RocketLord Posted February 1, 2021 Author Posted February 1, 2021 (edited) Will Save: 27 Stinger tries to escape the grapple again Standard Action: Escape grapple: 32 Free Action: End grapple. Move Action: Move away from Nightscale. Stinger is no longer pinned. Toxin shifts attention away from Shift and instead runs up to attack Nightscale. Move Action: Move into melee with Nightscale Standard Action: Attack Nightscale: 25. That's a hit. @Nerdzul: Give me a DC18 Fort Save vs. Stun Chump punches Howl. Standard Action: Attack Howl: 6 Poor guy can't hit at all. Nevermore runs towards the bigger group and attacks Toxin Move Action: Move away from Casanova, closer to Toxin, Stinger, Nightscale, Shift and Arrow Standard Action: Snare vs. Toxin: 28 And the crits keep coming. That's a DC23 Reflex Save for Toxin vs. Snare: 17 Fail by >5 , bound and helpless. See page 171 in the core book if you need a refresher for what that means. Bluebird goes for Arrow Standard Action: Attacking Arrow with her TK: 21, so close, but a miss! Alright. That's OOC. IC posts coming soon, then @RedSpine is up followed by @Cubismo 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Bound and Helpless 10 - Chump - Unharmed, Raging 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unharmed - 100 feet above ground 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 7/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location. Edited February 1, 2021 by RocketLord
RedSpine Posted February 2, 2021 Posted February 2, 2021 Howl is just in a slugfest at the moment. Gonna keep swinging away to try and break down the wall in front of him. 25 to hit with a Bass-line punch then continue to keep moving around chump in circles. Float like a butterfly sting like a bee. Rumble young man rumble. Same save dc's as before.
RocketLord Posted February 2, 2021 Author Posted February 2, 2021 That's a hit. Fort vs. Nausea DC18: 15, he's sickened! Tou vs. Damage DC23: 22, he's bruised! @RedSpine give me an IC, then @Cubismo is up! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Bound and Helpless 10 - Chump - Unharmed, Raging, Bruise (x1), Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unharmed - 100 feet above ground 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 7/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
Cubismo Posted February 2, 2021 Posted February 2, 2021 (edited) Let's try this again, eh. Move Action: Feint on Bluebird. Going to roll it this time around. Got a 15 on the Bluff. Standard Action: Attacking Bluebird with Standard Arrows again. Got a 13 on the Attack. Oh dear. DC 20 vs. Toughness. Though I doubt that hits. Edit: Per convo with Rocket, I'll be re-rolling Arrow's Attack. 30! And it looks like dice gods have decided to be kind. That's a crit, meaning the DC just went up to DC 25 vs. Toughness. Edited February 2, 2021 by Cubismo
RocketLord Posted February 3, 2021 Author Posted February 3, 2021 Yes, that hits. Bluebird TOU save: 12 KO @Nerdzul is still up! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 2HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Bound and Helpless 10 - Chump - Unharmed, Raging, Bruise (x1), Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 7/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
Nerdzul Posted February 3, 2021 Posted February 3, 2021 (edited) Try to grab Stinger again (+2 to hit -2 defense): 13 Miss... woah how unexpected. HP Reroll: 17 27 with the HP Grapple Roll 23 meh Edited February 3, 2021 by Nerdzul
RocketLord Posted February 4, 2021 Author Posted February 4, 2021 That's a hit. Opposed grapple: 31 NOPE! Stinger attacks Nightscale Move Action: Move away from Nightscale. Standard Action: Strike at Nightscale: 11, that's a miss! Toxin tries to break the snare. Standard Action: Break Snare with Strength. DC15 TOU save for rank 8 Snare: 15. Still holding. Chump punches the ground near Howl. Standard Action: Shockwave hitting Howl. @RedSpine give me a DC20 Reflex Save vs. Area, followed by a DC25/20 TOU save vs. Damage Nevermore makes a Coup De Grace vs. Toxin Full Action: Coup de grace, automatic crit Toxin's TOU save vs DC28: 25. Bruise, coup de grace confirmed. Toxin's Fort Save vs. DC18: 12 KO @RedSpine is up, don't forget the saves! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Bruise (x1), Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 7/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
RedSpine Posted February 9, 2021 Posted February 9, 2021 18 on reflex26 on the toughness though let's go! Should i assume Howl gets tossed away by the shockwave?
RocketLord Posted February 9, 2021 Author Posted February 9, 2021 You tank it, so nope, standing your ground!
RedSpine Posted February 9, 2021 Posted February 9, 2021 Through gritted teeth let's stick to plan one thousand punches!And another Bassline Punch aimed to the face! 26 to hit. Same dc's as before for that. but he's still got those nice sickened debuffs (not that they can get worse but yeah) followed by some movement again to try and make sure any further shockwaves aren't in a direction where it'd send shrapnel towards the rest of either team.
