RocketLord Posted March 18, 2021 Author Posted March 18, 2021 (edited) Little Mermaid II (Brief Summary of Character here, who they are, where they operate, what they are like) History (Character History Information. This can be an expanded version of the backstory given on the character sheet, information on what the character has done since coming to Freedom City, or anything else relevant.) Costume and Appearance (What your character looks like, in civilian and heroic identity. Details about face, hair, height, build, types of clothing they are likely to wear. Description of their costume, design, color, mask if applicable, visible weapons or gadgets, special features.) Powers (Information about character powers. Cool origin of powers, descriptors, especially interesting power stunts, potential weaknesses.) Allies Vanguard Foreshadow II: Mette isn't quite sure what to think Shadowborne Synapse Zhenschina-voin Others Angelic Danish Dynamite Jens Vejmand Little Mermaid I Madsen, Lasse: Father Madsen, Tanja: Mother Snow Queen, the Rogues Gallery King Crab: A rogue Atlantean pirate with a crab shaped power armor. He has become fixated on Mette, seeing her as his perfect bride. Timeline 2000 Winter Mette is born on Christmas eve, the same day that Little Mermaid I debuts. 2012 Summer Mette is caught in a battle between Little Mermaid I and the villain Metalhead. Soon after, she becomes Little Mermaid I's unofficial sidekick. 2017 Winter On Christmas Eve, Little Mermaid I passes her powers to Mette, who becomes Little Mermaid II. 2018-2020 As Little Mermaid II, Mette becomes a beloved Danish heroine, fighting to keep the country safe from villains. 2020 Summer June 1st: Bubblegum Heart: Mette traveled to the newly established Rurland with the Vanguard and Angelic, seeking to uncover the mysteries of the new robot country. She officially joined the Vanguard shortly after 2021 Winter February 21st: Mirror Mirror: A shopping trip and bonding experience with Mette's teammates in the Vanguard was abruptly ended as civilians were transformed into the Big Bad Wolf and the Three Little Pigs, causing chaos in London. Spring March 20th: Assassination Classroom: Mette joined Foreshadow II and Shadowborne in investigating a violent subculture spreading across Europe. Edited March 21, 2021 by RocketLord
RocketLord Posted April 22, 2021 Author Posted April 22, 2021 (edited) Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8)Combat: 12 + 8 = 20PP Initiative: +12 Attack: +6 Base Grapple: +8 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8)Skills: 124R = 31PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 6 (+8) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Gather Information 7 (+15) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Streetwise) 8 (+10) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20)Feats: 31PP Acrobatic Bluff Benefit: Wealthy Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 4 (20EP) Evasion 2 Fascinate (Bluff) Improved Initiative Jack-of-All-Trades Luck 3 Move-By Action Power Attack Setup Taunt Uncanny Dodge (Auditory) Enhanced Feats Luck 2 -> Luck 5 Takedown Attack 2Equipment: 4PP = 15EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective) [9PP] (Magic Wards) Dimensional Pocket 1 (Extras: Duration 3 [Continous, Lasting], Feats: Progression [Capacity] 1 [250 lbs.]) [6PP] (Magical Safe) Features 1 (Temporal Inertia) [1PP] Nullify 10 (Summon effects, Super-Movement [Dimensional Travel] effects, and Teleport effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 150' radius]) [91PP] (Magic Wards) Teleportation 8 (2000 miles/Continental, Extras: Duration 2 [Continous], Portal, Flaws: Anchor [Linked Mirror], Feats: Progression [Portal Size] 1 [10ft x 10ft]) [41PP] (Magic Mirror) Rusty's Ranch (PL10 Training Area) [5EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Security System 1 (DC 20) Powers: 4 + 3 + 32 + 3 + 20 + 7 + 5 + 10 + 11 = 95All powers carry the Magic, Dark Fae Lineage descriptors Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Fae Magic Array 14 (28PP Array, Feats: Alternate Power 4) [29PP] BP: Create Object 10 (10 cubes, Toughness +10, Lifting Strength 50 [Heavy Load: 12 tons], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 3 [50ft cubes], Selective, Subtle; Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron]; Flaws: Action [Full]) {25/28} (Dark Faerie Conjuration) AP: Damage 8 (Extras: Range [Ranged]; Feats: Accurate 3, Improved Critical 2, Incurable, Precise) {23/28} (Shadow Knives) AP: Paralyze 10 (Extras: Range 2 [Perception]; Flaws: Action [Full], Sense-Dependent [Visual]; Feats: Subtle 2) {22/28} (Fearsome Faerie) AP: Snare 8 (Extras: Regenerating; Feats: Accurate 3, Reversible) {28/28} (Dark Faerie Prison) AP: Strike 8 (Extras: Penetrating 2; Feats: Accurate 2, Improved Critical 2, Incurable, Mighty, Takedown Attack 2, Variable Descriptor 2 [Any Fae]) {20/28} (Dark Faerie Strike) Flight 1 (Feats: Subtle 1) (10 mph, 100 ft/rnd.) [3PP] Glamour Body Array 9 (18PP Array, Feats: Alternate Power 2) [20PP] BP: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) {18/18} (Dark Faerie Body) AP: {12 + 5 = 17/18} Concealment 10 (All Non-Tactile Senses, Flaws: Passive; Feats: Close Range, Selective) [12PP] Flight 2 (Feats: Subtle 1) (Stacks with Flight 1) [5PP] Stacked Power: Flight 3 (Feats: Subtle 2) (50 mph, 500 ft./rnd) AP: {5 + 13 = 18/18} Flight 2 (Feats: Subtle 1) (Stacks with Flight 1) [5PP] Stacked Power: Flight 3 (Feats: Subtle 2) (50 mph, 500 ft./rnd) Insubstantial 2 (Gaseous Form; Feats: Selective, Subtle 2) [13PP] Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Luck Control 1 (Force Reroll; Feats: Luck 2) [5PP] (Luck of the Faerie) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Auditory]) [11PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PPVulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP]Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] DC Block: Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 Shadow Knives 80 ft. DC23 Tou (staged) Damage +12 Fearsome Faerie Perception DC20 Will (staged) Fail: Slowed >5: Paralyzed N/A Dark Faerie Prison 80 ft. DC18 Ref (staged) Fail: Entangled>5: Bound and Helpless +12 Dark Faerie Strike Touch DC25 Tou (staged) Damage +10 Dark Faerie Conjuration 100 ft. DC20 Reflex Save Trapped N/A TOTALS Abilities 52 + Combat 20 + Saving Throws 18 + Skills 31 + Feats 31 + Powers 95 - Drawbacks 8 = 239/250 Power Points Edited January 25, 2022 by RocketLord
