RocketLord Posted March 2, 2021 Posted March 2, 2021 Using a Thermite Arrow with the Triggered Arrows add-on, placing it in the middle of the crowd using the Subtle 2 and Ricochet from the Triggered Arrows add-on. The trigger is set to remote control. Blast 6 (Feats: Improved Range 2; Extras: Area [General Burst]; Flaws: Action [Full Round]) {14/14DP} (Descriptors: Thermite Arrow, Ballistic Damage Type, Explosive, Thermite) Triggered Arrows 6 Adds (Feats: Triggered 2, Ricochet 2, Subtle 2) to Arrows array {6/6DP} (Descriptors: Setup Add-Ons, Timer, Proximity sensor, Remote trigger)
RocketLord Posted July 23, 2021 Posted July 23, 2021 Alright, if it's Archer's show, then he's gonna look around to see if there's anyone held in reserve. I guess a Search check will do? Search: 33 Let me know if I find anything!
RocketLord Posted September 21, 2021 Posted September 21, 2021 (edited) Alright, then. Gonna shoot a Stun Arrow with Penetrating add-on at leather gal, still staying hidden: 16 Well, that was bad, but she's probably flat-footed? DC16 Fort Save vs. Stun if it hits, and Archer's ready to blow the arrow set up in the middle of the show. Edited September 21, 2021 by RocketLord
Tiffany Korta Posted October 23, 2021 Author Posted October 23, 2021 HP for Archer as we reveal our villian as Sister Blister, because I'm old school like that! Inititative now if you please!
RocketLord Posted October 24, 2021 Posted October 24, 2021 Initiative: 29 Archer doesn't have Well-Informed, but is there a chance that Old Man Archer knows anything about Sister Blister, using Archer's benefit?
Tiffany Korta Posted October 26, 2021 Author Posted October 26, 2021 pft details! Sister Blister is know as a freelance supervillain, basically going where the money is best. She's normally West Coast so the money being offered here must be very good! Whole range of flame based powers and the standard stuff.
RocketLord Posted October 26, 2021 Posted October 26, 2021 Alright, while waiting for initiative order, I'm gonna go ahead and activate the first of the two Thermite Arrows I fired into the crowds! AP: Blast 6 (Feats: Improved Range 2; Extras: Area [General Burst]; Flaws: Action [Full Round]) {14/14DP} (Descriptors: Thermite Arrow, Ballistic Damage Type, Explosive, Thermite) DC16 Ref Save, followed by DC21/DC18 TOU!
Tiffany Korta Posted November 11, 2021 Author Posted November 11, 2021 Sister Blister Initiative: 1d20+4 21 Dama Maravilla Initiative: 1d20+7 10 Goon Initiative: 1d20+1 2 Merge Trois Initiative: 1d20+7 14
RocketLord Posted November 12, 2021 Posted November 12, 2021 (edited) As I said, blowing up one of the two Thermite Arrows as a free action. Should be in the crowd and catch at least a bunch of goons, if not Sister Blister and Dama Maravilla too. I'd like to see the effects of that before I decide on the rest of Archer's actions. Edited November 12, 2021 by RocketLord
Tiffany Korta Posted November 19, 2021 Author Posted November 19, 2021 Goon's: Reflex Save: 10#1d20+1 9 11 17 18 4 21 8 16 3 14 Toughness Save: 10#1d20+3 22 12 12 20 21 18 9 22 19 22. Seven makes it, three are down. Dama Maravilla: Reflex Save: 1d20+10 18 Toughness Save: 1d20+12 18 She's fine. Sister Blister: Reflex Save: 1d20+12 30 Toughness Save: 1d20+13 25 23 Archer II, 4hp, unharmed 21 Sister Blister, unharmed 14 Merge Trois, 1hp, unharmed 10 Dama Maravilla, unharmed 2 Goon x 7, minions Time to do your stuff!
RocketLord Posted December 2, 2021 Posted December 2, 2021 Alright, Sister Blister seems to be the big issue right now. Gonna fire some Autofire Strobe Light Arrow at her: AP: Paralyze 6 (Feats: Improved Range 2; Extras: Alternate Save [Will], Range [Ranged]; Flaws: Sense-Dependent [Visual]) {14/14DP} (Descriptors: Strobe Light Arrow, Light, Hypnotic Pattern) Attack: 25 DC16 + Autofire Will Save vs. Paralyze if that hits. Gonna move to the side after, doing his best to stay out of sight.
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