SilvercatMoonpaw Posted November 16, 2007 Author Posted November 16, 2007 I was mainly planning on joining the Midnight Club thread. Hopefully I won't need a character sheet yet, but as you can see from "Possible EDIT" that means little more than some different combat feats and less Sense Motive.
SilvercatMoonpaw Posted November 16, 2007 Author Posted November 16, 2007 I was mainly planning on joining the Midnight Club thread. Hopefully I won't need a character sheet yet, but as you can see from "Possible EDIT" that means little more than some different combat feats and less Sense Motive.
Barnum Posted November 19, 2007 Posted November 19, 2007 Here is the final verdict. The Game Rules thread has been updated. Freedom City: PbP will be using a very basic version of the Wealth variant. All characters will be considered to have access to a middle-class lifestyle (Wealth +8): a place to live, a car if needed, money for food, clothes, etc. The players will be free to determine the details of where that wealth comes from. Players who wish to have access to a more lavish lifestyle may purchase ranks of the Benefit (Wealth) feat (+4 per Rank), which works out to something like: Starting Wealth = Middle Class Benefit 1 (Wealth) = Affluent Benefit 2-3 (Wealth) = Wealthy Benefit 4-5 (Wealth) = Rich Benefit 6+ (Wealth) = Filthy Rich (*Note: Ranks of profession can also increase your wealth bonus. See page 132 for details.) The wealth level describes the character's entire lifestyle, not just the amount of cash they have on hand. So a teenage hero who has very little "allowance" but who lives in a mansion, goes to an exclusive school, and drives around in a limo, would, in fact, be Wealthy or Rich. We will not be requiring players to make wealth rolls. Just assume that your character has access to anything that a "normal" person of your level of wealth could buy through "normal" channels. Players will not be permitted to use their wealth to buy things that are of significance to the game system: equipment, weapons, etc. Use the Equipment feat for that.
Barnum Posted November 19, 2007 Posted November 19, 2007 Here is the final verdict. The Game Rules thread has been updated. Freedom City: PbP will be using a very basic version of the Wealth variant. All characters will be considered to have access to a middle-class lifestyle (Wealth +8): a place to live, a car if needed, money for food, clothes, etc. The players will be free to determine the details of where that wealth comes from. Players who wish to have access to a more lavish lifestyle may purchase ranks of the Benefit (Wealth) feat (+4 per Rank), which works out to something like: Starting Wealth = Middle Class Benefit 1 (Wealth) = Affluent Benefit 2-3 (Wealth) = Wealthy Benefit 4-5 (Wealth) = Rich Benefit 6+ (Wealth) = Filthy Rich (*Note: Ranks of profession can also increase your wealth bonus. See page 132 for details.) The wealth level describes the character's entire lifestyle, not just the amount of cash they have on hand. So a teenage hero who has very little "allowance" but who lives in a mansion, goes to an exclusive school, and drives around in a limo, would, in fact, be Wealthy or Rich. We will not be requiring players to make wealth rolls. Just assume that your character has access to anything that a "normal" person of your level of wealth could buy through "normal" channels. Players will not be permitted to use their wealth to buy things that are of significance to the game system: equipment, weapons, etc. Use the Equipment feat for that.
Barnum Posted November 19, 2007 Posted November 19, 2007 Here is the final verdict. The Game Rules thread has been updated. Freedom City: PbP will be using a very basic version of the Wealth variant. All characters will be considered to have access to a middle-class lifestyle (Wealth +8): a place to live, a car if needed, money for food, clothes, etc. The players will be free to determine the details of where that wealth comes from. Players who wish to have access to a more lavish lifestyle may purchase ranks of the Benefit (Wealth) feat (+4 per Rank), which works out to something like: Starting Wealth = Middle Class Benefit 1 (Wealth) = Affluent Benefit 2-3 (Wealth) = Wealthy Benefit 4-5 (Wealth) = Rich Benefit 6+ (Wealth) = Filthy Rich (*Note: Ranks of profession can also increase your wealth bonus. See page 132 for details.) The wealth level describes the character's entire lifestyle, not just the amount of cash they have on hand. So a teenage hero who has very little "allowance" but who lives in a mansion, goes to an exclusive school, and drives around in a limo, would, in fact, be Wealthy or Rich. We will not be requiring players to make wealth rolls. Just assume that your character has access to anything that a "normal" person of your level of wealth could buy through "normal" channels. Players will not be permitted to use their wealth to buy things that are of significance to the game system: equipment, weapons, etc. Use the Equipment feat for that.
Barnum Posted November 20, 2007 Posted November 20, 2007 Skills: 36 skill ranks = 9 pp Bluff 8 [+10] Intimidate 8 [+10] Knowledge (history) 8 [+8] Notice 8 [+11] Sense Motive 3 [+6] You've got one more skill rank to spend. Other than that you're all set.
Barnum Posted November 20, 2007 Posted November 20, 2007 Skills: 36 skill ranks = 9 pp Bluff 8 [+10] Intimidate 8 [+10] Knowledge (history) 8 [+8] Notice 8 [+11] Sense Motive 3 [+6] You've got one more skill rank to spend. Other than that you're all set.
Barnum Posted November 20, 2007 Posted November 20, 2007 Skills: 36 skill ranks = 9 pp Bluff 8 [+10] Intimidate 8 [+10] Knowledge (history) 8 [+8] Notice 8 [+11] Sense Motive 3 [+6] You've got one more skill rank to spend. Other than that you're all set.
SilvercatMoonpaw Posted November 20, 2007 Author Posted November 20, 2007 Got mized up on what value I was working with was what. Edit completed.
SilvercatMoonpaw Posted November 20, 2007 Author Posted November 20, 2007 Got mized up on what value I was working with was what. Edit completed.
SilvercatMoonpaw Posted November 20, 2007 Author Posted November 20, 2007 Got mized up on what value I was working with was what. Edit completed.
Recommended Posts