RocketLord Posted September 26, 2021 Author Posted September 26, 2021 (edited) Size Shifter - Small Power Level: 12 Effective Power Level: 10 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: Varies with size POWERS & TACTICS X COMPLICATIONS Complication: X. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, +X Melee, +X Ranged, see Power attack bonuses in DC Block Defense: +5 (+X Base, +X Dodge Focus), +X Flat-Footed Grapple: +X (+X Base Attack, +X Other) Knockback: -X (TOU/2) SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +X (+X Con, +X Other) Fortitude: +X (+0 Con, +6) Reflex: +X (+2 Dex, +6) Will: +X (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought POWERS 72 = 72PP Size Shifter Device 18 (90DP Container; Flaws: Hard-To-Lose) [72PP] (Descriptors: Name, X) - 90DP to use, 11DP left Enhanced Feat 4 (Evasion 2, Hide In Plain Sight, Quick Change) [4DP] Enhanced Reflex Save 5 [5DP] Flight 3 (Extras: X; Flaws: X; Feats: X; Drawbacks: X) [6PP] (Descriptors: Name, X) Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Big!, Growing) Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Normal!, Shrinking) Shrinking Array 20.5 (41DP Array; Feats: Alternate Power 4) [45DP] (Descriptors: X) BP: {5 + 5 + 8 + 3 + 10 = 31/41DP} (Descriptors: Size: Small, X) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 4 Stacks with Offensive Array: All Powers in array +4 ranks [8DP] Shrinking 4 (Drawbacks: Full Power) [3DP] Protection 10 [10DP] AP: {5 + 5 + 6 + 7 + 10 = 33/41DP} (Descriptors: Size: Tiny, X) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 3 Stacks with Offensive Array: All Powers in array +3 ranks [6DP] Shrinking 8 (Drawbacks: Full Power) [7DP] Protection 10 [10DP] AP: {5 + 5 + 4 + 11 + 10 = 35/41DP} (Descriptors: Size: Diminutive, X) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 2 Stacks with Offensive Array: All Powers in array +2 ranks [4DP] Shrinking 12 (Drawbacks: Full Power) [11DP] Protection 10 [10DP] AP: {5 + 5 + 2 + 15 + 10 = 37/41DP} (Descriptors: Size: Fine, X) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Offensive Array 1 Stacks with Offensive Array: All Powers in array +1 ranks [2DP] Shrinking 16 (Drawbacks: Full Power) [15DP] Protection 10 [10DP] AP: {5 + 5 + 21 + 10 = 41/41DP} (Descriptors: Size: Miniscule, X) Enhanced Feat 5 (Attack Focus [Ranged] 5) [5DP] Enhanced Feat 5 (Dodge Focus 5) [5DP] Shrinking 20 (Feats: Atomic Size, Microverse; Drawbacks: Full Power) [21DP] Protection 10 [10DP] Offensive Array 6 (12PP Array; Feats: Alternate Power 3) [15PP] (Descriptors: ) BP: Blast 5 (Feats: Precise, Improved Critical) {12/12} (Descriptors: Name, X) AP: Move Object 6 {12/12} (Descriptors: Name, X) AP: Stun 5 (Extras: Area [General Burst]; Flaws: Action [Full Round]; Feats: Affects Insubstantial 2) {12/12} (Descriptors: Name, X) AP: Trip 5 (Extras: Knockback; Feats: Improved Critical, Improved Trip) {12/12} (Descriptors: Name, X) DRAWBACKS DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points Edited March 5 by RocketLord
RocketLord Posted September 26, 2021 Author Posted September 26, 2021 (edited) Atom! Ant-Man! Wasp! We need size shifters on the site that goes both big and small! The grandson of Dr. Atom from an affair he had either before meeting his wife or after his wife died, now being introduced to the main Atom family. Greeted with open arms, but he still feels he has something to prove to live up to the Atom name An experiment causes a meta crisis that charged his body with extradimensional energies that caused him to grow an an uncontrolled rate. The Atom Family came in to figure it out, helped him and they found out that they were in fact family. He is made part of the Atom Academy where he creates his containment suit that allows him to control his powers and do more thing with the extradimensional energies. Rex Atom Power Level: 12 Effective Power Level: 10 Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: No defensive, See individual power trade offs in DC Block In Brief: Super scientific size shifter seeking secrets! Also the secret greatgrandson of Doctor Atom. Catchphrase: X Theme: X Alternate Identity: Rex Vaulaire Birthplace: Chicago, Illinois, USA Residence: Atom Academy Base of Operations: Atom Academy, Freedom City Occupation: Adventurer, Scientist Affiliations: Atom Family, Atom Academy Family: Roy Vaulaire (father, born 1968), Sarah Wilson (mother, born 1967), Alain Vaulaire (grandfather, born 1943), Jeanette Vaulaire (nee Blanchet, grandmother), Dr. Alexander Atom (Great-grandfather, dead 1994), Marie Vaulaire (Great-grandmother, dead 1944), Anne Atom (nee Banks, wife of Dr. Alexander Atom, died 1972), Andrea Atom (Daughter of Alexander and Anne Atom, born 1959, disappeared 1992), Mentac (Husband of Andrea Atom, disappeared 1992), Maximus Atom (son of Andrea Atom and Mentac, born 1984), Tesla Atom (daughter of Andrea Atom and Mentac, born 1985), Victoria Atom (daughter of Andrea Atom and Mentac, born 1987), Chase Atom (son of Andrea Atom and Mentac, born 1989) DESCRIPTION Age: Born January 1st 2000 Gender: Male Ethnicity: Caucasian Height: 5’9’’ Weight: 170 lbs. Eyes: Black Hair: Black Rex has an average build, not being in a particularly good or bad shape, standing at 5'9'' and weighing 170 lbs. He has short black hair and black eyes, and he is usually clean shaven. He tends to dress casually, though often favoring bomber jackets and, when in the lab, wearing lab coats. While in the field, Rex wears his own custom Atom Academy uniform. The uniform is primarily black, with blue panels on the chest leading from the shoulders to the waist on the front and shoulderpads kept in place with white straps. The sleeves end in white straps, and Rex wears fingerless black gloves and a white belt with pouches. The pants feature black panels on the outside of the legs similar to the panels on Rex's chest, and black boots that end in white straps similar to those that end his sleeves. Glowing pink powerlines on his chest, arms and legs glow whenever he activates his powers. He has a small glowing Atom symbol on his left chest over his heart. Like the powerlines, it glows when Rex uses his powers. HISTORY Everyone knows the story of the Atom Family. The patriarch Dr. Alexander Atom met his wife Anne after World War Two, they fell in love through her aggressive pursuit, and they eventually became the proud parents of the brilliant Andrea Atom and took in the few years older Jack Wolf. Andrea would in turn marry Mentac, exiled prince of Farside City, before their disappearence during the 1992 Omega invasion. Their children Maximus, Tesla, Victoria and Chase would become famous as the Atom Family during the 1990'es, each a mutant with extraordinary powers, guided and helped by Jack Wolf and an AI recreation of their grandfather, and they would eventually establish the Atom Academy in 2020. But before Anne, there was Marie Vaulaire, a French resistance fighter that Dr. Atom met and fell in love with during World War Two. The two shared the kind of intense and passionate romance that could only happen during the war, however brief it was. Marie Vaulaire's death fighting the against the Nazi occupation of her home led to her death, and Dr. Atom was left a broken man, spending a