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Heavy Mettle (OOC)


Gizmo

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Posted

Angelic puts together a few things!

  • Disarming Apocalypsette seems to have cut off her overt powers, noticeably the Flight.
  • It didn't do anything to visibly stop or weaken the monsters.
  • The guitar seems like it's attacking her on its own but Apocalypsette isn't acting like she's suddenly un-possessed or anything.
  • Some of the unconscious civilians woke up when Pan 'killed' the bat-lion-thing.
  • Those people are now panicking and they're in danger from the remaining monsters, along with the rest of the unconscious audience and musicians.
  • Hey, what happened to that angry person in the crowd from earlier, anyway?
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Posted

Secondary Effect saves time!

 

Centipede Melod-oni

Fortitude Save vs DC 23: 1d20+8 16

Toughness Save vs DC 29: 1d20+3 9

 

Luckily this thing is not actually meat because that would be very gross.

 

22 - Forever Boy - Uninjured, 3HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Pending Fatigue, 1HP

16 - Chitin - Uninjured, 0HP

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Uninjured

Posted

Nocturne becomes fatigued.

 

That thing's probably a bit large to try a grapple, so Nat's going to fly over to flank the Crab opposite Ryder and...hit it with a normal ranged attack, maybe get its attention.

 

Ranged Attack Roll: 21

If that lands, it's a DC23 toughness save.

Posted

Giant Crab Melod-Oni

Toughness Save vs DC 23: 1d20+17 22

 

22 - Forever Boy - Uninjured, 3HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Uninjured, 0HP

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1

Posted

Chitin

Fast Acrobatic Bluff vs Crab: 1d20+10 29

Set-Up: Transfer the benefit of the flat-footed status to Nocturne.

CYMKludgels vs Crab; All-Out Attack 5, Power Attack 5: 1d20+6 26

 

Natural 20! Vindication!

 

Giant Crab Melod-Oni

Toughness Save vs DC 35: 1d20+16 23

 

Going to GM Fiat away the daze but the beast is staggered!

 

22 - Forever Boy - Uninjured, 3HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Uninjured, -5 Defense, 1HP

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

Posted

Chitin

Reflex Save vs DC 22: 1d20+6 7

Still halving the DC of the AoE effects thanks to Evasion 2!

First the Drain Toughness: Fortitude Save vs DC 16: 1d20+5 8

Then the Damage: Toughness Save vs DC 21: 1d20+4 9

 

22 - Forever Boy - Uninjured, 3HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Staggered, Dazed, -5 Defense, 1HP

11 - ??? - Uninjured

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

 

Forever Boy is up, @RocketLord!

Posted

Using a HP to activate Inspire 5, with Pan hopefully shouting loud enough to affect at least Angelic, Chitin and Nocturne, and hoping to affect an additional 12 people in the crowds with the rest of the potential targets.

Posted

Let's see. 

 

Angelic drops down between Chitin and the guy melting the armor off his flesh body. She doesn't have Interpose, but can I declare Interpose as the standard action she takes? 

 

Either way that's what she does. I'll post IC. 

Posted

???

Intimidation Check vs DC 21: 1d20+15 28

 

Even with the +5 they seem unimpressed! Rude.

 

I will say Angelic can effectively Interpose since she's using a Standard Action, sure.

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP

16 - Chitin - Staggered, Dazed, -5 Defense, +5 Inspire 1HP

11 - ??? - Uninjured

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

 

Nocturne is up unless you'd like another GM post in there first, @Fox?

Posted

???

Intimidation Check vs DC 21: 1d20+15 28

 

Even with the +5 they seem unimpressed! Rude.

 

I will say Angelic can effectively Interpose since she's using a Standard Action, sure.

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP

16 - Chitin - Staggered, Dazed, -5 Defense, +5 Inspire 1HP

11 - ??? - Uninjured

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

 

Nocturne is up unless you'd like another GM post in there first, @Fox?

Posted

Well, I'm hesitant to leave the Crab standing but as long as she has the benefit of the Inspire, and seeing as it applies to attacks and checks....

 

Nocturne tries to gravity-grapple the new guy.

Ranged Attack Roll: 25!

Grapple Check: 30!

 

Thank goodness for that inspire, she can't roll a grapple check to save her life this thread....

Posted

Chitin

Spending the turn to clear his daze the old fashioned way because I feel like he might need that HP!

 

???

Shockwave attack, originating between Chitin and Angelic. That's a DC 22 Reflex Save then a DC 27 Toughness Save against Damage with the Knockback Extra.

 

Chitin

Reflex Save vs DC 22: 1d20+6+5 13

Toughness Save vs DC 21; Evasion 2: 1d20+5+5 30

 

Let me get those same saves for Angelic, @Avenger Assembled; her Reflex Save will count for Apocalypsette too since she's carrying her.

 

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x1, 0HP

17 - Nocturne - Bruised x1, Fatigued, +5 Inspire, 1HP

16 - Chitin - Staggered, -5 Toughness, +5 Inspire 1HP

11 - ??? - Uninjured

10 - Apocalypsette - Bruised x1, Bound, Disarmed

- Crab - Injured x1, Staggered

Posted

Oni Guitar

Attack Angelic: 1d20+13 32

That's one last DC 28 Toughness Save for Angelic and she gets an HP because I'm Fiat-ing Apocalypsette free of the grapple as the guitar cracks into Eira's hand!

 

Apocalypsette

Move Action: Flies upward.

Standard ActionSonic Blast vs Angelic: 1d20+10 22

That's another DC 29 Toughness Save for Angelic!

 

Giant Crab Meold-Oni

Stomp Chitin and Canister: 1d20+12 17

Misses Canister but hits Chitin.

 

Chitin

Toughness Save vs DC 29: 1d20+10-5+5 27

 

Top of the round, Inspire wears off! Let me get some IC posts up.

Posted

22 - Forever Boy - Uninjured, 2HP

21 - Angelic - Injured x2, 1HP

17 - Nocturne - Bruised x1, Fatigued, 1HP

16 - Chitin - Bruised x1, Staggered, -5 Toughness, 1HP

11 - Canister - Uninjured

10 - Apocalypsette - Bruised x1

- Crab - Injured x1, Staggered

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