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Monkeys on Parade (OOC)


Fox

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Posted

The three remaining Monkey Gang members split up per orders.

 

One rushes toward Monkey Brother 1 and Chitin, but he can't get a shot so he'll hold his turn there. Monkey Gang isn't paid to shoot their own bosses (and, y'know, Chitin seemed nice. And scary. And nice.).

 

One fires on May. Make me a notice check, Chitin.

Nocturne's notice check: 18.

 

One rushes toward the (secretly non-functional) missile display and starts messing with it.

 

Posted

Round 2

14: Chitin, 2HP, loosely grappled

14: Monkey Brother 1, Bound & Helpless

13: Monkey Brother 2, advancing on May & Nocturne

12: Nocturne, 2HP

11: Monkey Gang 4, minion, w/MB1

8: Monkey Gang 5, minion, w/MB2, firing at May.

4: Monkey Gang 6, minion, on missiles.

 

May has been shot in the leg, but seems to be dealing with it. Her apparently-more-than-sound bubble is holding up for now, but is increasingly unsteady.

The crowd has started panicking very badly, and with the villains' attention elsewhere they're starting to make their escape.

Security forces are still down.

 

Chitin's up.

Posted

Chitin

Move Action: Extricate himself from the immobilized Monkey Brother 1 and...

Standard ActionAttack Monkey Gang 4: 1d20+6 7

Gah. Getting pretty low on HP but...

Hero Point:  Attack Monkey Gang 4; HP Reroll: 1d20+6 16, raised to 26

That's a DC 25 Toughness Save for the gang member. If that knocks him out then...

Takedown Attack 2Attack Monkey Brother 1: 1d20+6 23

Either way...

Move-By Action: Use the rest of his movement to run toward Monkey Gang 5!

Posted

Monkey Gang 4 attempts a toughness save: 7

Yowza, what a glass jaw on that guy.

 

Monkey Brother 1 tries to save: 9

Chitin's just having none of their nonsense, is he? Tempted to fiat, but he's already bound & helpless; not much to be done for him right now. Fails by 16 and goes down.

Posted

Boy, Chitin sure seems dangerous! Monkey Brother 2 is going to close on him, as he closes on Monkey Gang 5!

 

Monkey Brother 2 makes a melee attack roll: 16

I don't believe that hits.

Posted

Nocturne will go ahead and try to take down the guy firing on May, why not. Seems like a problem!

 

Nocturne's ranged attack roll: 16

Barely hits.

 

Gang 5's toughness save, DC23: 17

Fails; he's a minion, so he's KO'd.

Posted

Gang 4 and Gang 5 are KO'd, so no actions from them. Huzzah!

 

Gang 6 turns his missile platform, takes careful aim, and fires! ....nothing happens. Boy that would have been scary if the heroes hadn't realized they were fake missiles!

Posted

Round 3

14: Chitin, 1HP

13: Monkey Brother 2, in melee combat with Chitin

12: Nocturne, 2HP

4: Monkey Gang 6, minion, on missiles.

 

May has been shot in the leg, but seems to be dealing with it. Her shield is unsteady but she's not under fire anymore.

Most of the crowd has dispersed well toward the exits. A few stragglers have seen the tide turning and are cheering a bit.

Security forces are still down.

 

Chitin's up.

Posted

Well, the attack roll saves me from having to figure out the bonus against the bluff - a 9 wouldn't hit either way.

Posted

Angry monkey still punch Chitin! Punch good!

Melee attack roll: 12!

Monkey no punch good!

 

With the crowd sufficiently dispersed, Nocturne's going to drop a Paralyze. It's a great big circle but she should be able to just catch the remaining Monkey Man at one edge and get the goon on the other, given the move actions everyone's taken to spread out.

The Monkey Brother makes two reflex saves, against the Area and the Paralyze: 7, 12

Fails the area, fails the Paralyze by 6; he is Paralyzed, and is thus helpless.

 

The last standing flunky attempts the same reflex saves: 9, 22

Doesn't beat the Area check but does beat the Paralyze! How embarrassing, succeeding a check your boss fails.

 

Monkey 6 does not have the skills to make any kind of proper technology checks, and is going to frantically try to make the missiles work. Please work missiles. Please, please work missiles.

(The missiles will not work.)

Posted

Round 4

14: Chitin, 1HP

13: Monkey Brother 2, in melee combat with Chitin; paralyzed (helpless)

12: Nocturne, 2HP

4: Monkey Gang 6, minion, on missiles.

 

May has been shot in the leg, but seems to be dealing with it. Her shield is unsteady but she's not under fire anymore.

Most of the crowd has dispersed well toward the exits. A few stragglers have seen the tide turning and are cheering a bit.

Security forces are still down.

 

Chitin's up.

Posted

No hero point needed; full Paralysis is a rough condition, and sets the paralyzed person's defense score to 5.

 

Monkey Brother 2 makes a toughness save: 16

Fails by 14; staggered, dazed, but conscious.

Posted

Monkey Brother 2 attempts to shake the Paralyze: 16, not good enough.

 

Nocturne's going to walk up and action surge to attempt to coup de grace him.

That hits and crits, for a DC23 toughness save.

Monkey Brother saves: 22, oh, c'mon.

Fortitude against the coup KO?: 21

 

Monkey just does not know how to give up.

 

For brevity, I'm going to say the last gang member can tell which way the wind blows and is going to try to run for it.

Posted

Round 5

14: Chitin, 1HP, pending fatigue

13: Monkey Brother 2, in melee combat with Chitin & Nocturne; paralyzed (helpless), bruised x2, staggered

12: Nocturne, 2HP, pending fatigue

4: Monkey Gang 6, minion, disarmed, fleeing

 

Chitin's up.

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