decade engrossed in his work until he fell in love with Anne. Dr. Atom never learned that Marie had given birth to a healthy baby boy half a year before her death. Her time her son Alain was shortlived, but he was raised in a loving home by Marie's sister Sophie, who never learned the identity of Alain's father. Alain was always a bright young man, and he would eventually become a professor at The Université de Lyon, where he met his future wife Jeanette Blanchet. In 1968, their son Roy was born. Roy found a passion for engineering, proving to be a prodigy. He would eventually leave France and move to Chicago in the United States, where het met Sarah Wilson in 1993. They married in 1996, and, at the stroke of midnight, as the clock passed from 1999 to the year 2000, their son Rex was born. Growing up, Rex Vaulaire soon showed that his genius outshone both his grandfather and father. He was, to put it bluntly, a genius, and he quickly accelerated through High School and college at a young age. Never the most social person in the world, prefering his own work and research, Rex was nonetheless part of a dedicated group of friends, and never had any social issues. Both Roy and Sarah did all they could to nurture and help Rex, providing what they could for him. Everything was fine as Rex discovered a potential new energy source, one that could potentially power the world, and he dedicated himself to this source. An accident in Rex's laboratory led to his body being infused with the energy source, triggering a Meta Crisis that caused his body to grow to gigantic proportions, continuously growing and growing. Losing control of himself, Rex accidentally destroyed several buildings as he tried to steer himself away from populated areas. The Atom Family was called in, and, with their help, Rex was able stabilize the energy and return to normal size. When the Atom Family brought him to Atom Tower to create a long-term solution, scans and tests done would eventually reveal the identity of Rex's unknown great-grandfather, much to the surprise of both Rex and the Atom Family. Rex and his parents were welcomed into the Atom Family with open arms, and Rex moved from Chicago to Atom Tower in Freedom City in an effort to connect with his newly discovered family and master his new powers. Inspired by the secret history that led to his grandfather's birth and eventually to himself, Rex has dedicated himself to leading a small group of Atom Academy members to explore the secrets and wonders of the world. PERSONALITY & MOTIVATION Rex is a proud, curious and sometimes arrogant individual. Seeing himself as a scientist first and a super hero second, he is more driven by a hunger for knowledge and progress than to be a hero. Rex rarely takes the time to socialize and can seem distant, preferring to focus on the missions than interpersonal relationships. He is still in awe at being part of the Atom Family and is still coming to grips with what it means to essentially be the illegitimate scion of super hero royalty, and how he fits into the larger world, which in turn feeds his passion for making new discoveries and exploring the world and its secret pasts. Despite the assurances from the rest of the Atom Family, Rex feels like he has something to prove to the world. POWER DESCRIPTIONS The extradimensional energies that infuses Rex's body allows him to manipulate his own size, theoretically without any limit, though past experiences and the destruction that he caused means that Rex is scared to grow too much, in case he loses control again. While at regular size, Rex can also infuse these energies into just about anything else, making his target grow or shrink. Rex carries a large number of shrunken down items in his pouches, allowing him to bring out just about anything he needs. To properly control the energy that allows him to adjust the size of himself and others, Rex's wears costume and his regular clothes incorporates what he has dubbed Size Shift Technology woven into the fabric. COMPLICATIONS Secret Atom: As a so far unknown member of Atom Family, Rex's place in the world is unsure, both to himself and others. Unstable: The extradimensional energies that empower Rex are unstable. While he can use his powers without the Size Shift Technology woven into his uniform and clothes, the effects will be unpredictable at best, and dangerous at worst. The GM can deem that Rex's Size Shift Technology is damaged, choosing an alternate effect when he tries to either Morph or use a power in the Size Shift array, giving him a Hero Point in return. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, see Power attack bonuses in DC Block Defense: +10 (+5 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: +5 (+5 Base Attack) Knockback: -5 (TOU/2) SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +10 (+0 Con, +10 Protection) Fortitude: +6 (+0 Con, +6) Reflex: +8 (+2 Dex, +6) Will: +10 (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) Sense Motive 6 (+10) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought POWERS X + X + X = X Size Shifter Device 11 (55DP Container; Flaws: Hard-To-Lose) [44PP] (Descriptors: Name, X) 2DP left to use Enhanced Feat 5 (Dodge Focus) [5DP] Enhanced Feat 1 (Quick Change) [1DP] Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Big!, Growing) Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Small!, Shrinking) Protection 10 [10DP] Size Shift Array X (28PP Array; Feats: Alternate Power 5) [33PP] (Descriptors: ) BP: Create Object 10 (Feats: Precise, Progression Object Size] 3 (10x50 ft. Cubes), Stationary, Subtle 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {28/28} (Descriptors: Size Shift Carried Item, X) AP: Damage 10 (Extras: Ranged; Feats: Accurate 2, Attack Focus [Ranged] 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {25/28} (Descriptors: Throw Size Shifting Item, X) AP: Snare 10 (Feats: Feats: Accurate 2, Attack Focus [Ranged] 1, Reversible, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {26/28} (Descriptors: Catch In Size Shifted Item, X) AP: Damage 10 (Extras: Area [General Burst], Ranged; Flaws: Action [Full Round]; Feats: Accurate 2, Attack Focus [Ranged] 1, Variable Descriptor 2 [Any shrunken item carried by the character or within reach]) {24/28} (Descriptors: Throw Large Sized Shift Item, X) AP: Shriking 12 (Extras: Attack (+0, Reflex Save), Independent (+0), Ranged; Flaws: Action (Standard) Feats: Accurate 1, Attack Focus [Ranged] 1, Precise Shot, Reversible) {16/28} (Descriptors: Shrink Target, X) -> Failed Reflex Save: Medium becomes Diminutive Size (ATK/DEF +4, Grapple -12, Stealth +12, Intimidation -6, Height 6in-1ft, Weight 0.25-1 lbs, space 1 ft, Reach 0 ft, Carrying capacity x1/4, Str -12, Tou -3) AP: Growth 12 (Extras: Attack (+0, Reflex Save), Independent (+0), Ranged; Flaws: Action (Full) Feats: Accurate 1, Attack Focus [Ranged] 1, Precise Shot, Reversible) {28/28} (Descriptors: Grow Target, X) -> Failed Reflex Save: Medium becomes Gargantuan Size (ATK/DEF -4, Grapple +12, Stealth -12, Intimidation +6, Height 32 ft, Weight 32k-250k lbs, space 20 ft, Reach 15 ft, Carrying capacity Str +15, Str +24, Con +12) --- Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) [XPP] (Descriptors: Name, X) Array X (Xx2PP Array; Feats: Alternate Power X) [XPP] (Descriptors: ) BP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) AP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) DRAWBACKS -0PP Effect (Description) [-0PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 180/180 Power Points Edited March 5 by RocketLord
