RocketLord Posted February 17, 2021 Author Posted February 17, 2021 Angel Move Action: Keeps driving towards Cueball. The Born Loser Move Action: Keeps driving towards Cueball. Standard Action: Activates an area effect that hits everyone. DC20 Reflex Save for Area, followed by DC20/15 Fatigue effect. Give Ghost's Reflex Save: 30, no need for Fort. Cueball Starts smashing through the cars that Merlin and Sparkler are hiding near. Ghost Born Loser gets to do asecondary effect Reflex Save vs. DC20 Snare: 21 Move Action: Keep up with the Born Loser. Standard Action: Attack The Born Loser with Snare effect: 22, hit. DC20 Reflex Save for the Born Loser: 24, makes it, but being hit by secondary effect on Ghost's next turn. You're up! 26 - Cueball - Bruise (x2) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 2HP - Unharmed 12 - Sparkler - 1HP - Unharmed 10 - Angel - Unharmed 7 - The Born Loser - Unharmed, DC20 Snare effect on Ghost's turn
RocketLord Posted February 17, 2021 Author Posted February 17, 2021 Remember Fatigue and Area saves for Merlin too!
Electra Posted February 17, 2021 Posted February 17, 2021 Raina and Merlin both fail the Reflex and succeed on the Fort save. She's going to yeet Buddy's magic bike into the ocean, which I think I can do without a roll since it's not moving and has no person with it., while Merlin uses his action to climb up onto her shoulder. Her action will be to fly out of range.
RocketLord Posted February 17, 2021 Author Posted February 17, 2021 Yep, no rolls needed to get rid of one of the bikes.
Electra Posted February 17, 2021 Posted February 17, 2021 Okay, tried the bike attack thing, it does not succeed. IC coming soon
RocketLord Posted February 19, 2021 Author Posted February 19, 2021 Angel Picks up an unconscious girl and talks. The Born Loser Standard Action: Activates an area effect that hits just Ghost. DC20 Reflex Save for Area, followed by DC20/15 Fatigue effect. Ghost's Reflex Save: 15 Ghost's Fort Save vs DC15: 18 Cueball Moves near Angel. Ghost Born Loser gets to do a secondary effect Reflex Save vs. DC20 Snare: 14! Finally got him! Fail by more than 5, which means he's bound and helpless. Full Action: Coup de grace on the Born Loser with his damage effect, making it an automatic hit and crit. DC30 TOU for the Born Loser: 12 Fail by more than 15, Unconscious You're up! 26 - Cueball - Bruise (x2) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 2HP - Unharmed 12 - Sparkler - 1HP - Unharmed 10 - Angel - Unharmed 7 - The Born Loser - Unconscious, Bound and Helpless
Electra Posted February 20, 2021 Posted February 20, 2021 Raina will switch from Concealment to Morph in her array, which gives her a +20 to Disguise. She will be disguising herself as a massive, hulking superhero, and attempting to Taunt and demoralize Angel. Her skill mastery in Bluff will give her a 34 on the roll against Angel. She will also attempt Mass Taunt (Mass Demoralize but with Bluff as the base skill instead of intimidate) against Born Loser, with a -2 to the check, so that's a 32.
RocketLord Posted February 22, 2021 Author Posted February 22, 2021 I think there's some confusion about who's who: Angel is the man in the skeleton getup. Cueball is the guy with a full beard, an axe and a German WWI helmet. Buddy was the pale guy with a bandana and thinning black hair. The Born Loser was the thin guy with a bandana and orange hair. The last two are out. With that said: Neither can make those rolls, so they're demoralized. Angel Angel uses his Death Stare, a perception range Paralyze. Give me a DC21 Will Save vs. Paralyze. Cueball Move Action: Leaps at Raina. Standard Action: Attacks Raina with the axe: 22, that's a hit. Give me a DC26 TOU save. Ghost Move Action: Stealth towards Angel: 24 Angel's Notice: 9. Surprise attack coming, then: Standard Action: Power Attack (+2DC/-2ATK) Damage effect vs. Angel: 25, that's a hit. DC27 TOU save from Angel: 27, just makes the save, but need to roll again on his next turn, but Angel is at least distracted! ICs coming later, then you're up. 26 - Cueball - Bruise (x2), Demoralized (-2ATK/Checks, 1 turn) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 2HP - Unharmed 12 - Sparkler - 1HP - Unharmed 10 - Angel - Unharmed, Demoralized (-2ATK/Checks, 1 turn), DC27 TOU save vs. Damage on Init 19 7 - The Born Loser - Unconscious, Bound and Helpless
Electra Posted February 22, 2021 Posted February 22, 2021 No, I think I've got it, Baldy was Buddy, even if he wasn't, like, entirely bald. Even a guy who got knocked unconscious early on is a better fighter than a guy who uses a kid, was the taunt she was going for. Raina fails the toughness save by 2, so she takes a bruise. She will use Fast Taunt to make taunting the guys a second time a move action, and then use her move action to taunt them a second time! She will use her standard action to Fireball at Cueball and gets an 18. I don't know if that hits given his proximity and state of demoralization, all I know is that it is impossible for Orokos to have a good day.
