RocketLord Posted December 30, 2020 Posted December 30, 2020 Initiative: 8 Justice do not get to hit anything quickly today.
Zeitgeist Blue Posted January 7, 2021 Posted January 7, 2021 Initiative: 1d20+3 = 20. Think Ouroboros takes this one as he has higher Dex Bonus.
Avenger Assembled Posted January 7, 2021 Author Posted January 7, 2021 Init: Sea Devil: 27 Vhoka's Avatar: 24 Ouroboros: 20 Salvo: 20 Justice: 8 Guess I'd better post IC/GM! =D
Avenger Assembled Posted January 9, 2021 Author Posted January 9, 2021 Sea Devil: holds her action till after Justice goes! Vhoka's Avatar: drops a rank 12 area effect with the usual DC 22 Reflex/DC 27 DMG on everybody - it's a classic!
RocketLord Posted January 9, 2021 Posted January 9, 2021 (edited) As of this post, Justice is currently at DEF+5/TOU-5 Her Evasion 2 is somehow missing from her Enhanced feats list, but its listed under her powers, so let's roll: 18 Really? Gonna reroll that with a HP: 17+10 = 27, pass. Not quite sure about the HP left, btw. Edited January 9, 2021 by RocketLord
angrydurf Posted January 9, 2021 Posted January 9, 2021 Hmmm I seem to have forgotten to buy up his reflex save oh no! Lets see how this goes. Reflex: 1d20+3=11 Not worth rerolling that lets see about the soak, Toughness: 1d20+12=25 so a bruise I'll take it. Free Action: Set Magic array to Blast 12 (Eldritch Blast; Feats: Accurate 2, Affects insubstantial 2, Variable Descriptor 2 [Any Magic]) [30PP] (Magic, Variable) Variable descriptor will be Electricity. Move Action: Make sure to stay out of melee range. Standard Action: Fire the Blast at Vhokas avatar. Attack: 1d20+12=17 HP to Reroll: 1d20+12=18 +10 for being below 10 means 28 DC 27 if it hits.
Zeitgeist Blue Posted January 9, 2021 Posted January 9, 2021 (edited) Reflex Save: 1d20+5 = 15 Toughness Save: 1d20+15 = 18 Toughness Reroll: 1d20+15 = 31 Move Action: Going to fly up in the air. Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13}Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13} Standard Action: Fire a bunch of missiles. 1d20+10 = 22. Toughness Save vs DC 25. AP: Damage 10 (Missile Batteries; Extras: Area [Targeted, Shapeable], Range [Ranged]; Feats: Accurate 2, Attack Focus [Ranged], Homing, Improved Range 3 [100 Feet per Power Rank], Indirect, Progression 2 [2 boxes per rank]) {40/40} (Additional Descriptors: Ballistic) Edited January 9, 2021 by Zeitgeist Blue
RocketLord Posted January 16, 2021 Posted January 16, 2021 I'll wait with my actions until I see the effects of Durf and Zeit's moves!
Avenger Assembled Posted January 18, 2021 Author Posted January 18, 2021 This is the time! Sea Devil vs 22 22 Avatar vs 27 29 vs 22 30 We should perhaps combined attack the thing? Still bruised and staggered. Anyway, @RocketLord, it's you!
RocketLord Posted January 18, 2021 Posted January 18, 2021 Free Action: Change Justice's M.O.D. System power to Protection 10, giving her a total TOU+17/DEF+7 Move Action: Moving at super speed to get in close and attack from behind. Standard Action: Attack with Justice's Hero Strikes power: 27 BP: Damage 10 (Extras: Autofire [1] 12, Penetrating 3; Feats: Accurate 3, Affects Insubstantial 2, Improved Critical 2, Mighty) {33/33DP} (Descriptors: Hero Strikes, Bludgeoning Damage Type, Super Speed) That's DC27+ up to +5DC from Autofire, and with Penetrating 3 and Affects Insubstantial 2, in case there's any of these powers protecting it!
Avenger Assembled Posted January 20, 2021 Author Posted January 20, 2021 Tou vs 30 https://orokos.com/roll/870575 = 16 well okay it's unconscious!
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