RocketLord Posted February 9, 2021 Author Posted February 9, 2021 Yep, but note that sickened affects attack rolls and checks, not saves. Speaking of, I forgot to make Chump's recovery check due to his Regeneration power before Chump's recovery vs. DC10: 13 The bruise is healed! Note that I rolled the TOU save below before remembering that recovery save, so the Bruise was applied to the actual roll. I've just increased the end result by 1 to make up for it. Fort vs. Nausea DC18: 27, passed Tou vs. Damage DC23: 19, bruise Fort save vs DC18 to recover from sickened: 15, still sick! @Cubismo is up! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Unharmed 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Bruise (x1), Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 7/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
Cubismo Posted February 10, 2021 Posted February 10, 2021 Maybe my luck is turning around? Move Action: Feint on Stinger. 19 on the Bluff roll or its 14 if Stinger isn't affected by Attractive. Standard Action: Attacking Bluebird with Standard Arrows. 12. Curse you RNG! (angrily shakes fist at the heavens)
RocketLord Posted February 10, 2021 Author Posted February 10, 2021 Stinger's sense motive: 12, feinted! But a 12 is still not enough to hit! @Nerdzul is up!
Nerdzul Posted February 10, 2021 Posted February 10, 2021 While Nighstcale is now probably tempted to punch stinger in the face, he would still continue to be a "gentleman" and just just try to immobilize her with a grapple. Hopefully for real this time. Move action: he will move closer to her As usual he is going to do the -2 to def + 2 to hit to get her. To hit: 21 maybe? Grapple: 36! Keep her when she tries to escape 34 Going to post IC tomorrow (hopefully, the work + PT combo is leaving me a bit drained in the evening the last couple of days)
RocketLord Posted February 11, 2021 Author Posted February 11, 2021 That's a hit! 27, she's grappled. Give me an IC when you're up for it and I'll follow up!
RocketLord Posted February 11, 2021 Author Posted February 11, 2021 Stinger tries to break the grapple vs 34 Standard Action: Break grapple: 16, nope, still grappled! Chump heals and does another shockwave near Howl. Recovery roll: 14 vs DC10. Bruise healed. Standard Action: Shockwave hitting Howl. @RedSpine give me a DC20 Reflex Save vs. Area, followed by a DC25/20 TOU save vs. Damage Nevermore goes to help out Howl Move Action: Run closer to Howl and Chump, but staying out of range of the shockwaves Standard Action: Throw a Tripwire at Chump: 15, that's a hit. Nevermore's power check for Trip: 17. Chump's Dex save vs. 17: 22 Well, he's not tripped! @RedSpine is up, don't forget the saves! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Unharmed, Grappled by Nightscale 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 6/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
RedSpine Posted February 12, 2021 Posted February 12, 2021 28! Nat 20 on dodging away from that mess! 21 meanwhile on toughness. Getting a little banged up there. Turn wise we're gonna keep with what we did before to hopefully get another bruise or more. I figure the bruise might help Nevermore stick a gadget or other trickey on his next turn.14 on the baseline punch, which i'm fairly certain isn't going to land. But if does same dc's as before. With Nevermore now in the fray Howl is going to stay where he is so chump won't accidentally go for him.
RocketLord Posted February 12, 2021 Author Posted February 12, 2021 No damage. Since you passed the reflex save, the TOU save is only DC20. And that's a hit. TOU vs. DC23: 17, bruised and dazed! Fort vs. DC18 Sickened: 14 Still sickened, refreshing the condition so he can't roll until the next one @RedSpine give me an IC! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Unharmed, Grappled by Nightscale 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Bruised, Dazed, Raging, Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 6/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
RedSpine Posted February 13, 2021 Posted February 13, 2021 Next turn i think i want to try to stunt my power so I used my ic post to build some ic justification for it on Hows end. Really between Chump and Howl the ground so far is the clear loser.
Cubismo Posted February 18, 2021 Posted February 18, 2021 Move Action: Gonna try to Taunt Stinger. Got 30 on the Bluff roll. It's a 26 if Stinger isn't affected by Attractive. Standard Action: Attacking Stinger with Standard Arrows. Got a 31. That's a nat 20 and a crit. Stinger has to make a 25 Toughness Save. Some pretty solid rolls! (Praises RNG!)
RocketLord Posted February 18, 2021 Author Posted February 18, 2021 Save vs. Taunt DC26: 30 Because of course I roll 20 on a bad guy's save, yes. TOU save: 12 Fail by 13! She is staggered and dazed! @Nerdzul is up! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Staggered, Dazed, Grappled by Nightscale 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Bruised, Dazed, Raging, Sickened (-2 on ATK/Checks, DC18 Fort) 10 - Nevermore II - 1HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 6/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location.
Nerdzul Posted February 21, 2021 Posted February 21, 2021 Luke is gonna try and convince her to surrender. However, he will also ready an action to punch her if she grows hostile.
Recommended Posts