RocketLord Posted September 26, 2021 Author Posted September 26, 2021 (edited) Size Shifter - Big Power Level: 12 Effective Power Level: 10 - 12 for Colossal Size Power Points: 180/180PP Unspent Power Points: 0 Trade-Offs: Varies with size, see Size Overview POWERS & TACTICS X COMPLICATIONS Complication: X. ABILITIES 0 + 4 + 0 + 24 + 8 + 4 = 40PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 34 (+12) Wisdom: 18 (+4) Charisma: 14 (+2) COMBAT 10 + 10 = 20PP Initiative: +12 (+12 Int [Speed of Thought]) Attack: +5 Base, Varies with size, see Size Overview Defense: +5 Base, +2 Flat-Footed. Varies with size, see Size Overview Grapple: Varies with size, see Size Overview Knockback: Varies with size, see Size Overview SAVING THROWS 6 + 6 + 6 = 18PP Toughness: +0 (+0 Con), Varies with size, see Size Overview Fortitude: +6 (+0 Con, +6), Varies with size, see Size Overview Reflex: +8 (+2 Dex, +6) Will: +10 (+4 Wis, +6) SKILLS 84R = 21PP Computers 3 (+15) Concentration 6 (+10) Craft [Chemical] 3 (+15)Skill Mastery Craft [Electronic] 3 (+15)Skill Mastery Craft [Mechanical] 3 (+15)Skill Mastery Craft [Structural] 3 (+15)Skill Mastery Diplomacy 8 (+10) Disable Device 3 (+15) Drive 3 (+5) Investigate 2 (+14) Knowledge [Earth Sciences] 3 (+15)Skill Mastery Knowledge [Life Sciences] 3 (+15)Skill Mastery Knowledge [Physical Sciences] 8 (+20)Skill Mastery Knowledge [Technology] 8 (+20)Skill Mastery Language: (Native: English; Learned: French) Medicine 6 (+10) Notice 6 (+10) Pilot 3 (+5) Search 3 (+15) FEATS 9PP Benefit 1 - Atom Academy Inventor Jack-of-All-Trades Luck 3 Skill Mastery 2 (Craft [Chemical, Electronic, Mechanical, Structural], Knowledge [Earth Science, Life Sciences, Physical Sciences, Technology] Speed of Thought POWERS 72 = 72PP Size Shifter Device 18 (90DP Container; Flaws: Hard-To-Lose) [72PP] (Descriptors: Name, X) Enhanced Feat 5 (Improved Critical 2 [Strength], Improved Grab, Improved Grapple, Quick Change) [5DP] Growth Array 39 (78DP Array; Feats: Alternate Power 3) [81DP] (Descriptors: X) BP: {4 + 4 + 16 + 11 + 10 = 45/78DP} (Descriptors: Size: Large, X) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 16 [16DP] Growth 4 (Drawbacks: Full Power) [11DP] Protection 10 [10DP] AP: {4 + 4 + 10 + 23 + 9 = 50/78DP} (Descriptors: Size: Huge, X) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 10 [10DP] Growth 8 (Drawbacks: Full Power) [23DP] Protection 9 [9DP] AP: {4 + 4 + 6 + 35 + 9 = 58/78DP} (Descriptors: Size: Gargantuan, X) Enhanced Feat 4 (Attack Focus [Melee] 4) [4DP] Enhanced Feat 4 (Dodge Focus 4) [4DP] Enhanced Feat Strength 6 [6DP] Growth 12 (Drawbacks: Full Power) [35DP] Protection 9 [9DP] AP: {10 + 10 + 2 + 47 + 9 = 78/78DP} (Descriptors: Size: Colossal, X) Enhanced Feat 10 (Attack Focus [Melee] 10) [10DP] Enhanced Feat 10 (Dodge Focus 10) [10DP] Enhanced Feat Strength 2 [2DP] Growth 16 (Drawbacks: Full Power) [47DP] Protection 9 [9DP] Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Normal!, Growing) Morph 1 (One Form [Link]; Feats: Metamorph 1) [2DP] (Descriptors: Go Small!, Shrinking) DRAWBACKS SIZE OVERVIEW SIZE Height Weight Space Reach Heavy Load Melee Attack Str DC Tou KB Def Str Con Fort Save Grapple Bonus Stealth Bonus Intimidate Bonus Large 8 ft. 500-4,000 lbs. 10 ft. 10 ft. 2.8 tons +8 27 +12 -6 +8 34 14 +8 +24 -2 +4 Huge 16 ft. 4k-32k lbs. 15 ft. 10 ft. 7.4 tons +7 28 +13 -6 +7 36 18 +10 +28 -6 +6 Gargantuan 32 ft. 32k-250k lbs. 20 ft. 15 ft. 25.6 tons +5 30 +15 -7 +5 40 22 +12 +32 -10 +8 Colossal 64 ft. 250k-2 mil. lbs 30 ft. 15 ft. 89.6 tons +7 32 +17 -8 +7 44 26 +14 +40 -14 +10 Totals: Abilities (40) + Combat (20) + Saving Throws (18) + Skills (21) + Feats (9) + Powers (72) - Drawbacks (0) = 180/180 Power Points Edited March 5 by RocketLord
RocketLord Posted March 5, 2022 Author Posted March 5, 2022 (edited) Ios: The Wayfinder, the Seer, Ios of the Eight Eyes Lamal: The Law-giver, the Legate, the Wise, the Great Balance Modrossus, the: The Lumenvirate, the Hand of Order, The Three-in-One, Triluminary Sirrion: The Red Wizard, the Scarlet Sorcerer, Scarlet Summoner, Starry Visitor Obroros: The Screaming Spire, Obsidian Ward, Ever-Watchful SIMOL? Billy Sol Power Level: X Effective Power Level: X Power Points: X/XPPUnspent Power Points: 0Trade-Offs: X In Brief: Billy Batson grows up. Catchphrase: X Theme: X Alternate Identity: William SolBirthplace: X Residence: X Base of Operations: XOccupation: X Affiliations: X Family: X DESCRIPTION Age: 16 Gender: MaleEthnicity: Caucasian Height: X’X’’Weight: X lbs.Eyes: BrownHair: Orange Physical description HISTORY Billy Sol has always been destined for greatness. Even at a young age, he showed incredible magical potential, possessing ever growing power that eventually grew to the point where he could neither control nor direct. Where Billy had previously had fun adventures and helped others with his magic, it was beginning to spiral out of control, and would likely had killed him, if not for the intervention of a mage that had noticed Billy's plight. She taught Billy how to direct his power into an alter ego, a magical creation, a creature that would take Billy's place when he spoke a magic word. While Billy's own magic would be locked away, speaking the word "???" would cause Billy to switch places with a hero of his own creation: Captain Sunshine! That was long ago, when Billy was 8 years old. In the years that followed, Billy Sol had many adventures alongside Captain Sunshine, who grew to be known as a somewhat respected, if old fashioned, hero. Given his young age, Billy rarely participated actively in heroic fights, instead living vicariously through Captain Sunshine. They saved lives, fought dastardly villains and generally did the good thing, while Billy's own magical power gradually started to return. The mage that had taught Billy the magic word kept watch, slowly teaching Billy how to harness his powers in other ways, teaching him magic and spells. When Billy was 15, he started to grow embarassed of Captain Sunshine. How he looked, how he acted, the name, everything, it was just too kiddy. He had created the hero when he was a kid, and it was starting to show. He decided not to speak