RocketLord Posted July 22, 2021 Author Posted July 22, 2021 You sure? That's a KO, taking you out of combat. Pan can spot you some HP if you need some.
KnightDisciple Posted July 22, 2021 Posted July 22, 2021 Hm. I guess there's still half of an armada left. I just only have the 1 HP, and I was trying to remember if it's "cheaper" to just get KO'ed and then "recover" than to reroll and just *hope* you make it high enough you're not still disabled. I'll do the reroll tonight.
RocketLord Posted July 22, 2021 Author Posted July 22, 2021 As we discussed on discord, I'll let you spend that HP on your next turn to get back up from being KO'ed without any damage, but it will cost you your actions next turn.
KnightDisciple Posted July 22, 2021 Posted July 22, 2021 I like this plan and I'm happy to be a part of it. Feel free to do the describing of Micah falling to keep the IC rolling.
RocketLord Posted July 22, 2021 Author Posted July 22, 2021 Just waiting for @Avenger Assembled for the IC and his OOC
Avenger Assembled Posted July 22, 2021 Posted July 22, 2021 Okay. Angelic is going to go for the Hooked Man again, using the Moving Feint. Moving Feint: 20 Attack: 22 The robots will keep hitting the chain.
RocketLord Posted July 23, 2021 Author Posted July 23, 2021 @Avenger Assembled: Per Ultimate Power, Moving Feint is a Full Round Action (Move action to move + standard action to feint). Do you want to surge for the extra action used for the attack?
Avenger Assembled Posted July 24, 2021 Posted July 24, 2021 Sure, might as well go all-out for the last big fight of the thread! I'll be spending an HP to cancel my fatigue next round.
RocketLord Posted July 24, 2021 Author Posted July 24, 2021 Will Save vs. Feint: 20 Not flat-footed. And that's a hit, thanks to the entangled effect. TOU vs. DC25: 17, bruise and dazed. Chain TOU vs. DC25: 15 (forgot to add the bruise penalty to the roll), which means it is disabled. Give me an IC and I'll follow up. 31 - Forever Boy - 5HP - Unharmed, Fatigued next turn 24 - The Hooked Man - Bruise (x1), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move) - The Crocodile - Unharmed, Hooked - Chain: Injury (x4), Bruise (x1), Disabled 12 - Thunderbird - 1HP - Fatigued next round 10 - Pirate Armada - 50% fine, 50% defeated 7 - Angelic - 2HP - Unharmed - Angelic's Automatons: 80% fine, 20% destroyed
RocketLord Posted August 2, 2021 Author Posted August 2, 2021 Pan spends a HP to negate his Fatigue. Then he'll drop down to Angelic's spot on the Initiative order in order to do a Combined Attack vs. the Hooked Man! The Hooked Man clears his daze, but can't do anything else and the Crocodile is free, but it's movements destroy 30% of Eira's Automatons that were near the Chain. @KnightDisciple is up after my ICs! 24 - The Hooked Man - Bruise (x1), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move) - The Crocodile - Unharmed - Chain: Injury (x4), Bruise (x1), Disabled 12 - Thunderbird - 1HP - Fatigued next round 10 - Pirate Armada - 50% fine, 50% defeated 7 - Forever Boy - 4HP - Unharmed 7 - Angelic - 2HP - Unharmed - Angelic's Automatons: 50% fine, 50% destroyed
KnightDisciple Posted August 3, 2021 Posted August 3, 2021 Fluff post shortly, just confirming that Tbird was KO'ed last round, and he's spending his last Hero Point to Get Up, and that's going to be his mechanical action for this round.
