RocketLord Posted March 10, 2021 Share Posted March 10, 2021 OOC for this. We'll start off with just @Kaede Kimura and @Nerdzul, I'll call in @RedSpine, @Cubismo and @Lone_Star as everyone else gets involved! Link to comment
Nerdzul Posted March 15, 2021 Share Posted March 15, 2021 Luke will try to be discrete when following Muirne and Casanova (with a pretty decent 26 stealth. He will use his enhanced senses to track them if needed be. Link to comment
RocketLord Posted March 17, 2021 Author Share Posted March 17, 2021 @Kaede Kimura give me a notice check to see if Muirne notices Luke. Feel free to use the notice score on your new sheet. Casanova does not seem to notice anything. Link to comment
Kaede Kimura Posted March 18, 2021 Share Posted March 18, 2021 Muirne is gonna intentionally fail this one Link to comment
RocketLord Posted April 16, 2021 Author Share Posted April 16, 2021 @Nerdzul @Cubismo @Lone_Star @RedSpine Give me some Search and Stealth rolls to try and find the gem and get around unseen before New Young Freedom arrives. Link to comment
Cubismo Posted April 16, 2021 Share Posted April 16, 2021 (edited) Search: 14 Using Skill Mastery to get a 20 on Stealth. Edited April 16, 2021 by Cubismo Link to comment
Lone_Star Posted April 16, 2021 Share Posted April 16, 2021 Search: 9. Stealth: 22. Surprising with all that heavy armor she wears! Link to comment
Nerdzul Posted April 16, 2021 Share Posted April 16, 2021 (edited) 17 Stealth... Meh, but knowing Luke could be worse hehe 19 Search, could be better, however Luke has this: Super-Senses 5 (Valuable Object Awareness; Descriptor Frequency: Very Common; Sense Type: Olfactory, Default: Radius, Ranged; Extras: Acute, Tracking) [5PP] Maybe it can help with finding the gem? I really need to find PP for 1 more skill mastery feat with stealth in it when I start spending Nightscale's XP Edited April 16, 2021 by Nerdzul Link to comment
RocketLord Posted April 19, 2021 Author Share Posted April 19, 2021 (edited) 25 Stealth with Skill Mastery Skill Mastery Well-Informed Computers to find out about the museum and where the gem's at ahead of time: 27 Search: 14 Everyone but @Lone_Star manages to find the gem on their own, but at least El can tag along with the others. The gem is in the Ancient Greece exhibit, having been found in a dig near Athens. Let's see some ICs. Edited April 19, 2021 by RocketLord Link to comment
Lone_Star Posted April 23, 2021 Share Posted April 23, 2021 Hey, El's made for punchin', not searchin'! Link to comment
RocketLord Posted April 30, 2021 Author Share Posted April 30, 2021 (edited) @Kaede Kimura is up, and let's see a Notice check to see if you spot anyone! Edited April 30, 2021 by RocketLord Link to comment
Kaede Kimura Posted May 3, 2021 Share Posted May 3, 2021 No more free passes for Notice, Muirne is gonna roll away. Her Shattenwelt Drawing Array is on this: Base Power: [8 + 7 + 2 + 2 + 4 = 23PP] Additional Descriptor(s): (Partial Transformation) Elongation 4 (Extras: Projection) [8PP] Super-senses 7 (Life Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default: None; Extras: Accurate, Ranged; Feats: Uncanny Dodge [Life Awareness]) [7PP] Super-movement 1 (Swinging; Extras: Linked [Speed (+0)]) [2PP] Speed 2 (Extras: Linked [Super-movement (+0)]) [2PP] Super-movement 2 (Permeate, Wall-Crawling) [4PP] and Shadow Channelling is on this: Alternate Power: [7PP] Additional Descriptor(s): (Draining, Consumption) Thirsting Strike 7 Adds (Extras: Vampiric 7) to Shadowed Weapons [7PP] So she has Life Awareness, just something to keep in mind. Notice Check 1d20+14 = 15 is a Nat 1... I am sorely tempted to use a HP, but I don't think I will. Link to comment
