teleportingbassist Posted November 13, 2007 Author Posted November 13, 2007 Players Name: teleportingbassist Power Level: 10 Characters Name: Spellweaver Alternate Identity: William Walker Height: 6'2 Weight: 180lb Hair: NA (generally disguised as Jet Black) Eyes: Bright, Glowing Blue (generally disguised as a piercing green) Description: by Storn This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow. History: Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him. He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice. Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage. Stats: Strength: 18/12/10 (+4/+1/0) Dexterity: 22/19/16 (+6/+4/+3) Constitution: 12 (+1) Intelligence: 26 (+8) Wisdom: 18 (+4) Charisma: 10 (0) BAB: +4 (+10 with most powers) BDB: +4 (10 with shield) Initiative: +4 (+6) Saves: Toughness: +10 (+1 CON, +4 Protection, +5 Force Field) Fortitude: +7 (+1 CON, +6 bought) Reflex: +7 (+9) (+4 (+6) DEX, +3 bought) Willpower: +10 (+4 WIS, +6 bought) Skills: [*:2r0y68m2]Acrobatics - 6 (+12) [*:2r0y68m2]Bluff - 2 (+2) [*:2r0y68m2]Climb - 0 (+4) [*:2r0y68m2]Computers - 8 (+16) [*:2r0y68m2]Concentration - 4 (+8) [*:2r0y68m2]Craft: Electronic - 6 (+14) [*:2r0y68m2]Craft: Mechanical - 4 (+12) [*:2r0y68m2]Craft: Artistic - 2 (+10) [*:2r0y68m2]Diplomacy - 2 (+2) [*:2r0y68m2]Disable Device - 2 (+10) [*:2r0y68m2]Drive - 0 (+6) [*:2r0y68m2]Escape Artist - 2 (+8) [*:2r0y68m2]Investigate - 0 (+8) [*:2r0y68m2]Knowledge: Physical Sciences - 8 (+16) [*:2r0y68m2]Knowledge: Arcane Lore - 6 (+14) [*:2r0y68m2]Knowledge: History - 4 (+12) [*:2r0y68m2]Knowledge: Technology - 2 (+10) [*:2r0y68m2]Knowledge: Theology and Philosophy - 2 (+10) [*:2r0y68m2]Medicine - 0 (+4) [*:2r0y68m2]Notice - 4 (+8) [*:2r0y68m2]Pilot - 0 (+6) [*:2r0y68m2]Ride - 0 (+6) [*:2r0y68m2]Search - 4 (+12) [*:2r0y68m2]Sense Motive - 4 (+8) [*:2r0y68m2]Sleight of Hand - 0 (+6) [*:2r0y68m2]Stealth - 0 (+6) [*:2r0y68m2]Survival - 0 (+4) [*:2r0y68m2]Swim - 0 (+4) Feats: [*:2r0y68m2]Accurate Attack: Reduce damage bonus to increase attack bonus [*:2r0y68m2]All-out Attack: Reduce defense bonus to increase attack bonus [*:2r0y68m2]Critical Strike: Score critical hits against targets normally immune to them [*:2r0y68m2]Defensive Attack: Reduce attack bonus to increase defense bonus [*:2r0y68m2]Elusive Target: Double penalties for ranged attacks against you in melee [*:2r0y68m2]Improved Aim: Double normal aiming bonuses [*:2r0y68m2]Move-by Action: Move both before and after a standard action [*:2r0y68m2]Power Attack: Reduce attack bonus to increase damage bonus [*:2r0y68m2]Ambidexterity: Eliminate off-hand penalties [*:2r0y68m2]Assessment: Know a subject's relative offensive and defensive ability [*:2r0y68m2]Eidetic Memory: Perfect recall of everything you've experienced [*:2r0y68m2]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions [*:2r0y68m2]Jack-of-All-Trades: Use any skill untrained [*:2r0y68m2]Inventor: Can create temporary devices [*:2r0y68m2]Ritualist: Can create and cast arcane rituals [*:2r0y68m2]Improvised Tools: No penalty for not having tools for a skill Powers: Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5) Description: Passive, Grafted Armor Component of Container Grafted Armor Protection {} - Power Rank 4 - Cost 4 (1 * 4) Description: Plates Component of Container Grafted Armor Shield {} - Power Rank 6 - Cost 6 (1 * 6) Description: Force Shield Component of Container Grafted Armor Force Field {} - Power Rank 5 - Cost 5 (1 * 5) Description: Projector Belt Component of Container Grafted Armor Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2) Description: Supporting Armor Component of Container