Fox Posted January 16, 2021 Author Posted January 16, 2021 The three remaining Monkey Gang members split up per orders. One rushes toward Monkey Brother 1 and Chitin, but he can't get a shot so he'll hold his turn there. Monkey Gang isn't paid to shoot their own bosses (and, y'know, Chitin seemed nice. And scary. And nice.). One fires on May. Make me a notice check, Chitin. Nocturne's notice check: 18. One rushes toward the (secretly non-functional) missile display and starts messing with it.
Fox Posted January 16, 2021 Author Posted January 16, 2021 Round 2 14: Chitin, 2HP, loosely grappled 14: Monkey Brother 1, Bound & Helpless 13: Monkey Brother 2, advancing on May & Nocturne 12: Nocturne, 2HP 11: Monkey Gang 4, minion, w/MB1 8: Monkey Gang 5, minion, w/MB2, firing at May. 4: Monkey Gang 6, minion, on missiles. May has been shot in the leg, but seems to be dealing with it. Her apparently-more-than-sound bubble is holding up for now, but is increasingly unsteady. The crowd has started panicking very badly, and with the villains' attention elsewhere they're starting to make their escape. Security forces are still down. Chitin's up.
Gizmo Posted January 17, 2021 Posted January 17, 2021 Chitin Move Action: Extricate himself from the immobilized Monkey Brother 1 and... Standard Action: Attack Monkey Gang 4: 1d20+6 7 Gah. Getting pretty low on HP but... Hero Point: Attack Monkey Gang 4; HP Reroll: 1d20+6 16, raised to 26 That's a DC 25 Toughness Save for the gang member. If that knocks him out then... Takedown Attack 2: Attack Monkey Brother 1: 1d20+6 23 Either way... Move-By Action: Use the rest of his movement to run toward Monkey Gang 5!
Fox Posted January 17, 2021 Author Posted January 17, 2021 Monkey Gang 4 attempts a toughness save: 7 Yowza, what a glass jaw on that guy. Monkey Brother 1 tries to save: 9 Chitin's just having none of their nonsense, is he? Tempted to fiat, but he's already bound & helpless; not much to be done for him right now. Fails by 16 and goes down.
Fox Posted January 17, 2021 Author Posted January 17, 2021 Boy, Chitin sure seems dangerous! Monkey Brother 2 is going to close on him, as he closes on Monkey Gang 5! Monkey Brother 2 makes a melee attack roll: 16 I don't believe that hits.
Fox Posted January 17, 2021 Author Posted January 17, 2021 Nocturne will go ahead and try to take down the guy firing on May, why not. Seems like a problem! Nocturne's ranged attack roll: 16 Barely hits. Gang 5's toughness save, DC23: 17 Fails; he's a minion, so he's KO'd.
Fox Posted January 17, 2021 Author Posted January 17, 2021 Gang 4 and Gang 5 are KO'd, so no actions from them. Huzzah! Gang 6 turns his missile platform, takes careful aim, and fires! ....nothing happens. Boy that would have been scary if the heroes hadn't realized they were fake missiles!
Fox Posted January 17, 2021 Author Posted January 17, 2021 Round 3 14: Chitin, 1HP 13: Monkey Brother 2, in melee combat with Chitin 12: Nocturne, 2HP 4: Monkey Gang 6, minion, on missiles. May has been shot in the leg, but seems to be dealing with it. Her shield is unsteady but she's not under fire anymore. Most of the crowd has dispersed well toward the exits. A few stragglers have seen the tide turning and are cheering a bit. Security forces are still down. Chitin's up.
Gizmo Posted January 18, 2021 Posted January 18, 2021 Chitin Move Action: Acrobatic Bluff: 1d20+5 17 Standard Action: Attack Monkey Brother 2: 1d20+6 9 Wah-wah.
Fox Posted January 18, 2021 Author Posted January 18, 2021 Well, the attack roll saves me from having to figure out the bonus against the bluff - a 9 wouldn't hit either way.
Fox Posted January 19, 2021 Author Posted January 19, 2021 Angry monkey still punch Chitin! Punch good! Melee attack roll: 12! Monkey no punch good! With the crowd sufficiently dispersed, Nocturne's going to drop a Paralyze. It's a great big circle but she should be able to just catch the remaining Monkey Man at one edge and get the goon on the other, given the move actions everyone's taken to spread out. The Monkey Brother makes two reflex saves, against the Area and the Paralyze: 7, 12 Fails the area, fails the Paralyze by 6; he is Paralyzed, and is thus helpless. The last standing flunky attempts the same reflex saves: 9, 22 Doesn't beat the Area check but does beat the Paralyze! How embarrassing, succeeding a check your boss fails. Monkey 6 does not have the skills to make any kind of proper technology checks, and is going to frantically try to make the missiles work. Please work missiles. Please, please work missiles. (The missiles will not work.)
Fox Posted January 19, 2021 Author Posted January 19, 2021 Round 4 14: Chitin, 1HP 13: Monkey Brother 2, in melee combat with Chitin; paralyzed (helpless) 12: Nocturne, 2HP 4: Monkey Gang 6, minion, on missiles. May has been shot in the leg, but seems to be dealing with it. Her shield is unsteady but she's not under fire anymore. Most of the crowd has dispersed well toward the exits. A few stragglers have seen the tide turning and are cheering a bit. Security forces are still down. Chitin's up.
Gizmo Posted January 19, 2021 Posted January 19, 2021 Chitin Standard Action: Attack Monkey Brother 2; All-Out Attack 5, Power Attack 5: 1d20+6 15 Probably hits since he's bound, but just in case: Hero Point: Attack Monkey Brother 2; AOA 5, PA 5, HP Reroll: 1d20+6 22 That's a DC 30 Toughness Save for him!
Fox Posted January 19, 2021 Author Posted January 19, 2021 No hero point needed; full Paralysis is a rough condition, and sets the paralyzed person's defense score to 5. Monkey Brother 2 makes a toughness save: 16 Fails by 14; staggered, dazed, but conscious.
Gizmo Posted January 19, 2021 Posted January 19, 2021 Surge: Attack Monkey Brother 2; All-Out Attack 5, Power Attack 5: 1d20+6 21
Fox Posted January 19, 2021 Author Posted January 19, 2021 Monkey saves: 21 Fails by 9; he takes a bruise (and refreshes his daze), but no KO I'm afraid.
Fox Posted January 19, 2021 Author Posted January 19, 2021 Monkey Brother 2 attempts to shake the Paralyze: 16, not good enough. Nocturne's going to walk up and action surge to attempt to coup de grace him. That hits and crits, for a DC23 toughness save. Monkey Brother saves: 22, oh, c'mon. Fortitude against the coup KO?: 21 Monkey just does not know how to give up. For brevity, I'm going to say the last gang member can tell which way the wind blows and is going to try to run for it.
Fox Posted January 19, 2021 Author Posted January 19, 2021 Round 5 14: Chitin, 1HP, pending fatigue 13: Monkey Brother 2, in melee combat with Chitin & Nocturne; paralyzed (helpless), bruised x2, staggered 12: Nocturne, 2HP, pending fatigue 4: Monkey Gang 6, minion, disarmed, fleeing Chitin's up.
Gizmo Posted January 19, 2021 Posted January 19, 2021 Chitin Hero Point: Avoid Fatigue Standard Action: Attack Monkey Brother 2; All-Out Attack 5, Power Attack 5: 1d20+6 25 The Mantis Instar has Improved Critical so that's a DC 35 Toughness save!
Fox Posted January 19, 2021 Author Posted January 19, 2021 Monkey save: 15! Down he goes. We are out of combat.
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