RocketLord Posted April 23, 2021 Posted April 23, 2021 OOC for this. @Dr Archeville, @Fox, @Kaede Kimura Give me some initiative rolls, and let me get some intro posts!
Dr Archeville Posted April 24, 2021 Posted April 24, 2021 1d20+1: 21 [1d20=20] Hope that's not the only Nat 20 I roll this adventure!
Kaede Kimura Posted April 26, 2021 Posted April 26, 2021 1d20+9 = 28, Muirne is bloody fast off the mark.
RocketLord Posted April 28, 2021 Author Posted April 28, 2021 Freedom Eagle: 9 Aliengator: 14 Well I guess I'll just be slow then! @Kaede Kimura is up! 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Unharmed 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed
Kaede Kimura Posted May 4, 2021 Posted May 4, 2021 Okay, Muirne is gonna have her Schattenwelt Drawing Array on Alternate Power: [8 + 5 + 4 + 1 = 18PP] Additional Descriptor(s): (Portal, Gateway, Aura, Covering) Concealment 4 (Shadow Covering; All Visual Senses; Extras: Affects Others; Flaws: Passive) [8PP] Dimensional Pocket 1 (Well Storing; Extras: Duration 3 [Continuous, Lasting]; Flaws: Requires Grapple; Feats: Progression 1 [250lbs]) [5PP] Super-movement 1 (Dimensional Movement [Schattenwelt]; Extras: Duration [Continuous]; Linked [Speed (+0)]; Feats: Progression 1 [250lbs]) [4PP]Speed 1 (Extras: Linked [Speed (+0)]) [1PP] With her gear in storage in her Dimensional Pocket. She's gonna Conceal herself and get changed into her armour while trying to get close enough to see what's going on. Shadow Channelling is on: Base Power: [7PP] Additional Descriptor(s): (None) Phased Strike 7 Adds (Extras: Penetrating 7) to Shadowed Weapons [7PP]
RocketLord Posted May 4, 2021 Author Posted May 4, 2021 @Kaede Kimura give me an IC, then @Dr Archeville is up!
Dr Archeville Posted May 9, 2021 Posted May 9, 2021 Artificer's going to use his Create Object power to transmute the air around ManBird and ManGator into a large circular wall of ice, less to contain them and more to ward off the citizenry.
RocketLord Posted May 14, 2021 Author Posted May 14, 2021 That is done! Aliengator attacks the dome. @Dr Archeville give me a DC30 TOU save for the ice dome! And @Fox is up! 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Unharmed 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator and Freedom Eagle trapped inside rank 9 Create Object dome - Unharmed dome
Dr Archeville Posted May 15, 2021 Posted May 15, 2021 To clarify, Artificer made a circular wall (extending from him, so from overhead it looks not unlike a question mark), not an enclosed dome. He doesn't know if Bird-Man's friend or foe, and doesn't want him trapped in a dome with Gator-Man! Toughness save is 1d20+9: 27 [1d20=18], so fails by 3.
Fox Posted May 15, 2021 Posted May 15, 2021 Millennium Mall is a three-story affair; For narrative convenience I'll have Nocturne be on one of the upper walkways. She could just wall-walk her way up to line-of-sight anyway! She'll try a Move Object grapple on the gator man. Ranged Attack Roll: 24 Assuming that hits, time for a grapple check. Grapple Check: 25 Not her best, but we'll see where it gets us.
RocketLord Posted May 15, 2021 Author Posted May 15, 2021 Injury to the ice dome. Nocture hits! Grapple resist: 26. So close, but not quite! Give me an IC @Fox and I'll follow up. 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Unharmed 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator and Freedom Eagle trapped inside rank 9 Create Object dome - Unharmed dome
Dr Archeville Posted May 15, 2021 Posted May 15, 2021 Not a dome, a big circular wall, open at the top.