the magic word unless he absolutely had to, instead relying on his own magical abilities. Unfortunately, his teacher disappeared around this time as well, leaving Billy adrift in his training. He would eventually join Claremont Academy the following year, hoping to learn how to use his magic, to make sure he wouldn't have to rely on Captain Sunshine again. PERSONALITY & MOTIVATION Insists on being called Bill or William. POWERS & TACTICS X POWER DESCRIPTIONS X COMPLICATIONS Complication: X. ABILITIES X + X + X + X + X + X = XPP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) COMBAT X + X = XPP Initiative: +X (+X Dex,) Attack: +X Base, +X Melee, +X Ranged, see Power attack bonuses in DC Block Defense: +X (+X Base, +X Dodge Focus), +X Flat-Footed Grapple: +X (+X Base Attack, +X Other) Knockback: -X (TOU/2) SAVING THROWS X + X + X = XPP Toughness: +X (+X Con, +X Other) Fortitude: +X (+X Con, +X) Reflex: +X (+X Dex, +X) Will: +X (+X Wis, +X) SKILLS XR = X/4PP Skill X (+X) FEATS XPP X POWERS X + X + X = X Morph 4 (One Form [Captain Sunshine]; Extras: Duration [Continuous]; Feats: Metamorph 1; Drawbacks: Power Loss [Must be able to speak], Standard Action [-2]) [6PP] (Descriptors: Magic Word) Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) [XPP] (Descriptors: Name, X) Array X (Xx2PP Array; Feats: Alternate Power X) [XPP] (Descriptors: ) BP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) AP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) DRAWBACKS -0PP Effect (Description) [-0PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 180/180 Power Points Edited March 6, 2022 by RocketLord
RocketLord Posted March 5, 2022 Author Posted March 5, 2022 (edited) Captain Sunshine Power Level: X Effective Power Level: X Power Points: X/XPPUnspent Power Points: 0Trade-Offs: X In Brief: X Catchphrase: X Theme: X Alternate Identity: Captain SunshineBirthplace: X Residence: X Base of Operations: XOccupation: X Affiliations: X Family: X DESCRIPTION Age: X Apparant age: XGender: XEthnicity: X Height: X’X’’Weight: X lbs.Eyes: XHair: X Physical description HISTORY X PERSONALITY & MOTIVATION X POWERS & TACTICS X POWER DESCRIPTIONS X COMPLICATIONS Complication: X. ABILITIES X + X + X + X + X + X = XPP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) COMBAT X + X = XPP Initiative: +X (+X Dex,) Attack: +X Base, +X Melee, +X Ranged, see Power attack bonuses in DC Block Defense: +X (+X Base, +X Dodge Focus), +X Flat-Footed Grapple: +X (+X Base Attack, +X Other) Knockback: -X (TOU/2) SAVING THROWS X + X + X = XPP Toughness: +X (+X Con, +X Other) Fortitude: +X (+X Con, +X) Reflex: +X (+X Dex, +X) Will: +X (+X Wis, +X) SKILLS XR = X/4PP Skill X (+X) FEATS XPP X POWERS X + X + X = X Morph 4 (One Form [Billy Sol]; Extras: Duration [Continuous]; Feats: Metamorph 1; Drawbacks: Power Loss [Must be able to speak], Standard Action [-2]) [6PP] (Descriptors: Magic Word) Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) [XPP] (Descriptors: Name, X) Array X (Xx2PP Array; Feats: Alternate Power X) [XPP] (Descriptors: ) BP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) AP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) DRAWBACKS -0PP Effect (Description) [-0PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 180/180 Power Points Edited March 5, 2022 by RocketLord
RocketLord Posted November 30, 2023 Author Posted November 30, 2023 (edited) Changes: - Lowered Base Attack from 6 to 4, to use Attack Focus [Melee] instead, since most of your attacks are melee anyway. You can buy this up later if you want. - Lowered Base Defense from 6 to 3, using Dodge Focus to bring it up. You can buy this up later if you want. - Increased Dodge Focus to rank 5 - Increased Protection by 2 ranks to Protection 9 - Increased Drain Toughness by 2 ranks to Drain Toughness 12 - Increased Strength by 4 to 22 - Added Attack Focus [Melee] 4 Name: Shift Power Level: PL10/12 Tradeoffs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness Power Points: 191/192 Unspent PP: 1 ABILITIES: 22PP (12 + 4 + (-10) + 12 + 4 + 0) Strength: 22 / w. Density: 34 (+12), 54 Lifting (Heavy Load: 22.4 tons) Dexterity: 14 (+2) Constitution: - Intelligence: 22 (+6) Wisdom: 14 (+2) Charisma: 10 (+0) COMBAT: 14PP (8 + 6) Initiative: +6 (+6 Int) Attack: +4 Grapple: +24 (+4 Base Attack, +4 Attack Focus [Melee], +12 Strength, +4 Super-Strength), +29 with Elongation Defense: +8 (+3 Base, +5 Dodge Focus), +1 Flat-Footed Knockback Resistance: 10 (1/2 of Non-Impervious Toughness 4 = 2, + Impervious Toughness 8), 12 at normal speed or slower (Immovable 2) SAVING THROWS: 10PP (0 + 4 + 6) Toughness: +12 (+12 Protection; Impervious 8 ) Fortitude: - Reflex: +6 (+2 Dex, +4PP) Will: +8 (+2 Wis, +6PP) SKILLS: 10PP (40R) Acrobatics 8 (+10) Climb 0 (+4) (No Strength bonus from Density) Computers 4 (+10) Craft (Electronic) 4 (+10) Craft (Mechanical) 4 (+10) Disable Device 4 (+10) Disguise 0 (+0, +20 Morph) Knowledge (Technology) 4 (+10) Notice 8 (+10) Search 4 (+10) Swim - (Density) FEATS: 19PP Attack Focus [Melee] 4 Beginners Luck Dodge Focus 5 Improvised Tools Interpose Jack of All Trades Luck 2 Move-By Action Speed of Thought Takedown Attack 2 Enhanced Feats Improved Grapple if using Additional Limbs POWERS: 124PP Communication 5 (Radio, Range: 5 miles) [5PP] Density 6 (Mass x5; Cannot Swim; Extras: Duration [Continuous]; Flaws: Permanent; Feats: Innate) [19PP] Spoiler Immovable 2 (At normal speed or slower: Knockback Resistance +2; +8 to resist Rush/Trip attacks; 2 Slam Damage redirected back at attacker) Impervious Toughness 3 Protection 3 Enhanced Strength 12 Super-Strength 2 Drain Toughness 12 (Extras: Affects Objects; Flaws: Limited [Objects], Requires Grapple) [6PP] Immunity 40 (Fortitude effects; Psionic effects) [40PP] Impervious Toughness 5 (8 ranks total) [5PP] Morph 4 (Any form; Disguise +20; Extras: Duration [Continuous]) [16PP] Movement Array 2.5 (5PP Array; Feats: Alternate Power 1) [6PP] BP: Speed 5 (250MPH, 2,500ft [1/2 mile] per Move Action) {5/5} AP: Leaping 5 (x50, Running Long Jump: 1100ft long x 275ft high) {5/5} Protection 9 (12 ranks total) [9PP] Super-Senses 4 (Darkvision; Infra-Vision; Radio) [4PP] Super-Strength 2 (4 ranks total; Lifting Strength: 54, Heavy Load: 22.4 tons; Grapple +4) [4PP] Variable Power 1 (5PP pool; Multiple Powers of Any Type or Descriptor At Once; Extras: Action 2 [Free], Duration [Continuous]) [10PP] Spoiler Standard Array [5PP] Features 3 (Lights, Internal Compartment, Mimicry) + Super-Senses 2 (Direction Sense, Time Sense) Machine Communications [4PP] Comprehend 2 (Machines: Speak All, Understand All) Wireless Access [5PP] Datalink 4 (Sense Type: Radio, Range: 1 Mile.; Feat: Machine Control) Standard Array [5PP] Additional Limbs 4 + Enhanced Feat (Ambidexterity) Standard Array [5PP] Elongation 5 (100 foot reach) Nanobot Liquification [ 5PP] Insubstantial 1 (Liquid Form) DRAWBACKS: -8PP Disability (Anosmia; Frequency: Uncommon; Intensity: Minor) [-1PP] Vulnerability (Electricity; Frequency: Common; Intensity: Major [x2 Effect Rank]) [-4PP] Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Major [x2 Effect Rank]) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25 Toughness Damage Drain Touch DC 20 Reflex Damage TOTALS: Abilities (22) + Combat (14) + Saving Throws (10) + Skills (10) + Feats (19) + Powers (124) - Drawbacks (8) = 191/192 Power Points Edited November 30, 2023 by RocketLord
