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Aren't You Tired of Being Nice? (OOC)


Gizmo

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  • 2 weeks later...
Posted

I’d say the outward curving teeth are enough to remind Utsuwa of popular depictions of oni. The electric guitar/sound wave aesthetic isn’t ringing any bells.

Posted

Hide in plain sight and stealth mastery for a DC 25 stealth check

 

Nightmares check DC 15 (1d20=2) so starting fatigued.  Burn an HP to clear the fatigued status and activate armor ands swords before vaulting to the top of the car.  2HP remaining.

Posted

Chitin is going to spend his turn running in and checking on the unconscious angry guy: Medicine Check: 1d20+1 He's probably fine! Or maybe dead! Nobody could say!

 

Giraffe Ragin

Startle vs Kensei: 1d20+8 12

Claw Attack vs Kensei: 1d20+10 14

 

Utsuwa automatically passes the Sense Motive check so that misses!

 

> 22 - Kensei - Uninjured, 2HP

18 - Chitin - Uninjured, 3HP

16 - Giraffe Ragin - Bruised x1

Posted

Giraffe Ragin

Standard Action: Regeneration, clearing one Bruise.

Move Action: Gallop away at Speed 3 looking for an easier target to vent its frustrations upon!

 

> 22 - Kensei - Uninjured, 2HP

18 - Chitin - Uninjured, 3HP

16 - Giraffe Ragin - Bruised x1

Posted

Giraffe Ragin

Fiat: Clear Daze! Chitin gets an HP!

Full Action: Stomp vs Kensei and Chitin!

 

This is an Area effect so a DC 20 Reflex Save followed by a DC 25 Toughness Save! Of course both of our heroes have Evasion 2 so actually a DC 20 Toughness Save on a failed Reflex Save and no damage at all on a successful Reflex Save.

 

Chitin

Reflex Save vs DC 20: 1d20+6 11

Toughness Save vs DC 20: 1d20+5 6

Toughness Save vs DC 20, HP Reroll: 1d20+5 8 which becomes a 18, so still taking a bruise, ow!

 

> 22 - Kensei - Uninjured, 2HP

18 - Chitin - Bruised x1, -2 Defense, 2HP

16 - Giraffe Ragin - Bruised x2

Posted

Hmm think we need to soften them up a bit before the final attack.

 

Move: Fast Task Acrobatic Feint Skill mastery is 10 + 18 = 28

Standard Action: Power Attack 2 with spirit blades 1d20+10 = 25   DC 23 Toughness save if that hits.

Posted

Chitin

Move Action: Acrobatic Bluff vs Giraffe Ragin: 1d20+5 15

Delaying until Kensei's action.

Unarmed Attack vs Giraffe Ragin; All-Out Attack 5, Power Attack 5: 1d20+11 18

 

Giraffe Ragin

Sense Motive vs DC 15: 1d20+2 9

Flat-Footed against Chitin's attack, so the 18 hits. That's a DC 25 Toughness Save, ready for Kensei to Combine Attack! The Ragin passes its turn with the daze, so Kensei is up again after I get an IC post up!

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