RocketLord Posted August 9, 2021 Author Posted August 9, 2021 The pirate armada turns it's attention towards the Crocodile and starts to fire, though they can't hurt it. Fast feint: 39, Hooked Man can't make that. Back to Pan, he attacks to start a Combined Attack with Eira: 15 That hits, thanks to the Hooked Man being flat-footed. @Avenger Assembled is up, hopefully joining Pan with a hit for the combined attack! 24 - The Hooked Man - Bruise (x1), Entangled (ATK/DEF-2, Dex-4, Cannot Move) - The Crocodile - Unharmed - Chain: Injury (x4), Bruise (x1), Disabled 12 - Thunderbird - 1HP - Fatigued next round 10 - Pirate Armada - 50% fine, 50% defeated 7 - Forever Boy - 4HP - Unharmed 7 - Angelic - 2HP - Unharmed - Angelic's Automatons: 50% fine, 50% destroyed
Avenger Assembled Posted August 14, 2021 Posted August 14, 2021 Saaay, do Combined Attacks need to be of the same damage type?
RocketLord Posted August 14, 2021 Author Posted August 14, 2021 Don't think so, just need to hit the same save.
Avenger Assembled Posted August 14, 2021 Posted August 14, 2021 Okay, well - If you have no GM objections and since we're supposed to be showing Eira's descent into dimensional-infused madness here, she's going to inflict lethal damage with a combined attack of 27
RocketLord Posted August 18, 2021 Author Posted August 18, 2021 Alright, that adds +2DC to Pan's DC27 attack, then. Hooked Man's TOU vs. DC29: 31 Pan spends a HP to force him to reroll: 18, fail by 9, another Bruise and Dazed again. @Avenger Assembled give me an IC, then I'll follow up! 24 - The Hooked Man - Bruise (x2), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move) - The Crocodile - Unharmed - Chain: Injury (x4), Bruise (x1), Disabled 12 - Thunderbird - 0HP - Unharmed 10 - Pirate Armada - 50% fine, 50% defeated 7 - Forever Boy - 3HP - Unharmed 7 - Angelic - 2HP - Unharmed - Angelic's Automatons: 50% fine, 50% destroyed
RocketLord Posted August 23, 2021 Author Posted August 23, 2021 (edited) Forgot Injury from Eira's attack. The Hooked Man recovers from his and gets to act this round, in exchange for a HP for Eira. He strikes at Eira: 12 and... a spectacular miss! The Crocodile looms closer still. @KnightDisciple is up 24 - The Hooked Man - Injury (x1), Bruise (x2), Entangled (ATK/DEF-2, Dex-4, Cannot Move) - The Crocodile - Unharmed - Chain: Injury (x4), Bruise (x1), Disabled 12 - Thunderbird - 0HP - Unharmed 10 - Pirate Armada - 50% fine, 50% defeated 7 - Forever Boy - 3HP - Unharmed 7 - Angelic - 3HP - Unharmed - Angelic's Automatons: 50% fine, 50% destroyed Edited August 23, 2021 by RocketLord
Avenger Assembled Posted August 24, 2021 Posted August 24, 2021 Gonna coup de grace him next time! =D
KnightDisciple Posted August 26, 2021 Posted August 26, 2021 I'll write an IC tomorrow, but. Thunderbird's gonna fly up to the deck alongside Angelic and Pan and shoot lightning at Hook. Standard Action: All Out Attack for +5 Attack, -5 Defense (Defense is now +9 until next turn). Attack Roll: 16. If that somehow hits, DC 27 Toughness Save.
RocketLord Posted August 26, 2021 Author Posted August 26, 2021 That is a miss, but we can't have that, so... Pan will spend a HP to let Micah reroll @KnightDisciple!
KnightDisciple Posted August 26, 2021 Posted August 26, 2021 Reroll is 20, and I think that's a 30 after the HP reroll bonus?
RocketLord Posted August 26, 2021 Author Posted August 26, 2021 Yep, and that's a hit. TOU save from Hook: 28 Well, it looked awesome at least! Give me an IC, and I'll follow up. 24 - The Hooked Man - Injury (x1), Bruise (x2), Entangled (ATK/DEF-2, Dex-4, Cannot Move) - The Crocodile - Unharmed - Chain: Injury (x4), Bruise (x1), Disabled 12 - Thunderbird - 0HP - Unharmed 10 - Pirate Armada - 50% fine, 50% defeated 7 - Forever Boy - 2HP - Unharmed 7 - Angelic - 3HP - Unharmed - Angelic's Automatons: 50% fine, 50% destroyed
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