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Posted

Not to step on Rocket's toes, but you roll for a melee attack, not Unarmed. Attack Spec (Unarmed) wouldn't apply for a grapple attack unless you had Improved Grab and were attacking unarmed first. You've got HP, so you can grab it as a Heroic Feat, but otherwise you'll be short some on the grab compared to your unarmed attacks.

  • 2 weeks later...
Posted

Okay, after weeks if sitting in my ass, here we go! Going to keep this simple.

 

Unarmed attack: 1d20+10=27

 

DC 25 Toughness check if that connects. I'll post IC once I know if I've hit or not.

Posted

That's a hit.

 

TOU: 24, that's a bruise for Cap.

 

Captain Thunderwolf is up after the IC, followed by the Spectacle.

 

32 - Terrifica - 4HP - Unharmed

31 - Sureshock - 2HP - Unharmed

21 - Werewolves - x? - Unharmed

19 - Captain Thunderwolf - Blinded, Deafened (Fort save vs. DC22 to remove at Initiative 32, after Terrifica's action)

16 - Facsimile - 3HP - Unharmed

15 - Miracle Girl - 2HP - Unharmed

11 - Captain Thunderwolf - see above

4 - The Spectacle - Unharmed

Posted

Captain Thundewrolf attacks Miracle Girl with a swipe from his claws: 18

That's a hit, give me a DC28 TOU save @Heritage

 

@Brown Dynamite is up.

 

Starting next round, the heroes acting between the NPC turns can act in whatever order you like. So after Spectacle's post, @EternalPhoenix and @Brown Dynamite can in the order they like for Terrifica and Sureshock.

 

32 - Terrifica - 4HP - Unharmed

31 - Sureshock - 2HP - Unharmed

21 - Werewolves - x? - Unharmed

19 - Captain Thunderwolf - Blinded, Deafened (Fort save vs. DC22 to remove at Initiative 32, after Terrifica's action)

16 - Facsimile - 3HP - Unharmed

15 - Miracle Girl - 2HP - Pending

11 - Captain Thunderwolf - see above

4 - The Spectacle - Unharmed

  • 3 weeks later...
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