Zeitgeist Blue Posted November 24, 2020 Posted November 24, 2020 Initiative: 17 https://orokos.com/roll/861396
Avenger Assembled Posted November 27, 2020 Author Posted November 27, 2020 Vhoka's Avatar: 27 Sea Devil: 26 Salvo: 17 Ouroboros: 16 Justice: 9 Vhoka's Avatar goes for Justice, the thing it's standing next to! https://orokos.com/roll/861889 a 21 hits, so that's another DC 27 Tou save. Sea Devil's just going to leap up and stab the thing! https://orokos.com/roll/861890 = 19 and a miss Salvo is up as soon as I post IC
Zeitgeist Blue Posted November 27, 2020 Posted November 27, 2020 Free Action: Turn Weapons Array to: AP: Damage 10 (Flamethrowers; Extras: Area [General, Cone], Vampiric; Feats: Affects Insubstantial 2, Incurable, Penetration 4, Progression 3 [100 Feet per Power Rank]) {40/40} (Additional Descriptors: Infernal Magic) Standard Action: Fire Flamethrowers at the Werewolf. Area Attack.
Avenger Assembled Posted December 3, 2020 Author Posted December 3, 2020 Ouroboros is up. Have an HP, ZB!
angrydurf Posted December 8, 2020 Posted December 8, 2020 Free Action: Set Magic Array to Move Object 12 (Mage Hand; Feats: Accurate 2, Affects Insubstantial 2, Precise, Indirect 1) [30PP] Move Action: Move well out of melee range Flight 2(subtle) still active from his cantrip VP. Standard Action: Attack with move object initiating a Grapple 1d20+12=23 Grapple Check 1d20+24=34
Avenger Assembled Posted December 9, 2020 Author Posted December 9, 2020 That hits! Growth gives quite a Grapple bonus, though, let's see. Grapple check: 45 No dice! EDIT - my bad, JUSTICE is up. Vhoka's Avatar: Seeks to Startle Salvo = https://orokos.com/roll/864063 = 19! attacks Salvo https://orokos.com/roll/864059 = 17 That hits even if you pass the Intimidate check. Give me a DC 29 Tou save, ZB.
Zeitgeist Blue Posted December 9, 2020 Posted December 9, 2020 I'm going to use Skill Mastery on Intimidate for a 24 on it. Toughness Save: 1d20+15 = 33. Whew. And she's fine.
Avenger Assembled Posted December 11, 2020 Author Posted December 11, 2020 Sea Devil stabs him in the foot! https://orokos.com/roll/864375 = 28! Tou vs 27 = https://orokos.com/roll/864376 = 17! Okay, I'll give myself an HP to make that bruised and dazed instead of staggered. Salvo, you're up as soon as I make a GM/IC post.
Avenger Assembled Posted December 11, 2020 Author Posted December 11, 2020 My bad earlier - Justice is up.
RocketLord Posted December 11, 2020 Posted December 11, 2020 (edited) Cue the theme music Free Action: Activate Metamorph to morph Justice into her PL 12 H.E.R.O. Mode Armor! M.O.D. System set to DEF+5/TOU-5, for a total Defense +17 and Toughness +7. M.O.V.E. System set to Speed and Quickness. Move Action: Acrobatic Bluff vs. the avatar as a move action, so at -5: 19 Standard Action: Attacking the Avatar with Justice's Drain Toughness: 28 AP: Drain Toughness 12 (Extras: Affects Objects; Feats: Accurate 3, Improved Critical 2, Slow Fade 1 [1 pt./10 rnds,]) {30/30DP} (Descriptors: Armor Breaker Blow, Bludgeoning Damage Type, Powerful Strikes) Edited December 11, 2020 by RocketLord
Avenger Assembled Posted December 12, 2020 Author Posted December 12, 2020 https://orokos.com/roll/864511 passes the check.... But that still hits! Fort vs 22: https://orokos.com/roll/864512 = 14! Okay, its TOU is down by 8 - to 6. I'll go ahead and say Aquaria's strike takes it out - we're out of _this_ combat!
Avenger Assembled Posted December 12, 2020 Author Posted December 12, 2020 Make whatever rolls you think will be interesting to pierce the illusion.
Zeitgeist Blue Posted December 14, 2020 Posted December 14, 2020 I'm going to roll Sensory Suite Array, Super-Senses 11. There's no Counters Illusion or Obscure, but it does have Analytical so Salvo might find some telltale sign to tell there is and/or pierce the illusion. Roll: 1d20+11 = 31. And it's a Nat 20.
RocketLord Posted December 14, 2020 Posted December 14, 2020 (edited) Justice got no powers to pierce illusions like this! So let's just go with a regular old Notice: 21 and an Arcane Lore roll, to see if she can recognize anything magical going on: 26 Edited December 14, 2020 by RocketLord
Avenger Assembled Posted December 15, 2020 Author Posted December 15, 2020 @angrydurf, let's see how you do
angrydurf Posted December 16, 2020 Posted December 16, 2020 SenseMotive to notice something fishy: 1d20+10=25 Then assuming that is enough to be suspicious. Free Action: set Variable pool to Supersenses 5(counters illusion(all visual), Analytical(mage sight)) [5vp] That should get past any illusion and then gonna set Vampric pool to Alternate Power: Emotion Control 10 (Vampiric Mesmerism; Flaws: Sense Dependent [Visual; eye contact]) [10PP] And try to target Aquaria with a calm effect. DC 20 will save for effect DC 20 reflex to avoid eye contact if she'd be avoiding it.
Avenger Assembled Posted December 17, 2020 Author Posted December 17, 2020 Okay! I actually will make this an IC post, on reflection....
angrydurf Posted December 20, 2020 Posted December 20, 2020 Counter Check for hte illusion: 1d20+15=18 welp there's that I'll try and get an IC up tonight
Zeitgeist Blue Posted December 25, 2020 Posted December 25, 2020 (edited) Going to fire Fusion Autocannons. Accurate Attack +5 Attack Bonus/-5 DC. Autofire. Energy. Non-lethal. AP: Damage 10 (Fusion Autocannons; Extras: Autofire, Range [Ranged]; Flaws: Distracting; Feats: Improved Critical 2 [18-20], Improved Range 7 [250 Feet per Power Rank], Variable Descriptor [Ballistic/Energy]) {40/40} (Additional Descriptors: Ballistic, Energy) Attack Roll: 1d20+10 = 19. DC: 15 + 10 = 25 (+ Autofire) Toughness Save. Edited December 27, 2020 by Zeitgeist Blue
Avenger Assembled Posted December 28, 2020 Author Posted December 28, 2020 Roll a d20 for me, ZB, given that the Illusion is still up
Avenger Assembled Posted December 30, 2020 Author Posted December 30, 2020 A miss! Okay, let's try that again. Nullify: 27 Power Check: 19 Gotta post IC - go ahead and roll the new initiative, folks
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