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Posted

Hm. I guess there's still half of an armada left.

I just only have the 1 HP, and I was trying to remember if it's "cheaper" to just get KO'ed and then "recover" than to reroll and just *hope* you make it high enough you're not still disabled. I'll do the reroll tonight. 

Posted

As we discussed on discord, I'll let you spend that HP on your next turn to get back up from being KO'ed without any damage, but it will cost you your actions next turn.

Posted

Will Save vs. Feint: 20

Not flat-footed.

And that's a hit, thanks to the entangled effect. 

TOU vs. DC25: 17, bruise and dazed.

 

Chain TOU vs. DC25: 15 (forgot to add the bruise penalty to the roll), which means it is disabled.

 

Give me an IC and I'll follow up.

 

31 - Forever Boy - 5HP - Unharmed, Fatigued next turn

24 - The Hooked Man - Bruise (x1), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed, Hooked

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 1HP - Fatigued next round

10 - Pirate Armada - 50% fine, 50% defeated

7 - Angelic - 2HP - Unharmed

- Angelic's Automatons: 80% fine, 20% destroyed

  • 2 weeks later...
Posted

Pan spends a HP to negate his Fatigue.

 

Then he'll drop down to Angelic's spot on the Initiative order in order to do a Combined Attack vs. the Hooked Man!

 

The Hooked Man clears his daze, but can't do anything else and the Crocodile is free, but it's movements destroy 30% of Eira's Automatons that were near the Chain.

 

@KnightDisciple is up after my ICs!

 

24 - The Hooked Man - Bruise (x1), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 1HP - Fatigued next round

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 4HP - Unharmed

7 - Angelic - 2HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

Posted

Fluff post shortly, just confirming that Tbird was KO'ed last round, and he's spending his last Hero Point to Get Up, and that's going to be his mechanical action for this round. 

Posted

The pirate armada turns it's attention towards the Crocodile and starts to fire, though they can't hurt it.

 

Fast feint: 39, Hooked Man can't make that.

Back to Pan, he attacks to start a Combined Attack with Eira: 15

That hits, thanks to the Hooked Man being flat-footed.

 

@Avenger Assembled is up, hopefully joining Pan with a hit for the combined attack!

 

24 - The Hooked Man - Bruise (x1), Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 1HP - Fatigued next round

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 4HP - Unharmed

7 - Angelic - 2HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

Posted

Alright, that adds +2DC to Pan's DC27 attack, then.

 

Hooked Man's TOU vs. DC29: 31

Pan spends a HP to force him to reroll: 18, fail by 9, another Bruise and Dazed again.

 

@Avenger Assembled give me an IC, then I'll follow up!

 

24 - The Hooked Man - Bruise (x2), Dazed, Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 0HP - Unharmed

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 3HP - Unharmed

7 - Angelic - 2HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

Posted (edited)

Forgot Injury from Eira's attack.

The Hooked Man recovers from his and gets to act this round, in exchange for a HP for Eira.

He strikes at Eira: 12 and... a spectacular miss!

 

The Crocodile looms closer still.

 

@KnightDisciple is up

 

24 - The Hooked Man - Injury (x1), Bruise (x2), Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 0HP - Unharmed

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 3HP - Unharmed

7 - Angelic - 3HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

Edited by RocketLord
Posted

I'll write an IC tomorrow, but.

 

Thunderbird's gonna fly up to the deck alongside Angelic and Pan and shoot lightning at Hook. 

 

Standard Action: All Out Attack for +5 Attack, -5 Defense (Defense is now +9 until next turn). Attack Roll: 16. If that somehow hits, DC 27 Toughness Save. 

Posted

Yep, and that's a hit. 

TOU save from Hook: 28

Well, it looked awesome at least! 

Give me an IC, and I'll follow up.

 

24 - The Hooked Man - Injury (x1), Bruise (x2), Entangled (ATK/DEF-2, Dex-4, Cannot Move)

- The Crocodile - Unharmed

- Chain: Injury (x4), Bruise (x1), Disabled

12 - Thunderbird - 0HP - Unharmed

10 - Pirate Armada - 50% fine, 50% defeated

7 - Forever Boy - 2HP - Unharmed

7 - Angelic - 3HP - Unharmed

- Angelic's Automatons: 50% fine, 50% destroyed

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