RocketLord Posted May 4, 2021 Author Posted May 4, 2021 Its good guns, so saves: 7 13 22 22 Two guns disabled for a round. @Kaede Kimura is up
Kaede Kimura Posted May 20, 2021 Posted May 20, 2021 Okay, The Dreamer is gonna Dream Movement grapple one of the guys without a disabled gun (I am assuming that the effect is not subtle/insidious) and throw them into the other guy with a working gun. I am not sure if I can take a 10 on grapple so 1d20+18 = 28 so I might as well as taken a 10 lol. Since it is then a move action to throw I don't know if you'll be wanting a second grapple. The Carnifex is gonna do the same thing as before: Smack a dude. Assuming minionhood, 16 to hit and DC25 Toughness.
RocketLord Posted May 30, 2021 Author Posted May 30, 2021 (edited) You can only take 10 on attack rolls, as far as I know. Anyway, Grapple at 17, so he's bound and helpless and can be thrown. TOU save for thrown and hit guy: 16 16, both are down. The Carnifex hits, TOU: 24, also down. 20 - Blackstaff - 4HP - Unharmed 20 - The Dreamer - 1HP - Unharmed 19 - The Carnifex - Unharmed 18 - Rebellion - 4HP - Unharmed 6 - Takazumi-gumi - 1 outside, more? Edited May 30, 2021 by RocketLord
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