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Posted (edited)

Stinger gives up! Quick, make jokes about how that gotta sting!

 

Chump heals and clears his daze. He seems to be calming down.

Recovery roll: 27 vs DC10. Bruise healed.

 

Nevermore let's try a Trip again

Standard Action: Throw a Tripwire at Chump: 25, that's a hit.

Nevermore's power check for Trip: 9

Yeah. I'm just gonna use my last HP and... reroll that, I think: 26

Chump can't make that save, he's tripped.

Move Action: Fast Acrobatic Bluff vs. Chump: 32. He can't make that save, so he's feinted.

And Charlie uses Setup to transfer the feint to Howl.

 

@RedSpine is up, remember that Chump's defenses are way down vs you and melee attacks, so time to bring out some Power Attacks!

 

23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage

23 - Arrow IV - 0HP - Unharmed

23 - Nightscale - 1HP - Unharmed

14 - Stinger - Staggered, Dazed, Grappled by Nightscale, Surrendered

12 - Toxin - Unconscious, Bound and Helpless

10 - Chump - Unharmed, Raging, Sickened (-2 on ATK/Checks, DC18 Fort), Tripped (-4ATK, -4DEF vs Adjacent, +4DEF vs Ranged), Feinted vs. Howl (Flat-footed)

10 - Nevermore II - 0HP - Unharmed

10 - Bluebird - Unconscious

7 - Howl - 3HP - Unharmed

7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down)

Visual Obscure, Darkness: 5/10 rounds, on Initiative 10.

Auditory Obscure centered on 100 feet radius from Howl's previous location.

Edited by RocketLord
Posted

Gonna use the house rules to lower to hit by 2 and raise the damage part of Bassline punch by the same. haymakers are fun!
 10. Which considering 14 hit last time and being prone hits chump with -4 to his defenses. i'm fairly certain that's a hit.

 

After that Howl is going to do something he's probably going to regret later. He's gonna stop maintaining the Mute so that there can be a talk, and so that Chump can get calmed down in case he goes berserk again.

Posted

Alternatively, you could have stunted for the power attack feat, but this works too!

 

That is a hit. TOU save: 27

Fort: 27

 

Fort to shake off the sickened state: 33, no longer sickened.

 

Give me an IC and we'll see what happens.

 

23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage

23 - Arrow IV - 0HP - Unharmed

23 - Nightscale - 1HP - Unharmed

14 - Stinger - Staggered, Dazed, Grappled by Nightscale, Surrendered

12 - Toxin - Unconscious, Bound and Helpless

10 - Chump - Unharmed, Raging, Tripped (-4ATK, -4DEF vs Adjacent, +4DEF vs Ranged)

10 - Nevermore II - 0HP - Unharmed

10 - Bluebird - Unconscious

7 - Howl - 3HP - Unharmed

7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down)

Visual Obscure, Darkness: 5/10 rounds, on Initiative 10.

Posted (edited)

Arrow will try her hand at diplomacy and see if Chump will surrender: Got a 21. Is a 17 if Chump isn't affected by her Attractive feat. 

Edited by Cubismo
Posted

That is a 21. 

 

Resist: 5

 

Yeah, Chump surrenders.

 

And we're out of combat, feel free to go to semi-random posting order, just try to avoid double posting between my GM posts, please.


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