Kaede Kimura Posted August 27, 2021 Share Posted August 27, 2021 Right, rules are fun. It is touch range so the center of the effect is Aoife, not sure who'd be affected there Link to comment
RocketLord Posted August 30, 2021 Author Share Posted August 30, 2021 RIght, everyone passes, then. As for @Kaede Kimura's area effect, the way we are positioned, everyone can see everyone else during the fight, but with everyone being focused on their own fights (or the pig), I'd rate that they're not looking at Muirne right now, so... just a save for the pig. Repeated use will mean more looking, though. Pig's Reflex Save: 11 Pig's Will Save: 25 NOPE! Mette moves up in front of the wolf and uses her Siren Scream, which catches both the wolf and the second little pig in it's cone area. DC22 Reflex Save vs. Area followed by DC22/16 Fort Save vs. Stun for the Wolf and the Second Little Pig Wolf Reflex: 25 Wolf DC16 Fort: 27 NOPE! Pig Reflex: 19 Pig DC22 Fort: 17, fail by 5, stunned for one round. @Tiffany Korta is next! Current setup: Shadowborne is engaging First Little Pig, in between it and the rest Zhenschina-voin and Little Mermaid are in melee with the Big Bad Wolf and Second Little Pig Synapse is still free Second Little Pig is close to the wolf 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2) 20 - Big Bad Wolf - Unharmed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1) -- Second Little Pig - Unharmed, Stunned -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Link to comment
Tiffany Korta Posted September 1, 2021 Share Posted September 1, 2021 Let's try something different a try and trip wolfie Attack Roll (Trip): 1d20+10 24, Trip Roll: 1d20+24 31. She has Improved Trip, so no backsies! Link to comment
RocketLord Posted September 2, 2021 Author Share Posted September 2, 2021 (edited) Poor wolf getting hit. Using Big Bad Wolf's dex: 11 He's tripped, give me an IC! Unless, of course, you want to surge to hit him before he gets up on his turn! 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2) 20 - Big Bad Wolf - Tripped (Prone: -4 ATK, -4 DEF vs. melee, +4 DEF vs. range, Move Action to stand) 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1) -- Second Little Pig - Unharmed, Stunned -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Edited September 2, 2021 by RocketLord Link to comment
Tiffany Korta Posted September 2, 2021 Share Posted September 2, 2021 Sounds like a good idea, I'll take a -5 att for a Power Attack Attack Roll (Power Attack): 1d20+10-5 12, on the off chance that would be a 30 Toughness. Link to comment
RocketLord Posted September 2, 2021 Author Share Posted September 2, 2021 That's unfortunately a miss. Link to comment
RocketLord Posted September 7, 2021 Author Share Posted September 7, 2021 The Big Bad Wolf takes a move action to stand and swipes at Zhenschina-voin again: 23 A hit! Give me another DC29 TOU save @Tiffany Korta Then @Thevshi is up! Current setup: Shadowborne is engaging First Little Pig, in between it and the rest Zhenschina-voin and Little Mermaid are in melee with the Big Bad Wolf and Second Little Pig Synapse is still free Second Little Pig is close to the wolf 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2), Fatigued next round 20 - Big Bad Wolf - Unharmed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1) -- Second Little Pig - Unharmed, Stunned -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Link to comment
Thevshi Posted September 7, 2021 Share Posted September 7, 2021 Okay, Synapse is going to hit little pig #2 with Paralyze, so a DC 22 Will save for the little piggy. Link to comment
RocketLord Posted September 8, 2021 Author Share Posted September 8, 2021 Will Save: 14, fail by more than 5, so he's paralyzed. Give me an IC! Link to comment