RocketLord Posted May 18, 2021 Author Posted May 18, 2021 Sorry, my bad! Freedom Eagle flies up and fires an electric blast: 19. That's a hit with +2DC from Autofire, so DC25 TOU save: 20 Fail by 5, Bruise and Daze. @Kaede Kimura is up 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Bruise (x1), Dazed 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator and Freedom Eagle trapped inside rank 9 Create Object wall - Injury (x1)
Kaede Kimura Posted May 19, 2021 Posted May 19, 2021 Okay! Muirne is gonna use her Dimensional Super-movement paired Speed to get past the ice wall, before switching array powers to Grasping Shadows Alternate Power: [23 = 23PP] Additional Descriptor(s): (Grappling, Grasping) Snare 8 (Grasping Shadows; Extras: Area [Shapeable], Regenerating; Feats: Chokehold, Reversible; Flaws: Range [Touch]; Drawbacks: Vulnerability [Light; Frequency: Common; Intensity: Moderate (+50% Effect Rank)] [-3PP]) [23PP] She's gonna have it snare the Aliengator, anchored to the ground and ice wall and then wrap the remainder around the interior of the ice wall to keep the shapeable from doing something regrettable.
RocketLord Posted May 28, 2021 Author Posted May 28, 2021 Sorry for the delay! Reflex save vs. area: 14, failed! Reflex save vs. Snare: 21, avoided! @Dr Archeville is up!
Dr Archeville Posted May 30, 2021 Posted May 30, 2021 Artificer's going to try to catch Aliengator in one of his Created Objects. That's a rank 9 effect, so he'll need to make a DC 19 Reflex save.
RocketLord Posted June 1, 2021 Author Posted June 1, 2021 Aliengator reflex save: 9 He's trapped! Just a question, though, since Create Object is touch range, you'll need to get up close to use it on him, right? Aliengator attempts to break the trap using his strength. @Dr Archeville give me a DC30 TOU save for the wall, remember the Injury 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Bruise (x1), Dazed 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator trapped inside rank 9 Create Object wall - Injury (x1)
RocketLord Posted June 1, 2021 Author Posted June 1, 2021 Oh, and @Fox is up once Dok has rolled TOU for the wall.
Dr Archeville Posted June 2, 2021 Posted June 2, 2021 Artificer's touching the wall he's Created, which I'd assumed would be sufficient. If not, then either a] he could use Transmutation to alter its shape as described, or b] he could (I believe) move close enough to Aliengator this round to do it. Toughness save 1d20+9-1: 19 [1d20=11], which fails by 11, putting it at "Disabled"!
Fox Posted June 3, 2021 Posted June 3, 2021 A little strong for the grapple! Brute force it is, then, using the +Damaging on her Move Object. Ranged attack roll: 18 That's a DC23 Toughness save vs. damage for Mr. A. Gator.
RocketLord Posted June 3, 2021 Author Posted June 3, 2021 (edited) That's a hit! TOU save: 28, nope! @Fox give me an IC then I'll follow up. 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Bruise (x1) 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator trapped inside rank 9 Create Object wall - Injury x1, Disabled Edited June 14, 2021 by RocketLord
RocketLord Posted June 14, 2021 Author Posted June 14, 2021 Freedom Eagle tries to Snare the Aliengator: 22, that's a hit. Aliengator's Save vs. DC18: 8, he's bound and helpless, for now. @Kaede Kimura is up. 28 - Shadowborne - 3HP - Unharmed 21 - Artificer - 2HP - Unharmed 14 - Aliengator - Bruise (x1), Bound and Helpless 13 - Nocturne - 2HP - Unharmed 9 - Freedom Eagle - 3HP - Unharmed Aliengator trapped inside rank 9 Create Object wall - Injury x1, Disabled
Kaede Kimura Posted June 26, 2021 Posted June 26, 2021 Okay, Muirne is sticking to Phased Strike on the Shadow Channelling Array, but is switching Schattenwelt Drawing to Base Power: [8 + 7 + 2 + 2 + 4 = 23PP] Additional Descriptor(s): (Partial Transformation) Elongation 4 (Extras: Projection) [8PP] Super-senses 7 (Life Awareness; Descriptor Frequency: Very Common; Sense Type: Mental, Default: None; Extras: Accurate, Ranged; Feats: Uncanny Dodge [Life Awareness]) [7PP] Super-movement 1 (Swinging; Extras: Linked [Speed (+0)]) [2PP] Speed 2 (Extras: Linked [Super-movement (+0)]) [2PP] Super-movement 2 (Permeate, Wall-Crawling) [4PP] And is gonna spend a HP for a move action to get adjacent to him (I am assuming that Permeate and Wall-Crawling mean that this is possible even with the restraints) to then do the full round coup de grace action. So auto-crit gives +5 to DC to make it DC28 Toughness with a DC10+Damage Bonus (Which I am assuming counts the +5) for a DC23 Fort save or be knocked out regardless of Toughness roll.
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