RocketLord Posted December 4, 2020 Posted December 4, 2020 @Spacefurry: If you want Pan to Aid you, you will have to drop down to an Initiative after him in the Initiative order, so that I go first and take the Standard Action needed. Otherwise do something else now, then I can have Pan aid you on his turn. If you want the gun away before Knieval's next turn, its probably best to just drop in initiative order. Note that Pan got the feat Teamwork 3, so if I succeed on the Attack Roll vs. Defense 10 (which I will, since the attack I'm going to use to aid has a +10 bonus), you get a +5 bonus to your disarm. What do you want to do?
Spacefurry Posted December 4, 2020 Posted December 4, 2020 I had figured that I would have to fall back in initiative, which is why I hadn't posted yet. I just wasn't sure if I had to post Leon asking for Pan's help IC or something special. So then, I guess Leon falls behind Pan in turn order and I'll wait for your post.
RocketLord Posted December 6, 2020 Posted December 6, 2020 Pan uses his Binding Shadow to Aid the Disarm, so that's a +10 roll vs. DC10 to Aid: 30 Yes, of course I crit on the Aid. Anyway, that's a +5 to @Spacefurry's Disarm attempt!
Spacefurry Posted December 7, 2020 Posted December 7, 2020 Okay, so we’re lookin at a Ranged Disarm. Attack roll: d20 +13(Move Obejct) -4(ranged disarm) 21 Opposed roll: d20 +12(Move Object using paper) +5(aid from Pan) 24
Spacefurry Posted December 7, 2020 Posted December 7, 2020 (edited) Never mind I just realized I used the wrong modifier. The total would only have been 16, which I just noticed would miss. Edited December 7, 2020 by Spacefurry
Spacefurry Posted December 7, 2020 Posted December 7, 2020 Okay, using a HP to reroll the attack. And let’s try to use the right modifiers this time. After asking in chat, Pan’s aid applies to the attack not the oppsosed check. d20 +8(attack)-4(ranged disarm)+5(aid) 13 Rolled a 4, so HP makes it 23 which should hit the DC 22. Now that means the opposed strength is only 19 without Pan’s aid.
Avenger Assembled Posted December 8, 2020 Author Posted December 8, 2020 https://orokos.com/roll/863806 that is a fail and the party cannon is yours! Angelic is going to spend the round refocusing so she'll go first next time - @Nerdzul, you're up.
Nerdzul Posted December 8, 2020 Posted December 8, 2020 (edited) Luke will try to grapple Knieval (hehe I kinda envision the scene as him attempting a football tackle). He will also get -2 to defense for the turn to gain +2 to hit. 17 total... Nope Let's see if with the hero point it goes better... 3 awesome, but at least this time it should hit with 23 total? Actual Grapple Check 26. Meh I can't manage to make decent rolls recently. Edited December 8, 2020 by Nerdzul
Avenger Assembled Posted December 9, 2020 Author Posted December 9, 2020 https://orokos.com/roll/864040 = a 28, he is loose, but still entangled and disarmed. Okay, Angelic is going to grab Knieval's disarmed gun. She's going to throw it into the ocean! Let's do the math. She currently has STR 30 + SS 4 for an effective STR of 40. It weighs 25 lbs - so she can throw it 2500 ft out into the ocean! They're not right next to the water, but getting it out and away from the bad guy is far enough for our purposes.
Avenger Assembled Posted December 9, 2020 Author Posted December 9, 2020 Knieval is up - let me get a post in.
Avenger Assembled Posted December 9, 2020 Author Posted December 9, 2020 Knieval initiates a grapple vs. Nightscale 32 Go ahead and roll vs that, Nerdzul.
Nerdzul Posted December 9, 2020 Posted December 9, 2020 awesome I keep rolling well it seems... 3 for a total of 19... did he roll 32 or 21?
Avenger Assembled Posted December 9, 2020 Author Posted December 9, 2020 He rolled a 32 - sorry, I had used an old URL
Nerdzul Posted December 9, 2020 Posted December 9, 2020 (edited) Ok thanks I won't spend an HP then, I mean given how much the random number god loves me recently, the chances of getting a 16 aren't exactly high... Edited December 10, 2020 by Nerdzul
Avenger Assembled Posted December 11, 2020 Author Posted December 11, 2020 Okay, he grapples Nightscale and throws him at Angelic! https://orokos.com/roll/864366 That hits and it is a DC 27 Tou save for both of them! https://orokos.com/roll/864367 = I'll take that bruised and dazed; don't forget to roll, Nerdzul! IC post coming. Pan is now up
RocketLord Posted December 11, 2020 Posted December 11, 2020 Move Action: Fly into melee with Knievel, with quick detour to check on Eira. Standard Action: Feint Knievel: 38, which should hopefully get rid of his dodge bonus! Surge to gain another standard action and attack with the Forever Weapon in the form of a sword: 22 That's a DC27 TOU save with Penetrating 5 if it hits, and I'll spend a HP to get rid of fatigue next turn.
Nerdzul Posted December 11, 2020 Posted December 11, 2020 (edited) mmm 16 Nighstcale apparently keeps his inability to roll more than 10 when it matters... Hero Point: 2 (yep).so it's 20, at least it's not a failure by 10 or more, I guess. Edited December 11, 2020 by Nerdzul
Avenger Assembled Posted December 12, 2020 Author Posted December 12, 2020 That hits! And he is deffo flat-footed Tou vs 27: https://orokos.com/roll/864510 He is bruised and dazed, ouch! Okay, @Spacefurry is up
Spacefurry Posted December 13, 2020 Posted December 13, 2020 Snare attempt. Ranged attack: 13... So another HP it is... Ranged attack (reroll): 21 A little better. Reflex save DC 18 I believe.
RocketLord Posted December 13, 2020 Posted December 13, 2020 Remember he's still Entangled from Pan's Snare
Spacefurry Posted December 13, 2020 Posted December 13, 2020 I was hoping to fully bind him. It says if the target fails by 5 or more, or on a second successful snare attack the target is rendered bound and helpless. It doesn't specify the snares have to be from the same source, but even if they do if he fails by enough it may work.
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