RocketLord Posted September 10, 2021 Author Share Posted September 10, 2021 (edited) The First Little Pig squeals again, still an Area Effect Stun. Everyone give me a DC20 Reflex Save vs. Area followed by DC20/15 Fortitude vs. Stun. It still affects Shadowborne too. Second Little Pig: Reflex: 7, failed Fort: 19, fail = Dazed Big Bad Wolf: Reflex: 21, passed Fort: 12, fail = Dazed Little Mermaid II: Reflex: 20 (forgot to use the Enh. Dex value), autopass with Evasion 2 Second Little Pig is stunned, paralyzed (and now dazed too!) and can't do anything @Kaede Kimura is up Current setup: Shadowborne is engaging First Little Pig, in between it and the rest Zhenschina-voin and Little Mermaid are in melee with the Big Bad Wolf and Second Little Pig Synapse is still free Second Little Pig is close to the wolf 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2), Fatigued next round 20 - Big Bad Wolf - Unharmed, Dazed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1) -- Second Little Pig - Unharmed, Dazed, Stunned (No Dodge Bonus, Def-2, Only Reactions, DC22 Fort Save on Init 24), Paralyzed (Str/Dex 0, take no physical actions, Def 5. DC22 Will Save on Init 17) -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Edited September 10, 2021 by RocketLord Link to comment
Thevshi Posted September 10, 2021 Share Posted September 10, 2021 Synapse again makes the reflex save with a 24. And easily passes the fort save with a 30! Link to comment
Tiffany Korta Posted September 14, 2021 Share Posted September 14, 2021 Klara's Reflex Save: 1d20+9 20, Evasion 2 so she'd okay. Link to comment
Kaede Kimura Posted September 21, 2021 Share Posted September 21, 2021 Aoife has Evasion 2, 1d20+8 = 17, but still halved on DC, 1d20+8 = 20. She's okay. Aoife is then gonna reuse the Drain Wisdom/Emotion Control, DC18 Will to resist. Link to comment
RocketLord Posted September 21, 2021 Author Share Posted September 21, 2021 As discussed on Discord, and when you used that power last: You will hit others this turn. Little Mermaid and Synapse are paying enough attention to you to be hit by affected. Are you sure you want to use it? Link to comment
Kaede Kimura Posted September 21, 2021 Share Posted September 21, 2021 (edited) Yeah that's fair. Aoife is gonna use Move Action Intimidate (Definitely Startle, not Distract, no siree) with Skill Mastery for 10+23-5 = 28 to drop the piggy to flat-footed and switch Shadow Power to Shadow Claws and Shadow Evolution to Shadowbeast Combat before attacking. 1d20+8 = 16 and fingers crossed for a hit. Edited September 21, 2021 by Kaede Kimura Link to comment
RocketLord Posted September 21, 2021 Author Share Posted September 21, 2021 If you're trying to Feint the piggie with Intimidate, then that's Startle, not Distract Resist: 13 The Pig's startled, which means you hit! DC23 TOU save: 12, fail by 11: Staggered and Dazed! @Kaede Kimura give me an IC and I'll follow up! Current setup: Shadowborne is engaging First Little Pig, in between it and the rest Zhenschina-voin and Little Mermaid are in melee with the Big Bad Wolf and Second Little Pig Synapse is still free Second Little Pig is close to the wolf 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2), Fatigued next round 20 - Big Bad Wolf - Unharmed, Dazed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - Bruise (x1), Staggered, Dazed -- Second Little Pig - Unharmed, Dazed, Stunned (No Dodge Bonus, Def-2, Only Reactions, DC22 Fort Save on Init 24), Paralyzed (Str/Dex 0, take no physical actions, Def 5. DC22 Will Save on Init 17) -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Link to comment
RocketLord Posted September 23, 2021 Author Share Posted September 23, 2021 As ordered, Mette goes to help Muirne. Move action to get to the First Little Pig, then she's gonna punch it: 27 That's a hit. DC31 TOU save from the Pig: 21 Since it's already staggered, it's down. @Tiffany Korta is up! Current setup: Shadowborne and Little Mermaid is in melee with the first pig and has taken it down. Zhenschina-voin is in melee with the Big Bad Wolf and Second Little Pig Synapse is still free Second Little Pig is close to the wolf 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2), Fatigued next round 20 - Big Bad Wolf - Unharmed, Dazed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - KO -- Second Little Pig - Unharmed, Dazed, Stunned (No Dodge Bonus, Def-2, Only Reactions, DC22 Fort Save on Init 24), Paralyzed (Str/Dex 0, take no physical actions, Def 5. DC22 Will Save on Init 17) -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Link to comment
