Electra Posted March 15, 2021 Posted March 15, 2021 Muirne, let's see some Notice, Search, and Stealth checks to see what you find, and if it finds you back.
Kaede Kimura Posted March 15, 2021 Posted March 15, 2021 Right! The Notice check 1d20+12 = 13! She's been struck blind, oh no! Definitely hero pointing that so 1d20+12 = 14! +10 because a 2 is below 10 and that makes 24. With no small amount of trepidation, her Search check is 1d20+10 = 22 and the Stealth check is 1d20+10 = 18.
Nerdzul Posted March 15, 2021 Posted March 15, 2021 Here is Luke's Stealth to follow from afar. 27 lol Apparently the dice gods keep having a strange sense of humor hehe.
Electra Posted March 16, 2021 Author Posted March 16, 2021 I'm gonna need a couple of Will Saves, from Tiamat and from Nightscale, unless either of you has some natural resistance to telepathy. Difficulty to beat is 25.
Fox Posted March 17, 2021 Posted March 17, 2021 Just a 19 for Tiamat. Can't even reroll, since she's a sidekick! Alas, alas.
Electra Posted March 17, 2021 Author Posted March 17, 2021 Fleur also makes that will save. Gonna have to get me a better monster.
Nerdzul Posted March 17, 2021 Posted March 17, 2021 Hehe Luke's success is mostly a miracle though with his +8
Kaede Kimura Posted March 18, 2021 Posted March 18, 2021 Muirne is staying hidden but moving into a position to flank the creature. If you want a stealth check lemme know.
Electra Posted March 20, 2021 Author Posted March 20, 2021 Between the angle and her background, Muirne is unlikely to recognize who the monster became for the moment that it attacked Fleur. Tiamat should recognize Dark Star and Luke may or may not, depending on how much he liked superheroes when he was younger. Dark Star was a world-class gravity controller, a Freedom League member and one of Earth's most powerful heroes a decade or so ago, who eventually went off to do hero work in space. Taking a full power hit from Dark Star would kill nearly anybody, if he wanted it to. Let's have some initiative rolls! If you would like to have a post just to react, feel free to do that, but since the monster got the surprise round, no attacks until we go into initiative order.
Fox Posted March 20, 2021 Posted March 20, 2021 Tiamat rolls initiative: 3! Which I guess is the appropriate response to seeing your very very powerful friend get Worf'd.
Kaede Kimura Posted March 20, 2021 Posted March 20, 2021 This might be my last initiative roll before the rebuild goes through!1d20+4 = 16! A decent roll to send it off then! Chances are she hasn't got the 'Oh crap' of it being a recognizable super.
Electra Posted March 20, 2021 Author Posted March 20, 2021 Well, this monster is many things, but it's not particularly fast. I will also be referring to it OOC as Memento Mori, even though that hasn't come up yet in the scene, because I like to make things easy for myself. Initiative is as follows: Shadowborne: 16 Nightscale: 10 Memento Mori: 9 Tiamat: 3 Fleur is... well, she's not in the initiative order this evening. Shadowborne, you're up!
Kaede Kimura Posted March 21, 2021 Posted March 21, 2021 Okay, Muirne's edit literally JUST got approved so I'm gonna go all in on using my new toys Okay, so she's using her Partial Transformation in Shattenwelt Drawing Base Power: [8 + 7 + 2 + 2 + 4 = 23PP] Additional Descriptor(s): (Partial Transformation) Elongation 4 (Extras: Projection) [8PP] Super-senses 7 (Life Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default: None; Extras: Accurate, Ranged; Feats: Uncanny Dodge [Life Awareness]) [7PP] Super-movement 1 (Swinging; Extras: Linked [Speed (+0)]) [2PP] Speed 2 (Extras: Linked [Super-movement (+0)]) [2PP] Super-movement 2 (Permeate, Wall-Crawling) [4PP] and set to Phased Strike on Shadow Channeling Base Power: [7PP] Additional Descriptor(s): (None) Phased Strike 7 Adds (Extras: Penetrating 7) to Shadowed Weapons [7PP] and am just noticing that I accidentally put 7 instead of 8 in all the extras there despite giving array the points for it, dangit... Anyway, Muirne is gonna use Startle as a movement action (-5) and then reach out with her long shadowy arms to stab the beasty. Intimidate Skill Mastery 10 + 14 - 5 = 19 Attack roll 1d20+8 = 17 In the unlikely event that hits it's a DC23 Toughness Save.
Electra Posted March 21, 2021 Author Posted March 21, 2021 Unfortunately our scary friend has a fair amount of Intimidate itself, a 19 is not enough to startle it. The shadows, on the other hand, seem oddly effective. Muirne does manage to hit! It does not hurt the monster, but she has definitely gotten its full attention.
Nerdzul Posted March 21, 2021 Posted March 21, 2021 Nightscale I think is going to use the occasion that no one is close to the monster yet, to throw a breath of fire at it. Damage 8 (Extras: Area [Type: General; Shape: Cone; Size: 80ft], Secondary Effect; Flaws: Action [Full]) [16PP] save DC is 23
Nerdzul Posted March 21, 2021 Posted March 21, 2021 Nevermind, I thought that Muirne was far enough, but per the conversation with El on discord she would be within the area of effect, so he is just going to charge and miss ofc... with a 4
Electra Posted March 22, 2021 Author Posted March 22, 2021 Just as a note, Nightscale gets 1hp from having the monster poke at him where it hurts. Tiamat would too, but I can't give her one, sorry! Okay, the monster is going to go for Shadowborne, doesn't like those shadows at all! It attacks and gets a 26, which does hit. Need a reflex save please, DC 22.
Kaede Kimura Posted March 22, 2021 Posted March 22, 2021 WELL, 1d20+8 = 10 sayeth I don't make it at allllllll Hero point sez I still fail lol 1d20+8 = 19
Electra Posted March 22, 2021 Author Posted March 22, 2021 Okay, that's the end of round one! @Kaede Kimura is up first in Round Two! Shadowborne: 16, Bruised x1, Injured -1 base HP Nightscale: 10 Uninjured +1 base HP Memento Mori: 9 Uninjured Tiamat: 3 Uninjured
Kaede Kimura Posted March 22, 2021 Posted March 22, 2021 Righto, Muirne is gonna do a couple of things. First she's gonna use Super-movement Swinging linked Speed 2 to drag herself over to Memento Mori while switching Shadow Channeling to Alternate Power: [7PP] Additional Descriptor(s): (Draining, Consumption) Thirsting Strike 7 Adds (Extras: Vampiric 7) to Shadowed Weapons [7PP] Which I am definitely going to put an edit for after this post to increase it to 8 like the power is supposed to be but oh well. Next she's gonna stab him of course! 1d20+8 = 17 Which I'm pretty sure hits since it's the exact same as what she got last time lol. DC23 Toughness when you get up, and it's Vampiric!
Electra Posted March 22, 2021 Author Posted March 22, 2021 She hits, and while once again he does not like the shadowy thing, it is not enough to cause damage.
Nerdzul Posted March 23, 2021 Posted March 23, 2021 Luke is going to take his dragon form (as a standard action so he can't do much else), hopefully this way he can hit a bit harder. I wanted to post IC, but I got a bit side-tracked, will do it tomorrow morning.
Electra Posted March 23, 2021 Author Posted March 23, 2021 Nightscale is now a dragon! The monster is up! It will attack Nightscale this time, using the same mojo it pulled on Shadowborne. It gets a 27 on its attack. Let's see a reflex save from Nightscale! DC 22.
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