should have only been a +1 so total should only be 18 Blackstaff - No injuries 53 minutes ago, Spacefurry said: Was gonna have Blackstaff burn a HP to create a fog to hide the ship. Sure. I'll put up a summary sheet of the characters later.
Kaede Kimura Posted October 29, 2020 Posted October 29, 2020 (edited) Sweet, that's a lot bigger than the PT boats I was looking at (These two), but I can roll with it easy enough. The Ultimate Power PDF says that objects less than a heavy load move like they were thrown, so that's lifting telekinetically. Don't worry, I'm not yeeting the boat my character is on haha. To keep it moving fast, I'm using Extra Effort to raise Strength of Dreams up 2 ranks for this round, taking effective strength to 90, which keeps her moving at 250ft per round. Edited October 29, 2020 by Kaede Kimura
Zeitgeist Blue Posted October 29, 2020 Author Posted October 29, 2020 10 hours ago, Kaede Kimura said: Sweet, that's a lot bigger than the PT boats I was looking at (These two), but I can roll with it easy enough. The Ultimate Power PDF says that objects less than a heavy load move like they were thrown, so that's lifting telekinetically. Don't worry, I'm not yeeting the boat my character is on haha. To keep it moving fast, I'm using Extra Effort to raise Strength of Dreams up 2 ranks for this round, taking effective strength to 90, which keeps her moving at 250ft per round. Yeah, based the boat on the PT Boat from Black Lagoon, which is actually a WWII boat. Okay, but are you okay with using up an Extra Effort for just one round? Mind, the River/Sea clan guys won't be able to chase you in the air and if you're moving them to the Forest Clan clearing, it'll take some minutes (or more than 1 Round) to get there even moving at 100MPH in the air.
Kaede Kimura Posted October 29, 2020 Posted October 29, 2020 Yeah, I'm happy with it slowing down, it'll become quite slow but that's fine cause it gives you plenty of in universe time to get people responding and it also gives Blackstaff lots of time to do whatever he wants to do.
Spacefurry Posted October 29, 2020 Posted October 29, 2020 HP to use alternate power Obscure 10 (10,000’ radius [1.89 miles], Extra: Duration [continuous]) [20pp] (magic) Let me know if I did that wrong. I tried to keep it simple.
Zeitgeist Blue Posted October 29, 2020 Author Posted October 29, 2020 I'm gonna trust you on that cause I'm at work right now without the PDF haha. Go ahead and post in the IC whenever you can.
Zeitgeist Blue Posted November 7, 2020 Author Posted November 7, 2020 (edited) 3HP, Blackstaff - Unharmed 1HP, The Dreamer - Bruised, Injured, Fatigued Alaynah - Bruised, Injured. Zach - Unharmed Mixnus - Unharmed Nixnus - Unharmed Advay - Bruised, Injured Edited November 7, 2020 by Zeitgeist Blue
Zeitgeist Blue Posted December 19, 2020 Author Posted December 19, 2020 Alright, looks like we have a consensus about what'll happen next. You two can continue to post IC, but we'll be skipping forward a bit when I do my next IC post.
Zeitgeist Blue Posted January 26, 2021 Author Posted January 26, 2021 (edited) I forgot to call for rolls. Advay got a good roll. You could still try rolling against it @Spacefurry. But just saying, it's nothing crazy like, "I killed a dude and laughed while doing it." Advay Bluff: 1d20+10=30 Edited January 26, 2021 by Zeitgeist Blue
Spacefurry Posted January 26, 2021 Posted January 26, 2021 I'd have to match his nat 20, but I'll give it a shot. Sense Motive 22 Nope.
Zeitgeist Blue Posted February 3, 2021 Author Posted February 3, 2021 Roll Bluff or Sense Motive again to sniff things out! vs. 1d20+10 = 26. Unfortunately, he is rolling really well. Maybe an Aid action would help? Have Adrianna and Cristopher build off one another!
Kaede Kimura Posted February 5, 2021 Posted February 5, 2021 I can't match that, but if SF wants to try I'll aid him.
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