Fox Posted March 25, 2021 Posted March 25, 2021 Using equipment communicators eats a move action, so Tiamat can't do more than start to head back to the fight while getting the word out. Assuming gets within one more move action of the combat, though (or the combat moves to within one move action of her!) she'll start to Interpose for anyone who's about to take a bad hit.
Electra Posted March 25, 2021 Author Posted March 25, 2021 Okay Fox, noted! Tiamat's distress call will go out to all Freedom League and Freedom League Auxiliary members. League distress calls are rare and high priority, so you can expect to get answers starting after Round 3. You may choose how Gaian Knight responds. Other than that, it's time for Round 3! Shadowborne: 16, Bruised x1, Injured, -1 base HP Nightscale: 10 Bruised x1, Injured, +1 base HP Memento Mori: 9 Uninjured Tiamat: 3 Uninjured Remember that you can choose to combine attacks by holding your action until the initiative of the lowest participant! This can cause greater damage than single attacks.
Kaede Kimura Posted March 25, 2021 Posted March 25, 2021 Okay, Muirne is gonna try Startle again, Move action still, but I'm rolling this time (Oh dice don't fail me)1d20+14-5 = 12 Well that is worthless... I just noticed her Acrobatics are better than her Intimidate, not that it matters with that roll... Following it up with a stabs, Power Attack manoeuvre for -2/+2 so 1d20+6 = 8 Jesus Christ... Anyway, I'm gonna use Extra Effort and a HP to Action Surge for an extra Standard Action and use a free action to Morph into the Shadowbeast Form. The Shadow Power Array is set to Base Power: [20PP] Additional Descriptor(s): (Slashing, Claws) Damage 8 (Shadow Claws; Extras: Affects Corporeal, Penetrating 4) [20PP] and the Shadow Evolution Array is set to Alternate Power: [8PP] Additional Descriptor(s): (Consumption, Draining) Life Draining 8 Adds (Extras: Vampiric 8) to Shadow Power Array [8PP] And trying again on actually hitting him. 1d20+8 = 24 so it HITS and it gets another Vampiric DC23 Toughness SMACK.
Electra Posted March 25, 2021 Author Posted March 25, 2021 Oof, that was a nat 20 from our monster friend on the toughness save, so no joy for Shadowborne! Go ahead and post IC, and then Nightscale, you are up!
angrydurf Posted March 25, 2021 Posted March 25, 2021 Kanunu is operating out of Emerald Cities these days so unless that Distress signal comes with a League teleport I'm not sure he's there in less than hours timescale.
Nerdzul Posted March 25, 2021 Posted March 25, 2021 Hope that it doesn't bite him, but Nightscale is going to delay after the monster. Then the plan is to try and grapple the monster with his claws (not going to put that thing into his fangs) and keep it in his grasp for Muirne to attack it before its turn comes again, if he grapples now, the monster can just get out in its turn. Let's hope it's a good plan
Electra Posted March 26, 2021 Author Posted March 26, 2021 All righty, Nightscale is holding! That means the monster is up! It is going to attack the hero who keeps bothering it so much! It doesn't do so great on that first roll so Muirne, take a hero point! It gets a hit! Normally this would be the part where Shadowborne has to roll a reflex save, but Tiamat has already announced her intention to interpose and take the hit. IC posts coming up!
Nerdzul Posted March 28, 2021 Posted March 28, 2021 Nigthscale is gonna attack the monster with his claws, he will get -2 to defense and +2 to hit just in case 24 yey! It's DC 26 damages, + Dc 16 Drain Toughness for the rending claws. He is also gonna grapple using improved grab (just not into his fangs, as I mean...) to try and keep it steady for Muirne. 32 Grapple. I imagine that the monster is now of comparable size, though, so probably he has a big bonus too, let's see what happens
Electra Posted March 28, 2021 Author Posted March 28, 2021 Nightscale's attack hits! The monster makes the fort save, so no drain this round. The monster fails the toughness save! It is bruised! Unfortunately it is very difficult to grab hold of a bad memory, and it wins the grapple contest. Go ahead and post IC, and then I will invite in our Freedom League visitors and post Round 4 information.
Electra Posted March 29, 2021 Author Posted March 29, 2021 Okay, here's Round 4! Shadowborne: 16, Bruised x1, Injured, -1 base HP Memento Mori: 9, Bruised x1 Nightscale: 8, Bruised x1, Injured, +1 base HP Velocity is also arriving this round but will not arrive in time to act. Tiamat is unconscious, Fleur is dead, additional Freedom League members will be arriving shortly. I can't remember if Muirne or Luke have enhanced hearing, but if so you can make a notice check, if you choose, to hear the chatter on Tiamat's League communicator.
Kaede Kimura Posted March 29, 2021 Posted March 29, 2021 Okay! Aoife is not changing any arrays, but is going for the Skill Mastered Startle as a move action so -5, Aoife's intimdate bonus sans modifiers is +23, down to +18. Skill mastery sayeth 10+18 is a DC 28 to resist intimidation on whatever he has the best bonus for! And then power attacking -2/+2. 1d20+6 = 13! My rolling today is really not doing great, so I'm going to spend hero point to roll again! 1d20+6+10 = 21! I'm pretty sure that hits, so DC25 Toughness vs. Vampiric Damage.
Electra Posted March 29, 2021 Author Posted March 29, 2021 Scaring a bad dream is also very difficult, the startle does not succeed. The hit does succeed, though! The monster takes another bruised level, and you may make a recovery check to heal your Bruised condition.
Kaede Kimura Posted March 29, 2021 Posted March 29, 2021 Okay, DC10 Constitution check to recover and I add the damage bonus, and I don't know if that's the unadjusted or adjusted damage bonus, but between +8 Constitution bonus and Damage 8 or 10, I just need to not roll a 1 as far as I know, so: 1d20+16 (18) = 26 (28)
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