RocketLord Posted February 23, 2021 Author Posted February 23, 2021 (edited) Normally wouldn't hit, but he's in mid-jump and can't really evade, so I rule that he can't use his dodge bonus. That gives you a +2 to DC with Autofire. TOU: 23, he takes another bruise. Give me an IC and I'll follow up. 26 - Cueball - Bruise (x3), Demoralized (-2ATK/Checks, 1 turn) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 2HP - Unharmed 12 - Sparkler - 1HP - Bruise (x1) 10 - Angel - Unharmed, Demoralized (-2ATK/Checks, 1 turn), DC27 TOU save vs. Damage on Init 19 7 - The Born Loser - Unconscious, Bound and Helpless Edited February 23, 2021 by RocketLord
RocketLord Posted February 25, 2021 Author Posted February 25, 2021 (edited) Angel Angel uses his Death Stare, a perception range Paralyze on Ghost. DC21 Will Save: 15. I'm gonna spend a HP to reroll that: 20. Well, at least he's just slowed for now Cueball Falls into the water, then leaps at Sparkler and attacks again. Move Action: Leaps at Sparkler. Standard Action: Attacks Sparkler with the axe: 12, that's a miss. Ghost DC27 TOU save hits Angel: 14, fail by 13, staggered and dazed! Free Action: Stunt off the Ghost with the Most array for this power: Insubstantial 4 (Extras: Affects Corporeal, Affects Others, Linked [Immunity] (+0); Flaws: Action 2 [Standard]; Feats: Selective, Subtle 2) [23P] + Immunity 1 (Suffocation while incorporeal; Extras: Affects Others, Linked [Insubstantial] (+0)) [2PP] Standard Action: Grab the kid with the stunted Insubstantial active, phasing her out of Angel's grip. Free Action: Switch Friendly Neighborhood Ghost array to Teleport. Move Action: Teleport Ghost and the kid away from Angel. You're up! 26 - Cueball - Bruise (x3), Demoralized (-2ATK/Checks, 1 turn) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed, Slowed (-1ATK/DEF/REF, DC21 Will to overcome on Init 10) 12 - Sparkler - 1HP - Bruise (x1) 10 - Angel - Staggered, Dazed, Demoralized (-2ATK/Checks, 1 turn) 7 - The Born Loser - Unconscious, Bound and Helpless Edited Tuesday at 08:03 AM by RocketLord Edited February 25, 2021 by RocketLord
Electra Posted February 27, 2021 Posted February 27, 2021 Raina will use Fast Taunt again as her move action. For her standard action, she will go for Angel, since Cueball's obviously not exactly the brain trust of this operation. Fire ball! She gets a 16 on the roll, which may or may not be enough given the fairly rough shape he's in! At the end of her turn, she will use a free action to switch back from Morph to Conceal. Poof!
RocketLord Posted March 1, 2021 Author Posted March 1, 2021 Are you fast taunting both or just Angel? At any rate, they can't beat it, but need to keep track of their cumulative bonuses. That's gonna miss, sorry! Give me an IC.
Electra Posted March 1, 2021 Posted March 1, 2021 She's taunting them both, and also she will not disappear after all. IC coming up!
