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  • 3 weeks later...
Posted

Okay, The Dreamer is gonna Dream Movement grapple one of the guys without a disabled gun (I am assuming that the effect is not subtle/insidious) and throw them into the other guy with a working gun. I am not sure if I can take a 10 on grapple so 1d20+18 = 28 so I might as well as taken a 10 lol. Since it is then a move action to throw I don't know if you'll be wanting a second grapple.

 

The Carnifex is gonna do the same thing as before: Smack a dude. Assuming minionhood, 16 to hit and DC25 Toughness.

  • 2 weeks later...
Posted (edited)

You can only take 10 on attack rolls, as far as I know.

 

Anyway, Grapple at 17, so he's bound and helpless and can be thrown.

 

TOU save for thrown and hit guy: 16 16, both are down.

 

The Carnifex hits, TOU: 24, also down.

 

20 - Blackstaff - 4HP - Unharmed

20 - The Dreamer - 1HP - Unharmed

19 - The Carnifex - Unharmed

18 - Rebellion - 4HP - Unharmed

6 - Takazumi-gumi - 1 outside, more?

Edited by RocketLord

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