Tiffany Korta Posted October 23, 2021 Share Posted October 23, 2021 Klara's Attack Roll: 1d20+10 11 well bugger, let's use that HP Attack Roll: 1d20+10 30. So literially one extreme to the other! Let's take the +5 to damage to give a Toughness 30 save. Link to comment
RocketLord Posted October 24, 2021 Author Share Posted October 24, 2021 Gonna assume you're punching the wolf. TOU: 15 Ouch. I'll give @Tiffany Korta a HP and reduce that to Staggered and Dazed instead of a KO. Give me an IC! 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2), Fatigued next round 20 - Big Bad Wolf - Staggered, Dazed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - KO -- Second Little Pig - Unharmed, Dazed, Stunned (No Dodge Bonus, Def-2, Only Reactions, DC22 Fort Save on Init 24), Paralyzed (Str/Dex 0, take no physical actions, Def 5. DC22 Will Save on Init 17) -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Link to comment
RocketLord Posted October 26, 2021 Author Share Posted October 26, 2021 Big Bad Wolf recovers from the daze. @Thevshi is up! Link to comment
Thevshi Posted October 27, 2021 Share Posted October 27, 2021 Synapse will target the wolf with a mental blast, so that is a DC 27 Will save against the mental damage. Link to comment
RocketLord Posted October 28, 2021 Author Share Posted October 28, 2021 Will Save: 24 The Wolf is down, since it was already staggered from Klara's attack. Give me an IC @Thevshi 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2), Fatigued next round 20 - Big Bad Wolf - Staggered, Dazed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - KO -- Second Little Pig - Unharmed, Dazed, Stunned (No Dodge Bonus, Def-2, Only Reactions, DC22 Fort Save on Init 24), Paralyzed (Str/Dex 0, take no physical actions, Def 5. DC22 Will Save on Init 17) -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Link to comment
RocketLord Posted October 30, 2021 Author Share Posted October 30, 2021 (edited) The second little pig tries to recover from Paralyzed on Synapse's turn: DC22 WIll Save: 19, nope! The second little pig clears it's Daze, but is still stunned and paralyzed. @Kaede Kimura is up next! Current setup: Zhenschina-voin is in melee with the Second Little Pig Synapse, Shadowborne and Little Mermaid are free 24 - Little Mermaid II - 3HP - Unharmed 20 - Zhenschina-voin - 1HP - Bruise (x2), Fatigued next round 20 - Big Bad Wolf - Staggered, Dazed 17 - Synapse - 2HP - Bruise (x2) 12 - Three Little Pigs -- First Little Pig - KO -- Second Little Pig - Unharmed, Stunned (No Dodge Bonus, Def-2, Only Reactions, DC22 Fort Save on Init 24), Paralyzed (Str/Dex 0, take no physical actions, Def 5. DC21 Will Save on Init 17) -- Third Little Pig - KO 9 - Shadowborne - 3HP - Unharmed Edited October 30, 2021 by RocketLord Link to comment
Kaede Kimura Posted November 26, 2021 Share Posted November 26, 2021 Okay, Aoife is gonna switch back to Shadow Claws in the Shadow Power array (I'm on my phone so I won't bother trying to input it) and attack! She'll be doing the non-feat power attack tradeoff for +2/-2 damage/attack and the non-feat alll-out-attack for +2/-2 attack/defense (I assume you can later them, lemme know if you can't.) going at it, 1d20+8-2+2 = 11! I rolled a three! He's helpless do I'm pretty sure that his even if I'm not allowed to All-out-Attack, but still! DC25 Toughness to resist. Link to comment
Thevshi Posted November 26, 2021 Share Posted November 26, 2021 A paralyzed target has a Defense of 5 (so you need a 5 or better to hit them) Link to comment
Recommended Posts