Grafted Armor Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3) Description: Adrenal Booster Component of Container Grafted Armor Immunity: Starvation and Thirst, Suffocation, Cold, Heat {} - Power Rank - Cost 0 (0 * ) Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6) Description: Runic Lore Base Power of Magic (24/24) Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10) Description: Runeskins Flaws: Phantasms [-1] Base Power of Magic (24/24) Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4) Description: Personal Runeskin Flaws: Phantasms [-1] Alternate Power 1 of Magic (24/24) Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4) Description: Runed Flame Power Feats: Accurate 3, Precise Alternate Power 2 of Magic (21/24) Teleport {} - Power Rank 7 - Cost 21 (3 * 7) Description: Flowing Space Extras: Accurate [+1] Power Feats: Turnabout, Change Direction, Change Velocity Alternate Power 3 of Magic (24/24) Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6) Description: Enhancing Glyphs Alternate Power 3 of Magic (24/24) Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3) Description: Enhancing Glyphs Alternate Power 3 of Magic (24/24) Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4) Description: Enhancing Glyphs Power Feats: Mighty, Accurate 3 Alternate Power 3 of Magic (24/24) Leaping {} - Power Rank 2 - Cost 2 (1 * 2) Description: Enhancing Glyphs Alternate Power 3 of Magic (24/24) Speed {} - Power Rank 3 - Cost 3 (1 * 3) Description: Enhancing Glyphs Alternate Power 4 of Magic (24/24) Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3) Description: Cloak of Flame Extras: Sustained [+2], Aura [+1] Alternate Power 4 of Magic (24/24) Flight {} - Power Rank 6 - Cost 12 (2 * 6) Description: Cloak of Flame Alternate Power 5 of Magic (24/24) Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8) Description: Runic Hands Extras: Perception [+1] Alternate Power 6 of Magic (24/24) Telepathy {} - Power Rank 8 - Cost 16 (2 * 8) Description: Mind's Reach Extras: Alternate Power 6 of Magic (24/24) Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4) Description: Mind's Reach Drawbacks: Power Loss - Points -2 Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5 Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150) Okay, so I did away with the need for sleep immunity and changed the formatting to respect the score with the armor on as he can't take it off.
teleportingbassist Posted November 13, 2007 Author Posted November 13, 2007 Players Name: teleportingbassist Power Level: 10 Characters Name: Spellweaver Alternate Identity: William Walker Height: 6'2 Weight: 180lb Hair: NA (generally disguised as Jet Black) Eyes: Bright, Glowing Blue (generally disguised as a piercing green) Description: by Storn This is generally Will. However, he wears a red shirt, no tie, and jeans. His shirt is generally almost all the way open, showing a phi symbol on his chest. When disguised for real life, his armor disappears to the human eye, he has pale skin, black hair tied back in a pony tail, piercing green eyes, and a mustache and goatee combined with perpetual 5 o'clock shadow. History: Will was born nearly 25 years ago and raised in normalcy, albeit exceptionally intelligent. He lived and was...changed in Freedom, working for ASTRO labs from getting out of grad school at 20. His ability to invent was put to use, and he quickly realized that this is what he wants to do to help people. Within 3 months, he had invented an exploratory suit for working under the sea and out in space. However, within a week, troops burst into the room while Will was working on his suit. He