RocketLord Posted May 3, 2021 Author Share Posted May 3, 2021 Well, Muirne and New Young Freedom sees nothing! And Muirne is sufficiently whammied that the Life Awareness doesn't sense hte others. Link to comment
RocketLord Posted May 30, 2021 Author Share Posted May 30, 2021 @Lone_Star give me a DC16 Reflex Save vs Area, then DC16 Will save vs. Mind Control if you fail, or DC13 if you succeed the reflex save. Casanova will be mind controlling you if you fail the Will save. Link to comment
Lone_Star Posted May 31, 2021 Share Posted May 31, 2021 Here is the initial Reflex save 1d20 (20) + 8 = 28! And failed by one! 1d20 (7) + 5 = 12 Hero Point... Just enough! 1d20 (9) + 5 = 14 Link to comment
RocketLord Posted May 31, 2021 Author Share Posted May 31, 2021 @Kaede Kimura @Cubismo @Lone_Star @Nerdzul let's see some initiative rolls. Link to comment
Lone_Star Posted May 31, 2021 Share Posted May 31, 2021 Initiative Roll: 1d20 (18) +5 = 23. Link to comment
Kaede Kimura Posted May 31, 2021 Share Posted May 31, 2021 Muirne's initiative is 1d20+9 = 27 Link to comment
RocketLord Posted June 15, 2021 Author Share Posted June 15, 2021 (edited) To keep things a bit more fair Bluebird is not around until either Arrow or Howl returns to the fray. Nevermore: 21 Stinger: 16 Toxin: 5 Chump: 23 Casanova: 22 Seriously? Rolling 20's for Casanova and Chump's init rolls? Really, Orokos? I'll do a quick GM IC, then @Kaede Kimura is up 27 - Shadowborne - 3HP - Unharmed 23 - Outrider - 3HP - Unharmed 23 - Chump - Unharmed 22 - Casanova - Unharmed 21 - Nevermore II - 5HP - Unharmed 16 - Stinger - Unharmed 15 - Nightscale - 3HP - Unharmed 5 - Toxin - Unharmed Edited June 15, 2021 by RocketLord Link to comment
Kaede Kimura Posted June 26, 2021 Share Posted June 26, 2021 Okay, Muirne is hesitant to fight her friend so her first thing is gonna be to try and intimidate El into backing down. If a roll would be asked for (Most games don't have PC vs PC interaction skills) Skill Mastery would make it 24. Link to comment
Lone_Star Posted June 29, 2021 Share Posted June 29, 2021 Intimidate roll vs. Muirne: 1d20 (3) +10 = 13! Hero Point! HP Intimidate reroll vs. Muirne: 1d20 (8) + 10 + 10 reroll = 28! Much like the Tom Petty song, El won't back down! Link to comment
RocketLord Posted June 29, 2021 Author Share Posted June 29, 2021 (edited) Alright, El doesn't back down! @Kaede Kimura give me an IC! Edited June 30, 2021 by RocketLord Link to comment
Lone_Star Posted July 13, 2021 Share Posted July 13, 2021 Looks like it's El's turn. She is going to +4/-4 All-Out Attack Casanova, so she will get +4 to this attack: Whoops... 1d20 (7) + 9 = 16 to hit! Link to comment
RocketLord Posted July 22, 2021 Author Share Posted July 22, 2021 That's a miss! Chump moves in and tries to hit Outrider: 21 That's a hit. @Lone_Star: Give me a DC24 TOU save. Casanova is just gonna gloat and talk a bit, since, as far as he knows atm, only Outrider is there. Nevermore throws a Noisemaker out in the hall behind them and activates it to make some noise to attract their attention. Stinger runs to see the source of the noise. 27 - Shadowborne - 3HP - Unharmed 23 - Outrider - 3HP - Unharmed 23 - Chump - Unharmed 22 - Casanova - Unharmed 21 - Nevermore II - 5HP - Unharmed 16 - Stinger - Unharmed 15 - Nightscale - 3HP - Unharmed 5 - Toxin - Unharmed Link to comment
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