RocketLord Posted March 21 Author Posted March 21 (edited) Bounce Power Level: 10 Effective Power Level: 8 Power Points: 150/150PP Unspent Power Points: 0 Trade-Offs: No Offensive, Defensive switch between TOU+4/Def-4, TOU+0/Def+0 and TOU-4/Def+4 In Brief: Happy-go-lucky shapeshifter hero! Catchphrase: "Let's Bounce!" Theme: Welcome to the Show - Britt Nicole Alternate Identity: Matilda 'Mattie' Hopper aka Bouncin' Mattie Birthplace: Rumblefall, Kansas Residence: Claremont Academy, Freedom City Base of Operations: Claremont Academy, Freedom City Occupation: Student Affiliations: Claremont Academy Family: Jonathan 'Johnny' Hopper (Father, born 1982), Veronica 'Ronnie' Hopper (Mother, born 1983), Samantha 'Sammie' Hopper (Sister, born 2011), Duke Hopper (Paternal grandfather, born 1945) DESCRIPTION Age: Born May 23rd, 2008 Gender: Female Ethnicity: Caucasian Height: 5’6’’, but variable Weight: 120 lbs., but variable Eyes: Brown, shapeshifted purple when in heroic identity Hair: Black, shapeshifted purple when in heroic identity Mattie is a slim and athletic young woman with short black hair big brown eyes. She usually wears loose clothing in bright colors, preferring shorts and t-shirts. She is almost always smiling and enthusiastic. As Bounce, Mattie generally wears a formfitting purple costume with white details and lines on her sides and chest. Using her shapeshifting abilities, including shifting her eye and hair color to purple, changing her hairstyle and shifting her features enough that no one should be able to recognize her as Mattie. While her costume is usually consistent, it changes along with Mattie and can quickly change in both design and color. HISTORY Grew up in small town where everyone knows everyone, regular happy and well liked girl Small meteors fall on the town, empowers people, Mattie gets her powers and becomes Bouncin' Mattie, keeping the peace Mostly deals with small time things, feuds where someone suddenly finds a meteor and gets powers, then decides to solve a family feud or do something illegal but slightly silly. Everyone knows everyone, so Mattie finds them and stops them. Most serious stuff is out of towners coming in and trying to find the meteors or do other things, only for Mattie to stop them A recurring bad guy tries to steal from the local store, only to be stopped every time, being all chummy with Mattie when he does Callie Summers sends Stormcrow to figure it out, he finds her, offers her a place at Claremont, entire town sees her off She comes to Freedom and Claremont, where it's suggested she doesn't use her name as her super hero name, so she becomes Bounce instead of Bouncin' Mattie. Having a secret identity is very novel and exciting! Got a bit of a big city shock and is bit naive about super heroing, but really wants to do her best PERSONALITY & MOTIVATION Mattie is an enthusiastic and outgoing young woman, who just wants to use her powers and abilities to help others. She is friendly and talkative, and while she genuinely only means well, her constant talking and jokes can be annoying to some. Mattie honestly just wants to be friends with everyone around here. Unused to the city life, both in terms of regular life and super heroics, Mattie can sometimes come off as naive, even if she is a quick learner. She is generally not happy about the greater violence than what she is used to, and meeting more genuinely evil rather than misguided opponents, actual villains, instead of what was mostly just petty squabbles back home in Rumblefall, and she can at times feel overwhelmed by the situations she now faces. Still, she is flexible, and it seems clear that she will adapt, given enough time. A genuine hero at heart, Mattie nonetheless still has a lot to learn. POWERS & TACTICS Mattie's powers appear somewhat cartoony at first, like she has a rubber body that she can shift to anything. She can stretch her body, completely shift it into other forms and configurations, grow wings, become a plane or car, grow claws, turn her hands into drills, grow armor plates, shift her appearance to that of anyone real or imagined, grow additional limbs, put herself back together when hurt, and just about anything else she can think of. Owing to her unique physiology, she is incredible resistant to any kinds of physical damage, and she can easily shift her form to either make herself sturdier or quicker moving, becoming harder to hit. Even Mattie doesn't quite realize the depths and limits of her powers. So far, there is nothing she has tried to do that she haven't been able to do. In combat, Bounce tends to rapidly shift her form, stretching to hit enemies from afar and try to keep everyone that she can safe. She will become whichever form or shape that finds most useful, or just the most fun, for a given situation. COMPLICATIONS Country Mouse: Mattie's from the small town Rumblefall in Kansas, where she mostly dealt with local super hero stuff, which was rarely anything beyond petty squabbles among the sometimes suddenly empowered townspeople. As such, she can sometimes be overwhelmed by the brutality or sheer evil she might face in Freedom City, giving her pause while she adjusts. If this happens, the GM can, for instance, affect Mattie with the Dazed condition in combat or give her a setback in a social situation and, in turn, give her a Hero Point. Secret Identity?: Back in Rumblefall, everyone knows everyone, and there were no need for Mattie to keep a secret identity. Now that she's in Freedom City, that obviously has to change, but despite being told to do so and having her powers that easily lets her hide her identity, Mattie isn't always the best at keeping her secrets. The GM can award Mattie a Hero Point if her actions in fumbling her secret identity worsens a situation. Naive: Calling Mattie naive is maybe a bit harsh, but she at least always wants to believe the best about everyone, or at least until she figures out if they are bad guys. The GM can make Mattie automatically fail a Sense Motive check or other social check and be tricked by a bad guy, giving her a Hero Point in return. Rubber Body: Mattie's body is decidedly inhuman, seemingly composed of a sort of rubbery substance. While she appears to have all the organs and bones that one would expect, this seems to be subject to the shape that she chooses for