quickly pressed a button on the undersuit that he was already wearing, and specialized magnets turned on, causing the areas of the armor that were done (the upper armor, thigh plates and calves) to snap onto his skin. With a quick glance around, he saw a flash, and fire cascaded over him. He woke up a week later. Will's "armor" was welded to his skin, but the life support functions were out. He thought, he KNEW, that there was Magic in Freedom, magic that could restore him. He researched on the internet and in secret for weeks, but finally found the man he was looking for. He ran to Adrian Eldrich's house, and rang the bell. With a quick glance outside, Eldrich knew that his guest was magical. He eventually, under pressure, told Will why he had let him in: he needed an apprentice. Taking 4 grueling years and a lot of hard work, Will learned to wield the eldritch and alien energies the Master Mage did. But Eldrich had to break it to him: the armor was welded to his skin by Magic. Not even he could get it off. Will had to grudgingly accept this, and learned some illusionary arts to let him join society. He took a job at ASTRO labs, being an expert artificer and inventor, and works the streets as Spellweaver, the armored mage. Stats: Strength: 18/12/10 (+4/+1/0) Dexterity: 22/19/16 (+6/+4/+3) Constitution: 12 (+1) Intelligence: 26 (+8) Wisdom: 18 (+4) Charisma: 10 (0) BAB: +4 (+10 with most powers) BDB: +4 (10 with shield) Initiative: +4 (+6) Saves: Toughness: +10 (+1 CON, +4 Protection, +5 Force Field) Fortitude: +7 (+1 CON, +6 bought) Reflex: +7 (+9) (+4 (+6) DEX, +3 bought) Willpower: +10 (+4 WIS, +6 bought) Skills: [*:2r0y68m2]Acrobatics - 6 (+12) [*:2r0y68m2]Bluff - 2 (+2) [*:2r0y68m2]Climb - 0 (+4) [*:2r0y68m2]Computers - 8 (+16) [*:2r0y68m2]Concentration - 4 (+8) [*:2r0y68m2]Craft: Electronic - 6 (+14) [*:2r0y68m2]Craft: Mechanical - 4 (+12) [*:2r0y68m2]Craft: Artistic - 2 (+10) [*:2r0y68m2]Diplomacy - 2 (+2) [*:2r0y68m2]Disable Device - 2 (+10) [*:2r0y68m2]Drive - 0 (+6) [*:2r0y68m2]Escape Artist - 2 (+8) [*:2r0y68m2]Investigate - 0 (+8) [*:2r0y68m2]Knowledge: Physical Sciences - 8 (+16) [*:2r0y68m2]Knowledge: Arcane Lore - 6 (+14) [*:2r0y68m2]Knowledge: History - 4 (+12) [*:2r0y68m2]Knowledge: Technology - 2 (+10) [*:2r0y68m2]Knowledge: Theology and Philosophy - 2 (+10) [*:2r0y68m2]Medicine - 0 (+4) [*:2r0y68m2]Notice - 4 (+8) [*:2r0y68m2]Pilot - 0 (+6) [*:2r0y68m2]Ride - 0 (+6) [*:2r0y68m2]Search - 4 (+12) [*:2r0y68m2]Sense Motive - 4 (+8) [*:2r0y68m2]Sleight of Hand - 0 (+6) [*:2r0y68m2]Stealth - 0 (+6) [*:2r0y68m2]Survival - 0 (+4) [*:2r0y68m2]Swim - 0 (+4) Feats: [*:2r0y68m2]Accurate Attack: Reduce damage bonus to increase attack bonus [*:2r0y68m2]All-out Attack: Reduce defense bonus to increase attack bonus [*:2r0y68m2]Critical Strike: Score critical hits against targets normally immune to them [*:2r0y68m2]Defensive Attack: Reduce attack bonus to increase defense bonus [*:2r0y68m2]Elusive Target: Double penalties for ranged attacks against you in melee [*:2r0y68m2]Improved Aim: Double normal aiming bonuses [*:2r0y68m2]Move-by Action: Move both before and after a standard action [*:2r0y68m2]Power Attack: Reduce attack bonus to increase damage bonus [*:2r0y68m2]Ambidexterity: Eliminate off-hand penalties [*:2r0y68m2]Assessment: Know a subject's relative offensive and defensive ability [*:2r0y68m2]Eidetic Memory: Perfect recall of everything you've experienced [*:2r0y68m2]Artificer: Use Knowledge (arcane lore) & Craft to create magical inventions [*:2r0y68m2]Jack-of-All-Trades: Use any skill untrained [*:2r0y68m2]Inventor: Can create temporary devices [*:2r0y68m2]Ritualist: