RocketLord Posted February 22, 2021 Author Posted February 22, 2021 @Nerdzul give me a diplomacy check for that.
Nerdzul Posted February 22, 2021 Posted February 22, 2021 Will do once I'm back home. Can I try to go for intimidate?
Nerdzul Posted February 22, 2021 Posted February 22, 2021 (edited) Well it's a 11 in diplomacy, SM 20 if he can intimidate... Edited February 22, 2021 by Nerdzul
RocketLord Posted February 23, 2021 Author Posted February 23, 2021 (edited) Stinger gives up! Quick, make jokes about how that gotta sting! Chump heals and clears his daze. He seems to be calming down. Recovery roll: 27 vs DC10. Bruise healed. Nevermore let's try a Trip again Standard Action: Throw a Tripwire at Chump: 25, that's a hit. Nevermore's power check for Trip: 9. Yeah. I'm just gonna use my last HP and... reroll that, I think: 26 Chump can't make that save, he's tripped. Move Action: Fast Acrobatic Bluff vs. Chump: 32. He can't make that save, so he's feinted. And Charlie uses Setup to transfer the feint to Howl. @RedSpine is up, remember that Chump's defenses are way down vs you and melee attacks, so time to bring out some Power Attacks! 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Staggered, Dazed, Grappled by Nightscale, Surrendered 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Sickened (-2 on ATK/Checks, DC18 Fort), Tripped (-4ATK, -4DEF vs Adjacent, +4DEF vs Ranged), Feinted vs. Howl (Flat-footed) 10 - Nevermore II - 0HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 5/10 rounds, on Initiative 10. Auditory Obscure centered on 100 feet radius from Howl's previous location. Edited February 23, 2021 by RocketLord
RedSpine Posted February 24, 2021 Posted February 24, 2021 Gonna use the house rules to lower to hit by 2 and raise the damage part of Bassline punch by the same. haymakers are fun! 10. Which considering 14 hit last time and being prone hits chump with -4 to his defenses. i'm fairly certain that's a hit. After that Howl is going to do something he's probably going to regret later. He's gonna stop maintaining the Mute so that there can be a talk, and so that Chump can get calmed down in case he goes berserk again.
RocketLord Posted February 24, 2021 Author Posted February 24, 2021 Alternatively, you could have stunted for the power attack feat, but this works too! That is a hit. TOU save: 27 Fort: 27 Fort to shake off the sickened state: 33, no longer sickened. Give me an IC and we'll see what happens. 23 - Shift - 2HP - Bruise (x1) - Skipping until further notice from Heritage 23 - Arrow IV - 0HP - Unharmed 23 - Nightscale - 1HP - Unharmed 14 - Stinger - Staggered, Dazed, Grappled by Nightscale, Surrendered 12 - Toxin - Unconscious, Bound and Helpless 10 - Chump - Unharmed, Raging, Tripped (-4ATK, -4DEF vs Adjacent, +4DEF vs Ranged) 10 - Nevermore II - 0HP - Unharmed 10 - Bluebird - Unconscious 7 - Howl - 3HP - Unharmed 7 - Casanova - Unconscious, Bruise (x1), Entangled (Rank 8 Snare: -2 ATK/DEF, -4 DEX, Anchored branch on tree above him, upside down) Visual Obscure, Darkness: 5/10 rounds, on Initiative 10.
Cubismo Posted February 25, 2021 Posted February 25, 2021 (edited) Arrow will try her hand at diplomacy and see if Chump will surrender: Got a 21. Is a 17 if Chump isn't affected by her Attractive feat. Edited February 25, 2021 by Cubismo
RocketLord Posted February 25, 2021 Author Posted February 25, 2021 That is a 21. Resist: 5 Yeah, Chump surrenders. And we're out of combat, feel free to go to semi-random posting order, just try to avoid double posting between my GM posts, please.
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