herself. Any medical examinations, even as simple as checking for vitals, can be very difficult, even more so if Mattie is in a non-human shape. The GM can award Mattie a Hero Point if her powers makes it difficult for others to help her with medical issues or other issues related to her body. Advocating Against the Advocates: One time, a group of bikers rolled into Rumblefall and caused trouble. Their leader had some kind of demonic powers, but Mattie took care of them, saving the day as usual. Too bad that they were part of the Devil's Advocates, and now that Mattie is in Freedom City, the rest of the gang might come looking for her. The GM can award Mattie a Hero Point if they make the Devil's Advocates appear to cause trouble for Mattie, or have their hatred of her escalate a situation. ABILITIES 4 + 4 + 4 + 2 + 0 + 6 = 20PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 16 (+3) COMBAT 6 + 8 = 14PP Initiative: +6 (+2 Dex, +4 Improved Initiative) Attack: +3 Base, +8 Melee (+3 Base, +5 Attack Focus [Melee] Defense: +4 (+4 Base), +2 Flat-Footed, Bouncy Shape +8 (+4 Base, +4 Dodge Focus), Fluid Shape +12 (+4 Base, +8 Dodge Focus) Grapple: +16 (+3 Base Attack, +5 Attack Focus [Melee], +2 Strength, +6 Elongation) Knockback: Fluid Shape -2 (4/2), Bouncy Shape -4 (8/2), Sturdy Shape -6 (12/2) SAVING THROWS 4 + 4 + 6 = 14PP Toughness: Fluid Shape +4 (+2 Con, +2 Protection), Bouncy Shape +8 (+2 Con, +6 Protection), Sturdy Shape +12 (+2 Con, +10 Protection) Fortitude: +6 (+2 Con, +4) Reflex: +6 (+2 Dex, +4) Will: +6 (+0 Wis, +6) SKILLS 44R = 11PP Acrobatics 8 (+10) Diplomacy 7 (+10) Escape Artist 3 (+5) Gather Information 7 (+10) Medicine 5 (+5) Notice 10 (+10) Search 4 (+5) FEATS 11PP Acrobatic Bluff Attack Focus [Melee] 5 Improved Initiative 1 Luck 2 Takedown Attack 2 POWERS 6 + 10 + 10 + 12 + 2 + 27 + 13 = 80 All powers have the descriptors Mutation, Physical and Shapeshifting unless otherwise noted Elongation 6 (250 ft.) [6PP] (Descriptors: Elongated Girl) Immunity 20 (All Non-Lethal Physical Damage; Flaws: Limited [Half Effect]) [10PP] (Descriptors: Physical Resistance) Malleable Body Array 4 (8DP Array; Feats: Alternate Power 2) [10PP] BP: {4 + 4 = 8/8PP} (Descriptors: Bouncy Shape) Enhanced Feat 4 (Dodge Focus 4; Total Defense +8) [3PP] Protection 4 (Total Toughness +8) [3PP] AP: Protection 8 (Total Toughness +12) {8/8} (Descriptors: Sturdy Shape) AP: Enhanced Feat 8 (Dodge Focus 8; Total Defense +12) {8/8} (Descriptors: Fluid Shape) Morph 4 (Any form with same mass; Diguise +20) [12PP] (Descriptors: Shapeshifter) Protection 2 [2PP] Shapeshift 3 (15PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action 2 [Free]) [27PP] (Descriptors: Megamorph) Sample powers Spoiler Bounce!: Leaping 4 (Leap x25) [4PP] Bulk Up: Super-Strength 4 (Heavy load: 1.4 tons) [8PP] Expand Out: Adds (Extras: Area [General Burst] 8 (40 ft. radius) to Shapeshift Array [8PP] Go With the Flow: Insubstantial 1 (Fluid) [5PP] Grow Armor: Impervious Toughness 8 [8PP] Grow Wings: Flight 3 (50mph, 500 ft./rnd; Drawbacks: Power Loss [Wings]) [5PP] Multi-Armed: Additional Limbs 3 [3PP] Multi-Armed Hits: Adds (Extras: Autofire 8 ) to Shapeshift Array [8PP] Pull It Together: Healing 4 (Extras: Action [Standard], Total; Flaws: Personal; Feats: Persistent, Regrowth) [14PP] Sharp!: Adds (Extras: Penetrating 8 ) to Shapeshift Array [8PP] Sticky Body: Super-Movement 3 (Wall-Crawling) [3PP] Swing Arms: Speed 3 (50mph, 500 ft./rnd; Extras: Linked [Super-Movement]) [3PP] + Super-Movement 1 (Swinging; Extras: Linked [Speed]) [1PP] [4PP Total] Big Form: Growth 12 (Gargantuan: +24 STR, +12 CON, -4 Attack/Defense, +12 Grapple, -12 Stealth, +6 Intimidation, 32 ft. tall, 141,000 lbs., 20 ft. space, 15 ft. reach, +15 Carrying Str) [36PP] + Reduced Strength 16 [-16PP] + Reduced Constitution 12 [-12PP] + Enhanced Feat 4 (Dodge Focus 4) 36-16-12+4 = [12PP] - Notes: Reduces attack by -4, increases DC of Unarmed and Shapeshifted Strike by +4. Total grapple: +28. Heavy load: 2.08 tons Small Form: Shrinking 12 (Diminutive; +4 Attack/Defense, -12 Grapple, -6 Intimidation, +12 Stealth, 6-12 inches tall, 0.25-1 lbs., 1 ft. space, 0 ft. reach, carrying capacity 1/4 normal; Extras: Normal Strength; Feats: Normal Movement, Normal Toughness) [24PP] + Reduced Attack 4 [-8PP] + Reduced Defense 4 [-8PP] 24 - 8 - 8 = [8PP] - Notes: No changes to Attack, DC or Defenses. Total grapple +10. Heavy load: 44 lbs. Shifting Strikes Array 5.5 (11PP Array; Feats: Alternate Power 2) [13PP] BP: Damage 6 (Feats: Improved Critical 2, Mighty, Variable Descriptor 2 [Any shapeshifting]) {11/11} (Descriptors: Shapeshifted Strike) AP: Snare 8 (Extras: Engulf (+0); Flaws: Range [Touch]; Feats: Obscure Senses 2 [Sight, Hearing], Reversible) {11/11} (Descriptors: Wrap-Around) AP: Stun 8 (Flaws: Action [Full]; Feats: Improved Critical 2) {10/11} (Descriptors: Massive Strike) DRAWBACKS DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch, 250 ft. DC17 Tou (staged) Damage +8 Shapeshifted Strike Touch, 250 ft. DC23 Tou (staged) Damage +8, Crit 18-20 Wrap-Around Touch, 250 ft. DC23 Ref (staged) Fail: Entangled >5: Bound and Helpless +8 Massive Strike Touch, 250 ft. DC23 Fort (staged) Fail: Dazed >5: Stunned >10: Unconscious +8, Crit 18-20 Totals: Abilities (20) + Combat (14) + Saving Throws (14) + Skills (11) + Feats (11) + Powers (80) - Drawbacks (0) = 150/150 Power Points Edited May 24 by RocketLord
RocketLord Posted July 29 Author Posted July 29 (edited) What if Superman was raised by Lex Luthor to become his own corporate hero? An alien or other dimensional being raised by Max Mars (or his employees, at least) since he arrived on the Earth as an infant. Now that he's grown out, and with his special powers, he is being revealed as MarsTech's personal super hero, supposedly using a maxed out Ultio Suit (in reality his own powers). Might come from a hostile alien race and will end up having to deal with that? Character purpose: - Gives me a chance to continue the Ultio Suit / MarsTech storylines - Gives me a Booster Gold style corporate hero - Gives me an alien character - Lots of potential storylines and conflicts with other characters due to the MarsTech affilation Doomed planet. Desperate scientists. Last hope. MarsTech. Character Power Level: X Effective Power Level: X Power Points: X/XPP Unspent Power Points: 0 Trade-Offs: X In Brief: What if Superman was raised by Lex Luthor to become his own corporate hero? Catchphrase: X Theme: X Alternate Identity: X Birthplace: X Residence: X Base of Operations: X Occupation: X Affiliations: X Family: X DESCRIPTION Age: X Apparant age: X Gender: X Ethnicity: X Height: X’X’’ Weight: X lbs. Eyes: X Hair: X Physical description HISTORY X PERSONALITY & MOTIVATION X POWERS & TACTICS X POWER DESCRIPTIONS X COMPLICATIONS Complication: X. ABILITIES X + X + X + X + X + X = XPP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) COMBAT X + X = XPP Initiative: +X (+X Dex,) Attack: +X Base, +X Melee, +X Ranged, see Power attack bonuses in DC Block Defense: +X (+X Base, +X Dodge Focus), +X Flat-Footed Grapple: +X (+X Base Attack, +X Other) Knockback: -X (TOU/2) SAVING THROWS X + X + X = XPP Toughness: +X (+X Con, +X Other) Fortitude: +X (+X Con, +X) Reflex: +X (+X Dex, +X) Will: +X (+X Wis, +X) SKILLS XR = X/4PP Skill X (+X) FEATS XPP X POWERS X + X + X = X Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) [XPP] (Descriptors: Name, X) Array X (Xx2PP Array; Feats: Alternate Power X) [XPP] (Descriptors: ) BP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) AP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) DRAWBACKS -0PP Effect (Description) [-0PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 180/180 Power Points Edited August 3 by RocketLord