Can create and cast arcane rituals [*:2r0y68m2]Improvised Tools: No penalty for not having tools for a skill Powers: Grafted Armor {Technological} - Power Rank 5 - Cost 25 (5 * 5) Description: Passive, Grafted Armor Component of Container Grafted Armor Protection {} - Power Rank 4 - Cost 4 (1 * 4) Description: Plates Component of Container Grafted Armor Shield {} - Power Rank 6 - Cost 6 (1 * 6) Description: Force Shield Component of Container Grafted Armor Force Field {} - Power Rank 5 - Cost 5 (1 * 5) Description: Projector Belt Component of Container Grafted Armor Enhanced Strength {} - Power Rank 2 - Cost 2 (1 * 2) Description: Supporting Armor Component of Container Grafted Armor Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3) Description: Adrenal Booster Component of Container Grafted Armor Immunity: Starvation and Thirst, Suffocation, Cold, Heat {} - Power Rank - Cost 0 (0 * ) Magic {Hermetic, Preternatural} - Power Rank 12 - Cost 30 (2 * 12 + 6) Description: Runic Lore Base Power of Magic (24/24) Illusion [Visual, Audio] {} - Power Rank 10 - Cost 20 (2 * 10) Description: Runeskins Flaws: Phantasms [-1] Base Power of Magic (24/24) Morph (Humanoids) {} - Power Rank 4 - Cost 4 (1 * 4) Description: Personal Runeskin Flaws: Phantasms [-1] Alternate Power 1 of Magic (24/24) Blast {} - Power Rank 10 - Cost 24 (2 * 10 + 4) Description: Runed Flame Power Feats: Accurate 3, Precise Alternate Power 2 of Magic (21/24) Teleport {} - Power Rank 7 - Cost 21 (3 * 7) Description: Flowing Space Extras: Accurate [+1] Power Feats: Turnabout, Change Direction, Change Velocity Alternate Power 3 of Magic (24/24) Enhanced Strength {} - Power Rank 6 - Cost 6 (1 * 6) Description: Enhancing Glyphs Alternate Power 3 of Magic (24/24) Enhanced Dexterity {} - Power Rank 3 - Cost 3 (1 * 3) Description: Enhancing Glyphs Alternate Power 3 of Magic (24/24) Strike {} - Power Rank 6 - Cost 10 (1 * 6 + 4) Description: Enhancing Glyphs Power Feats: Mighty, Accurate 3 Alternate Power 3 of Magic (24/24) Leaping {} - Power Rank 2 - Cost 2 (1 * 2) Description: Enhancing Glyphs Alternate Power 3 of Magic (24/24) Speed {} - Power Rank 3 - Cost 3 (1 * 3) Description: Enhancing Glyphs Alternate Power 4 of Magic (24/24) Strike {Mystic Flame} - Power Rank 3 - Cost 12 (4 * 3) Description: Cloak of Flame Extras: Sustained [+2], Aura [+1] Alternate Power 4 of Magic (24/24) Flight {} - Power Rank 6 - Cost 12 (2 * 6) Description: Cloak of Flame Alternate Power 5 of Magic (24/24) Telekinesis {} - Power Rank 8 - Cost 24 (3 * 8) Description: Runic Hands Extras: Perception [+1] Alternate Power 6 of Magic (24/24) Telepathy {} - Power Rank 8 - Cost 16 (2 * 8) Description: Mind's Reach Extras: Alternate Power 6 of Magic (24/24) Comprehend [All Languages (Speak, Read and Understand)] {} - Power Rank 4 - Cost 8 (2 * 4) Description: Mind's Reach Drawbacks: Power Loss - Points -2 Description: Magic; when unable to speak and gesture - Freq DC 10 - Sev DC 5 Costs: Abilities (32) + Combat (16) + Saves (15) + Skills (18/72) + Feats (16) + Powers (55) - Drawbacks (2) = Total Cost (150) Okay, so I did away with the need for sleep immunity and changed the formatting to respect the score with the armor on as he can't take it off.
Barnum Posted December 22, 2007 Posted December 22, 2007 Archived due to inactivity. PM a Ref or Admin when you are ready to resume.
Barnum Posted December 22, 2007 Posted December 22, 2007 Archived due to inactivity. PM a Ref or Admin when you are ready to resume.
Barnum Posted December 22, 2007 Posted December 22, 2007 Archived due to inactivity. PM a Ref or Admin when you are ready to resume.
Recommended Posts