RocketLord Posted March 2, 2021 Author Posted March 2, 2021 Angel Recovers from Daze. Cueball Throws his axe at Sparkler. Standard Action: Attacks Sparkler with the axe: 8, that's a miss. The axe flies in an arc and will return to Cueball at the start of his turn. Ghost Will save to overcome Slowed: 18, nope. Free Action: Let go of the kid, now safely away from Angel. Move Action: Teleport back into melee with Angel. Free Action: Switch Friendly Neighborhood Ghost array to Insubstantial. Free Acton: Switch Ghost With the Most Array to Damage. Standard Action: Attack Angel: 22, that's a hit. DC25 TOU save for Angel: 22, he's down! You're up! 26 - Cueball - Bruise (x3), Demoralized (-2ATK/Checks, 1 turn, Taunted 3 times) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed, Slowed (-1ATK/DEF/REF, DC20 Will to overcome on Init 10) 12 - Sparkler - 1HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
Electra Posted March 2, 2021 Posted March 2, 2021 Raina will Feint as her move action, taking the -5 and using Skill mastery, which sets the DC at 29. She will then fireball Cueball. Orokos does the thing that Orokos does, so I'm going to spend her last HP. Orokos does what Orokos does again, but HP makes the second roll a 26. Autofire is active.
RocketLord Posted March 2, 2021 Author Posted March 2, 2021 Feinted. Full +5 bonus from autofire for DC30 TOU save: 25, fail by 5, another bruise and dazed. Its kind of amazing the abuse this guy has taken so far. Give me an IC and I'll follow up. 26 - Cueball - Bruise (x4), Dazed 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed, Slowed (-1ATK/DEF/REF, DC20 Will to overcome on Init 10) 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
RocketLord Posted March 2, 2021 Author Posted March 2, 2021 Cueball clears his daze, doesn't catch his axe that embeds in the ground. Ghost Will save to overcome Slowed: 16, nope. Free Action: Switch Ghost With the Most Array to Stun. Move Action: Move to Cueball. Standard Action: Attack Cueball: 11, miss! You're up! 26 - Cueball - Bruise (x4) 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed, Slowed (-1ATK/DEF/REF, DC19 Will to overcome on Init 10) 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
Electra Posted March 2, 2021 Posted March 2, 2021 One more feint, DC 29, one more fireball, one more upraised middle finger from Orokos. Raina rolls a 15. I am reasonably sure that if he is not down after this round, Cueball wins by fiat and Sparkler and Ghost lose their hero licenses.
RocketLord Posted March 3, 2021 Author Posted March 3, 2021 DC28, gets a -1 for every Feint made by you against him before. But, he can't reach that, so feinted. That's a hit, DC+1 for DC26 TOU: 21, another bruise and daze 26 - Cueball - Bruise (x5), Dazed 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed, Slowed (-1ATK/DEF/REF, DC19 Will to overcome on Init 10) 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
RocketLord Posted March 3, 2021 Author Posted March 3, 2021 Continuing per your request Cueball clears his daze. Ghost Will save to overcome Slowed: 24, got rid of Slowed! Free Action: Switch Ghost With the Most Array to Attack again. Move Action: Fast Feint at -5: 10 Cueball's resist: 20 Standard Action: Attack Cueball: 30, crit! DC30 TOU save for Cueball: 26, a bruise... DC30 TOU save for Cueball on Ghost's turn You're up! 26 - Cueball - Bruise (x6), DC30 TOU Save on Init 19 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
Electra Posted March 4, 2021 Posted March 4, 2021 ughhhhhhh raina drops the motorcycle on him feint dc 27 she gets a 24 on the move object roll
RocketLord Posted March 4, 2021 Author Posted March 4, 2021 Can't beat that feint. That's a hit, TOU save vs. DC25: 17, another bruise and dazed Give me an IC and we'll see if the secondary effect from Ghost's attack does more than give him just another bruise! 26 - Cueball - Bruise (x7), Dazed, DC30 TOU Save on Init 19 21 - Devil's Advocates - 10x Bound and Helpless 19 - Buddy - Unconscious 19 - Ghost - 0HP - Unharmed 12 - Sparkler - 0HP - Bruise (x1) 10 - Angel - Unconscious 7 - The Born Loser - Unconscious, Bound and Helpless
Electra Posted March 4, 2021 Posted March 4, 2021 Raina is going to start dropping the motorcycles in the ocean. Is the STAR Squad on the way yet?
RocketLord Posted March 4, 2021 Author Posted March 4, 2021 On the way, not there. Give me an IC for smacking him with the bike first!
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