RocketLord Posted November 18 Author Posted November 18 Masked hero Regular teen the gets powers by putting on a mask, becoming a New God inspired psychedic reality warper, with Something Else gradually affecting Who they are. The system is broken. Everyone you love will die. Nothing can change unless you believe. Fight to save everything. Driving questions: - What is the Potential Engine? - Why are the Masks significant? - What are the Mask Forms? - Who is Vivid? - What broken the system? VIVID Power Level: 10 Effective Power Level: 10 Power Points: 150/150PP Unspent Power Points: 0 Trade-Offs: X In Brief: An unlikely hero with the powers of a broken mantle Catchphrase: X Theme: Power Inside - The Automatic Singer Alternate Identity: Emily Harrison / Unknown, goes by Vivid Birthplace: Freedom City / Unknown Residence: Greenville, Freedom City Base of Operations: Freedom City Occupation: High school student / Hero Affiliations: None Family: X DESCRIPTION Age: Born December 4th 2008 / Unknown Gender: Female / Appears female Ethnicity: Caucasian / ??? Height: 5'6'' / 5'8'' Weight: 140 lbs. / 160 lbs. Eyes: Black / White Hair: Black / A shifting rainbow spectrum of colors Physical description HISTORY Emily Harrison is no one. A nobody. There's nothing special about her. She is not especially compassionate, kind, proud or patriotic, for that matter. She does not go out of her way to help others, or put herself in trouble to perform heroics. If anything, she's something of a loner, prefering to spend time alone and stay out of everyone's way, if at all possible. her parents don't understand her, she has few friends. She was content to just get by, figuring she would probably end up in some retail job after high school or, if she could have her way, being able to do something that would keep her far away from everyone else. That was how things were supposed to go, but one day, Emily started having this weird urge. It was hard to describe. She saw various bits and pieces scattered across town. Junk, mostly. A piece of paper, some cardboard, a small bit of paint. She didn't know why she gathered them all, but after weeks, she thought she had what she needed, and got to work. She made a mask that could cover her eyes. It was red, ending in yellow flames at the top. When Emily put on the mask, a very confused woman appeared, her body an ever shifting hue of rainbow colors, a flaming mask on her brow. She could heard Emily's voice. The young woman was as confused as her, but oddly calm. Unsure of who she was or how she came to be, the rainbow woman reacted instinctively when she heard a scream. In a flash of rainbow flames, she flew out into the streets, where she used her powers to stop a mugging, saving an old woman, who called her a vivid vision. Returning to Emily's room, the rainbow woman communicated with Emily and together, they were able to remove the mask, returning Emily to her room. Though she at first swore to never wear the mask again, Emily felt herself influenced by the woman's voice, pushing her to do good. Finally, when she saw another teenager put on a mask to become a man covered in smoke, she gave in and put on the mask once more, freeing the woman, who now called herself Vivid to fight the villain. Knowing that she is not alone and that there are other that would use these strange masks to hurt others, Emily and Vivid has agreed to work together to solve two tasks: To find out the source of the power and just what Vivid are, and to keep others safe from mask-forms that, unlike Vivid, would seek to harm others. The system is broken. Everyone you love will die. Nothing can change unless you believe. Fight to save everything. PERSONALITY & MOTIVATION Emily is a loner who does everything she can to escape attention. She keeps to herself, she stays silent, she does not get involved in anything or with anyone. She listens to music, she tries to isolate. That is how she used to be, at least. Ever since she first put on her Mask, Emily has started to change, gradually finding herself trying to reach out to people around her, starting to become a more compassionate and kind person. Driven by Vivid, she will actively put herself in harm's way to keep others safe. Vivid is curious. The world is strange to her, like she does not quite fit in, like something is missing. What she do know is that she is here to save everything. She will try to guide Emily to become, as she puts it, what Emily needs to be, though she might stumble along the way, due to her own limited understanding of the world. To sate her curiosity about the world, she relies on Emily to act as her guide, while she grows to understand her place and what she is. She is unfailingly heroic, pushing Emily to let her out whenever they see anyone in trouble that Emily cannot help on her own. POWER DESCRIPTIONS X COMPLICATIONS Complication: X. ABILITIES X + X + X + X + X + X = XPP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) COMBAT X + X = XPP Initiative: +X (+X Dex,) Attack: +X Base, +X Melee, +X Ranged, see Power attack bonuses in DC Block Defense: +X (+X Base, +X Dodge Focus), +X Flat-Footed Grapple: +X (+X Base Attack, +X Other) Knockback: -X (TOU/2) SAVING THROWS X + X + X = XPP Toughness: +X (+X Con, +X Other) Fortitude: +X (+X Con, +X) Reflex: +X (+X Dex, +X) Will: +X (+X Wis, +X) SKILLS XR = X/4PP Skill X (+X) FEATS XPP X POWERS X + X + X = X Alternate Form X (XPP Container) [XPP] (Descriptors: Vivid, X) Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) [XPP] (Descriptors: Name, X) Array X (Xx2PP Array; Feats: Alternate Power X) [XPP] (Descriptors: ) BP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) AP: Power X (Extras: X; Flaws: X; Feats: X; Drawbacks: X) {X/X} (Descriptors: Name, X) DRAWBACKS -3PP Normal Identity (Must put on mask to activate Vivid Alternate Form; Frequency: Uncommon; Intensity: Major) [-3PP] DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (3) = 150/150 Power Points
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