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Posted

Free Action: Turn Weapons Array to:

AP: Damage 10 (Flamethrowers; Extras: Area [General, Cone], Vampiric; FeatsAffects Insubstantial 2, Incurable, Penetration 4,

              Progression 3 [100 Feet per Power Rank]) {40/40} (Additional Descriptors: Infernal Magic)

 

Standard Action: Fire Flamethrowers at the Werewolf. Area Attack.

Posted

Free Action:  Set Magic Array to Move Object 12 (Mage Hand; Feats: Accurate 2, Affects Insubstantial 2, Precise, Indirect 1) [30PP]

 

Move Action:  Move well out of melee range Flight 2(subtle) still active from his cantrip VP.

 

Standard Action:  Attack with move object initiating a Grapple 1d20+12=23  Grapple Check 1d20+24=34  

Posted (edited)

Cue the theme music

 

Free Action: Activate Metamorph to morph Justice into her PL 12 H.E.R.O. Mode Armor!

M.O.D. System set to DEF+5/TOU-5, for a total Defense +17 and Toughness +7.

M.O.V.E. System set to Speed and Quickness.

 

Move Action: Acrobatic Bluff vs. the avatar as a move action, so at -5: 19

 

Standard Action: Attacking the Avatar with Justice's Drain Toughness: 28

APDrain Toughness 12 (Extras: Affects Objects; Feats: Accurate 3, Improved Critical 2, Slow Fade 1 [1 pt./10 rnds,]) {30/30DP} (DescriptorsArmor Breaker Blow,  Bludgeoning Damage Type, Powerful Strikes)

Edited by RocketLord
Posted

I'm going to roll Sensory Suite Array, Super-Senses 11. There's no Counters Illusion or Obscure, but it does have Analytical so Salvo might find some telltale sign to tell there is and/or pierce the illusion.

 

Roll: 1d20+11 = 31. And it's a Nat 20.

Posted (edited)

Justice got no powers to pierce illusions like this!

 

So let's just go with a regular old Notice: 21 and an Arcane Lore roll, to see if she can recognize anything magical going on: 26

Edited by RocketLord
Posted

SenseMotive to notice something fishy: 1d20+10=25

 

Then assuming that is enough to be suspicious.

Free Action:  set Variable pool to Supersenses 5(counters illusion(all visual), Analytical(mage sight)) [5vp]

 

That should get past any illusion and then gonna set Vampric pool to 

  • Alternate Power:  Emotion Control 10 (Vampiric Mesmerism; Flaws: Sense Dependent [Visual; eye contact]) [10PP]

And try to target Aquaria with a calm effect.  DC 20 will save for effect DC 20 reflex to avoid eye contact if she'd be avoiding it.

Posted (edited)

Going to fire Fusion Autocannons. Accurate Attack +5 Attack Bonus/-5 DC. Autofire. Energy. Non-lethal.

 

AP: Damage 10 (Fusion Autocannons; Extras: Autofire, Range [Ranged]; Flaws: Distracting; Feats: Improved Critical 2 [18-20],

              Improved Range 7 [250 Feet per Power Rank], Variable Descriptor [Ballistic/Energy]) {40/40} (Additional Descriptors: Ballistic, Energy)

 

Attack Roll: 1d20+10 = 19.

 

DC: 15 + 10 = 25 (+ Autofire) Toughness Save.

Edited by Zeitgeist Blue

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