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Omegadrones' Initiative: 18

 

With the number of people involved, let's go with 2 people being active at once, stopping by my GM posts

First up, @Spacefurry and @Kaede Kimura!

Once one of them have posted, @Lone_Star will be up, followed by @Electra

Once I have taken my actions, it will be @Nerdzul and back to @Spacefurry

 

Let me know if you have any questions!

 

27 - Paper - 3HP - Unharmed

25 - Shadowborne - 3HP - Unharmed

23 - Outrider - 3HP - Unharmed
19 - Chelone - 2HP - Unharmed

18 - Omegadrone 1 - Unharmed

18 - Omegadrone 2- Unharmed
14 - Nightscale - 3HP - Unharmed

Edited by RocketLord
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Chelone will attack Omegadrone 1 with Mighty Tortoise Power, her first roll is Very Terrible

 

Spending 1hp for the reroll.

 

Is it possible to get an HP for the failure of phones to work?

 

Second roll, she gets a 19, for a roll of 29. She has Improved Crit, so it's a critical hit. I'll use it for the +5. Her spectral turtle bite is an energy effect with Penetrating 6.

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Yup, that's worth a HP, but only to you instead of everyone, leaving you at 2HP.

 

That's a hit and a crit. Rolling TOU vs. DC30: 21

Fail by 9, he's dazed and bruised.

 

Just @Kaede Kimura up before I go with the Omegadrones!

 

27 - Paper - 3HP - Unharmed

25 - *Shadowborne - 3HP - Unharmed

23 - Outrider - 3HP - Unharmed
19 - Chelone - 2HP - Unharmed

18 - Omegadrone 1 - Dazed, Bruise (x1)

18 - Omegadrone 2- Unharmed
14 - Nightscale - 3HP - Unharmed

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That's a hit. TOU: 23, he tanks it.

 

Omegadrone 1 gets rid of his daze.

Omegadrone 2 attacks Chelone Outrider: 12,that's a miss!

 

@Nerdzul and @Spacefurry is up, followed by Kaede Kimura.

 

27 - *Paper - 3HP - Unharmed

25 - Shadowborne - 3HP - Unharmed

23 - Outrider - 3HP - Unharmed
19 - Chelone - 2HP - Unharmed

18 - Omegadrone 1 - Bruise (x1)

18 - Omegadrone 2- Unharmed
14 - *Nightscale - 3HP - Unharmed

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Okay, Muirne is gonna experiment a bit, and switch to her secondary damage power,

 

 

Spoiler

Alternate Power: [19PP]

Damage 8 (Extras: Alternate Save [Fortitude]; Feats: Affects Insubstantial 2, Incurable) [19PP]

And attack of course, 1d20+8 = 13 which is terrible, so second HP (Also RL, I should be on 2HP before this not 3, I used one last turn too)

1d20+8 = 13, HP takes it up to 23, DC18 Fort save or take incurable damage.

 

EDIT: Okay, according to my sheet it's DC23 like standard toughness, but I'm sure I remember that not being how it works...

Edited by Kaede Kimura
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